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Fixed AWTGLCanvas destroy crash. Fixed nv vertex array range glitch
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3 changed files with 45 additions and 39 deletions
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@ -24,7 +24,7 @@ public final class NVVertexArrayRange {
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}
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private static native void nglFreeMemoryNV(Buffer pointer, int pointer_position);
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public static native java.nio.ByteBuffer glAllocateMemoryNV(int size, float readFrequency, float writeFrequency, float priority, int result_size);
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public static native java.nio.ByteBuffer glAllocateMemoryNV(int size, float readFrequency, float writeFrequency, float priority);
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public static native void glFlushVertexArrayRangeNV();
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