Removed various unnescessary *v OGL calls

This commit is contained in:
Elias Naur 2003-07-20 18:58:57 +00:00
parent 8202ff4717
commit 51b3b5940a
6 changed files with 0 additions and 3605 deletions

View file

@ -147,37 +147,21 @@ public class CoreGL implements CoreGLConstants {
public static native void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data);
public static native void glGetCompressedTexImage(int target, int lod, Buffer img);
public static native void glMultiTexCoord1d(int target, double s);
public static native void glMultiTexCoord1dv(int target, int v);
public static native void glMultiTexCoord1f(int target, float s);
public static native void glMultiTexCoord1fv(int target, int v);
public static native void glMultiTexCoord1i(int target, int s);
public static native void glMultiTexCoord1iv(int target, int v);
public static native void glMultiTexCoord1s(int target, short s);
public static native void glMultiTexCoord1sv(int target, int v);
public static native void glMultiTexCoord2d(int target, double s, double t);
public static native void glMultiTexCoord2dv(int target, int v);
public static native void glMultiTexCoord2f(int target, float s, float t);
public static native void glMultiTexCoord2fv(int target, int v);
public static native void glMultiTexCoord2i(int target, int s, int t);
public static native void glMultiTexCoord2iv(int target, int v);
public static native void glMultiTexCoord2s(int target, short s, short t);
public static native void glMultiTexCoord2sv(int target, int v);
public static native void glMultiTexCoord3d(int target, double s, double t, double r);
public static native void glMultiTexCoord3dv(int target, int v);
public static native void glMultiTexCoord3f(int target, float s, float t, float r);
public static native void glMultiTexCoord3fv(int target, int v);
public static native void glMultiTexCoord3i(int target, int s, int t, int r);
public static native void glMultiTexCoord3iv(int target, int v);
public static native void glMultiTexCoord3s(int target, short s, short t, short r);
public static native void glMultiTexCoord3sv(int target, int v);
public static native void glMultiTexCoord4d(int target, double s, double t, double r, double q);
public static native void glMultiTexCoord4dv(int target, int v);
public static native void glMultiTexCoord4f(int target, float s, float t, float r, float q);
public static native void glMultiTexCoord4fv(int target, int v);
public static native void glMultiTexCoord4i(int target, int s, int t, int r, int q);
public static native void glMultiTexCoord4iv(int target, int v);
public static native void glMultiTexCoord4s(int target, short s, short t, short r, short q);
public static native void glMultiTexCoord4sv(int target, int v);
public static native void glLoadTransposeMatrixd(int m);
public static native void glLoadTransposeMatrixf(int m);
public static native void glMultTransposeMatrixd(int m);
@ -203,21 +187,6 @@ public class CoreGL implements CoreGLConstants {
public static native void glColor4ub(byte red, byte green, byte blue, byte alpha);
public static native void glColor4ui(int red, int green, int blue, int alpha);
public static native void glColor4us(short red, short green, short blue, short alpha);
public static native void glColor3bv(ByteBuffer v);
public static native void glColor3dv(DoubleBuffer v);
public static native void glColor3fv(FloatBuffer v);
public static native void glColor3iv(IntBuffer v);
public static native void glColor3sv(CharBuffer v);
public static native void glColor3ubv(ByteBuffer v);
public static native void glColor3uiv(IntBuffer v);
public static native void glColor3usv(CharBuffer v);
public static native void glColor4bv(ByteBuffer v);
public static native void glColor4dv(DoubleBuffer v);
public static native void glColor4fv(FloatBuffer v);
public static native void glColor4iv(IntBuffer v);
public static native void glColor4sv(CharBuffer v);
public static native void glColor4ubv(ByteBuffer v);
public static native void glColor4uiv(IntBuffer v);
public static native void glClipPlane(int plane, DoubleBuffer equation);
public static native void glClearStencil(int s);
public static native void glClearIndex(float c);
@ -229,17 +198,12 @@ public class CoreGL implements CoreGLConstants {
public static native void glEvalCoord1f(float u);
public static native void glEvalCoord2d(double u, double v);
public static native void glEvalCoord2f(float u, float v);
public static native void glEvalCoord1dv(DoubleBuffer u);
public static native void glEvalCoord1fv(FloatBuffer u);
public static native void glEvalCoord2dv(DoubleBuffer u);
public static native void glEvalCoord2fv(FloatBuffer u);
public static native void glEnableClientState(int cap);
public static native void glDisableClientState(int cap);
public static native void glEnable(int cap);
public static native void glDisable(int cap);
public static native void glEdgeFlagPointer(int stride, Buffer pointer);
public static native void glEdgeFlag(boolean flag);
public static native void glEdgeFlagv(ByteBuffer flag);
public static native void glDrawPixels(int width, int height, int format, int type, Buffer pixels);
public static native void glDrawElements(int mode, int count, int type, Buffer indices);
public static native void glDrawBuffer(int mode);
@ -292,11 +256,6 @@ public class CoreGL implements CoreGLConstants {
public static native void glIndexi(int c);
public static native void glIndexs(short c);
public static native void glIndexub(byte c);
public static native void glIndexdv(DoubleBuffer c);
public static native void glIndexfv(FloatBuffer c);
public static native void glIndexiv(IntBuffer c);
public static native void glIndexsv(CharBuffer c);
