Added additional @NoErrorCheck annotations

This commit is contained in:
Elias Naur 2006-07-14 13:07:38 +00:00
parent f5e9020e6e
commit 676728bfd3
3 changed files with 55 additions and 0 deletions

View file

@ -75,35 +75,51 @@ public interface ARB_multitexture {
void glActiveTextureARB(@GLenum int texture);
@NoErrorCheck
void glMultiTexCoord1fARB(@GLenum int target, float s);
@NoErrorCheck
void glMultiTexCoord1dARB(@GLenum int target, double s);
@NoErrorCheck
void glMultiTexCoord1iARB(@GLenum int target, int s);
@NoErrorCheck
void glMultiTexCoord1sARB(@GLenum int target, short s);
@NoErrorCheck
void glMultiTexCoord2fARB(@GLenum int target, float s, float t);
@NoErrorCheck
void glMultiTexCoord2dARB(@GLenum int target, double s, double t);
@NoErrorCheck
void glMultiTexCoord2iARB(@GLenum int target, int s, int t);
@NoErrorCheck
void glMultiTexCoord2sARB(@GLenum int target, short s, short t);
@NoErrorCheck
void glMultiTexCoord3fARB(@GLenum int target, float s, float t, float r);
@NoErrorCheck
void glMultiTexCoord3dARB(@GLenum int target, double s, double t, double r);
@NoErrorCheck
void glMultiTexCoord3iARB(@GLenum int target, int s, int t, int r);
@NoErrorCheck
void glMultiTexCoord3sARB(@GLenum int target, short s, short t, short r);
@NoErrorCheck
void glMultiTexCoord4fARB(@GLenum int target, float s, float t, float r, float q);
@NoErrorCheck
void glMultiTexCoord4dARB(@GLenum int target, double s, double t, double r, double q);
@NoErrorCheck
void glMultiTexCoord4iARB(@GLenum int target, int s, int t, int r, int q);
@NoErrorCheck
void glMultiTexCoord4sARB(@GLenum int target, short s, short t, short r, short q);
}

View file

@ -755,10 +755,12 @@ public interface GL11 {
@Check("textures.remaining()")
@GLboolean ByteBuffer residences);
@NoErrorCheck
void glBegin(@GLenum int mode);
void glEnd();
@NoErrorCheck
void glArrayElement(int i);
void glClearDepth(@GLclampd double depth);
@ -793,20 +795,28 @@ public interface GL11 {
void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
@NoErrorCheck
void glColor3b(byte red, byte green, byte blue);
@NoErrorCheck
void glColor3f(float red, float green, float blue);
@NoErrorCheck
void glColor3d(double red, double green, double blue);
@NoErrorCheck
void glColor3ub(@GLubyte byte red, @GLubyte byte green, @GLubyte byte blue);
@NoErrorCheck
void glColor4b(byte red, byte green, byte blue, byte alpha);
@NoErrorCheck
void glColor4f(float red, float green, float blue, float alpha);
@NoErrorCheck
void glColor4d(double red, double green, double blue, double alpha);
@NoErrorCheck
void glColor4ub(@GLubyte byte red, @GLubyte byte green, @GLubyte byte blue, @GLubyte byte alpha);
void glClipPlane(@GLenum int plane, @Check("4") @Const DoubleBuffer equation);
@ -1118,12 +1128,16 @@ public interface GL11 {
@GLfloat
@GLdouble Buffer pointer);
@NoErrorCheck
void glNormal3b(byte nx, byte ny, byte nz);
@NoErrorCheck
void glNormal3f(float nx, float ny, float nz);
@NoErrorCheck
void glNormal3d(double nx, double ny, double nz);
@NoErrorCheck
void glNormal3i(int nx, int ny, int nz);
void glNewList(@GLuint int list, @GLenum int mode);
@ -1214,22 +1228,31 @@ public interface GL11 {
@GLfloat
@GLdouble Buffer pointer);
@NoErrorCheck
void glVertex2f(float x, float y);
@NoErrorCheck
void glVertex2d(double x, double y);
@NoErrorCheck
void glVertex2i(int x, int y);
@NoErrorCheck
void glVertex3f(float x, float y, float z);
@NoErrorCheck
void glVertex3d(double x, double y, double z);
@NoErrorCheck
void glVertex3i(int x, int y, int z);
@NoErrorCheck
void glVertex4f(float x, float y, float z, float w);
@NoErrorCheck
void glVertex4d(double x, double y, double z, double w);
@NoErrorCheck
void glVertex4i(int x, int y, int z, int w);
void glTranslatef(float x, float y, float z);
@ -1319,20 +1342,28 @@ public interface GL11 {
@GLfloat
@GLdouble Buffer pointer);
@NoErrorCheck
void glTexCoord1f(float s);
@NoErrorCheck
void glTexCoord1d(double s);
@NoErrorCheck
void glTexCoord2f(float s, float t);
@NoErrorCheck
void glTexCoord2d(double s, double t);
@NoErrorCheck
void glTexCoord3f(float s, float t, float r);
@NoErrorCheck
void glTexCoord3d(double s, double t, double r);
@NoErrorCheck
void glTexCoord4f(float s, float t, float r, float q);
@NoErrorCheck
void glTexCoord4d(double s, double t, double r, double q);
void glStencilOp(@GLenum int fail, @GLenum int zfail, @GLenum int zpass);

View file

@ -218,20 +218,28 @@ public interface GL13 {
@GLshort
@GLint Buffer img);
@NoErrorCheck
void glMultiTexCoord1f(@GLenum int target, float s);
@NoErrorCheck
void glMultiTexCoord1d(@GLenum int target, double s);
@NoErrorCheck
void glMultiTexCoord2f(@GLenum int target, float s, float t);
@NoErrorCheck
void glMultiTexCoord2d(@GLenum int target, double s, double t);
@NoErrorCheck
void glMultiTexCoord3f(@GLenum int target, float s, float t, float r);
@NoErrorCheck
void glMultiTexCoord3d(@GLenum int target, double s, double t, double r);
@NoErrorCheck
void glMultiTexCoord4f(@GLenum int target, float s, float t, float r, float q);
@NoErrorCheck
void glMultiTexCoord4d(@GLenum int target, double s, double t, double r, double q);
@StripPostfix("m")