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https://github.com/shadowfacts/lwjgl2-arm64.git
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Win32: fixed compilation
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parent
ef7fea20ab
commit
5d53187baa
84 changed files with 1044 additions and 1097 deletions
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@ -90,30 +90,30 @@ public final class ATIVertexArrayObject {
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}
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private static native void nglGetObjectBufferfvATI(int buffer, int pname, FloatBuffer params, int params_position, long function_pointer);
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public static void glUpdateObjectBufferATI(int buffer, int offset, IntBuffer pPointer, int preserve) {
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BufferChecks.checkDirect(pPointer);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve, function_pointer);
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}
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public static void glUpdateObjectBufferATI(int buffer, int offset, FloatBuffer pPointer, int preserve) {
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BufferChecks.checkDirect(pPointer);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve, function_pointer);
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}
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public static void glUpdateObjectBufferATI(int buffer, int offset, ShortBuffer pPointer, int preserve) {
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BufferChecks.checkDirect(pPointer);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 1), pPointer, pPointer.position() << 1, preserve, function_pointer);
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}
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public static void glUpdateObjectBufferATI(int buffer, int offset, IntBuffer pPointer, int preserve) {
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BufferChecks.checkDirect(pPointer);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve, function_pointer);
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}
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public static void glUpdateObjectBufferATI(int buffer, int offset, ByteBuffer pPointer, int preserve) {
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BufferChecks.checkDirect(pPointer);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining()), pPointer, pPointer.position(), preserve, function_pointer);
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}
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public static void glUpdateObjectBufferATI(int buffer, int offset, FloatBuffer pPointer, int preserve) {
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BufferChecks.checkDirect(pPointer);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve, function_pointer);
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}
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private static native void nglUpdateObjectBufferATI(int buffer, int offset, int size, Buffer pPointer, int pPointer_position, int preserve, long function_pointer);
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public static boolean glIsObjectBufferATI(int buffer) {
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@ -130,20 +130,6 @@ public final class ATIVertexArrayObject {
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int __result = nglNewObjectBufferATI(size, null, 0, usage, function_pointer);
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return __result;
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}
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public static int glNewObjectBufferATI(IntBuffer pPointer, int usage) {
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BufferChecks.checkDirect(pPointer);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage, function_pointer);
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return __result;
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}
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public static int glNewObjectBufferATI(FloatBuffer pPointer, int usage) {
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BufferChecks.checkDirect(pPointer);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage, function_pointer);
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return __result;
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}
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public static int glNewObjectBufferATI(ShortBuffer pPointer, int usage) {
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BufferChecks.checkDirect(pPointer);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
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@ -151,6 +137,13 @@ public final class ATIVertexArrayObject {
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int __result = nglNewObjectBufferATI((pPointer.remaining() << 1), pPointer, pPointer.position() << 1, usage, function_pointer);
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return __result;
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}
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public static int glNewObjectBufferATI(IntBuffer pPointer, int usage) {
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BufferChecks.checkDirect(pPointer);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage, function_pointer);
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return __result;
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}
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public static int glNewObjectBufferATI(ByteBuffer pPointer, int usage) {
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BufferChecks.checkDirect(pPointer);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
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@ -158,5 +151,12 @@ public final class ATIVertexArrayObject {
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int __result = nglNewObjectBufferATI((pPointer.remaining()), pPointer, pPointer.position(), usage, function_pointer);
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return __result;
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}
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public static int glNewObjectBufferATI(FloatBuffer pPointer, int usage) {
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BufferChecks.checkDirect(pPointer);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage, function_pointer);
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return __result;
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}
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private static native int nglNewObjectBufferATI(int size, Buffer pPointer, int pPointer_position, int usage, long function_pointer);
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}
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