Renamed CoreGL* to GL* and merged CoreGL*Constants

This commit is contained in:
Elias Naur 2004-01-20 11:19:13 +00:00
parent 038108fb76
commit 6deb142378
41 changed files with 13243 additions and 312 deletions

View file

@ -168,24 +168,24 @@ public class FullScreenWindowedTest {
private void render() {
//clear background
CoreGL11.glClear(CoreGL11.GL_COLOR_BUFFER_BIT);
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
// draw white quad
CoreGL11.glPushMatrix();
GL11.glPushMatrix();
{
CoreGL11.glTranslatef(quadPosition.x, quadPosition.y, 0);
CoreGL11.glRotatef(angle, 0.0f, 0.0f, 1.0f);
CoreGL11.glColor3f(1.0f, 1.0f, 1.0f);
CoreGL11.glBegin(CoreGL11.GL_QUADS);
GL11.glTranslatef(quadPosition.x, quadPosition.y, 0);
GL11.glRotatef(angle, 0.0f, 0.0f, 1.0f);
GL11.glColor3f(1.0f, 1.0f, 1.0f);
GL11.glBegin(GL11.GL_QUADS);
{
CoreGL11.glVertex2i(-50, -50);
CoreGL11.glVertex2i(50, -50);
CoreGL11.glVertex2i(50, 50);
CoreGL11.glVertex2i(-50, 50);
GL11.glVertex2i(-50, -50);
GL11.glVertex2i(50, -50);
GL11.glVertex2i(50, 50);
GL11.glVertex2i(-50, 50);
}
CoreGL11.glEnd();
GL11.glEnd();
}
CoreGL11.glPopMatrix();
GL11.glPopMatrix();
}
/**
@ -305,15 +305,15 @@ public class FullScreenWindowedTest {
*/
private void glInit() {
// Go into orthographic projection mode.
CoreGL11.glMatrixMode(CoreGL11.GL_PROJECTION);
CoreGL11.glLoadIdentity();
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GLU.gluOrtho2D(0, mode.width, 0, mode.height);
CoreGL11.glMatrixMode(CoreGL11.GL_MODELVIEW);
CoreGL11.glLoadIdentity();
CoreGL11.glViewport(0, 0, mode.width, mode.height);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
GL11.glViewport(0, 0, mode.width, mode.height);
//set clear color to black
CoreGL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
//sync frame (only works on windows)
Window.setVSyncEnabled(true);