public static native void glIndexubv(ByteBuffer c);
public static native void glHint(int target, int mode);
public static native void glGetTexParameterfv(int target, int pname, FloatBuffer params);
public static native void glGetTexParameteriv(int target, int pname, IntBuffer params);
@ -361,11 +320,6 @@ public class CoreGL implements CoreGLConstants {
public static native void glNormal3f(float nx, float ny, float nz);
public static native void glNormal3i(int nx, int ny, int nz);
public static native void glNormal3s(short nx, short ny, short nz);
public static native void glNormal3bv(ByteBuffer v);
public static native void glNormal3dv(DoubleBuffer v);
public static native void glNormal3fv(FloatBuffer v);
public static native void glNormal3iv(IntBuffer v);
public static native void glNormal3sv(CharBuffer v);
public static native void glNewList(int list, int mode);
public static native void glEndList();
public static native void glMultMatrixd(DoubleBuffer m);
@ -383,10 +337,6 @@ public class CoreGL implements CoreGLConstants {
public static native void glRectf(float x1, float y1, float x2, float y2);
public static native void glRecti(int x1, int y1, int x2, int y2);
public static native void glRects(short x1, short y1, short x2, short y2);
public static native void glRectdv(DoubleBuffer v1, DoubleBuffer v2);
public static native void glRectfv(FloatBuffer v1, FloatBuffer v2);
public static native void glRectiv(IntBuffer v1, IntBuffer v2);
public static native void glRectsv(CharBuffer v1, CharBuffer v2);
public static native void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels);
public static native void glReadBuffer(int mode);
public static native void glRasterPos2d(double x, double y);
@ -401,18 +351,6 @@ public class CoreGL implements CoreGLConstants {
public static native void glRasterPos4f(float x, float y, float z, float w);
public static native void glRasterPos4i(int x, int y, int z, int w);
public static native void glRasterPos4s(short x, short y, short z, short w);
public static native void glRasterPos2dv(DoubleBuffer v);
public static native void glRasterPos2fv(FloatBuffer v);
public static native void glRasterPos2iv(IntBuffer v);
public static native void glRasterPos2sv(CharBuffer v);
public static native void glRasterPos3dv(DoubleBuffer v);
public static native void glRasterPos3fv(FloatBuffer v);
public static native void glRasterPos3iv(IntBuffer v);
public static native void glRasterPos3sv(CharBuffer v);
public static native void glRasterPos4dv(DoubleBuffer v);
public static native void glRasterPos4fv(FloatBuffer v);
public static native void glRasterPos4iv(IntBuffer v);
public static native void glRasterPos4sv(CharBuffer v);
public static native void glPushName(int name);
public static native void glPopName();
public static native void glPushMatrix();
@ -435,18 +373,6 @@ public class CoreGL implements CoreGLConstants {
public static native void glVertex4f(float x, float y, float z, float w);
public static native void glVertex4i(int x, int y, int z, int w);
public static native void glVertex4s(short x, short y, short z, short w);
public static native void glVertex2dv(DoubleBuffer v);
public static native void glVertex2fv(FloatBuffer v);
public static native void glVertex2iv(IntBuffer v);
public static native void glVertex2sv(CharBuffer v);
public static native void glVertex3dv(DoubleBuffer v);
public static native void glVertex3fv(FloatBuffer v);
public static native void glVertex3iv(IntBuffer v);
public static native void glVertex3sv(CharBuffer v);
public static native void glVertex4dv(DoubleBuffer v);
public static native void glVertex4fv(FloatBuffer v);
public static native void glVertex4iv(IntBuffer v);
public static native void glVertex4sv(CharBuffer v);
public static native void glTranslated(double x, double y, double z);
public static native void glTranslatef(float x, float y, float z);
public static native void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels);
@ -482,22 +408,6 @@ public class CoreGL implements CoreGLConstants {
public static native void glTexCoord4f(float s, float t, float r, float q);
public static native void glTexCoord4i(int s, int t, int r, int q);
public static native void glTexCoord4s(short s, short t, short r, short q);
public static native void glTexCoord1dv(DoubleBuffer v);
public static native void glTexCoord1fv(FloatBuffer v);
public static native void glTexCoord1iv(IntBuffer v);
public static native void glTexCoord1sv(CharBuffer v);
public static native void glTexCoord2dv(DoubleBuffer v);
public static native void glTexCoord2fv(FloatBuffer v);
public static native void glTexCoord2iv(IntBuffer v);
public static native void glTexCoord2sv(CharBuffer v);
public static native void glTexCoord3dv(DoubleBuffer v);
public static native void glTexCoord3fv(FloatBuffer v);
public static native void glTexCoord3iv(IntBuffer v);
public static native void glTexCoord3sv(CharBuffer v);
public static native void glTexCoord4dv(DoubleBuffer v);
public static native void glTexCoord4fv(FloatBuffer v);
public static native void glTexCoord4iv(IntBuffer v);
public static native void glTexCoord4sv(CharBuffer v);
public static native void glStencilOp(int fail, int zfail, int zpass);
public static native void glStencilMask(int mask);
public static native void glViewport(int x, int y, int width, int height);

View file

@ -322,12 +322,8 @@ public class GL extends CoreGL implements GLConstants {
public static native void glFogCoorddEXT(double coord);
public static native void glFogCoorddvEXT(DoubleBuffer pdCoord);
public static native void glFogCoordfEXT(float coord);
public static native void glFogCoordfvEXT(FloatBuffer pfCoord);
public static native void glFogCoordPointerEXT(int type, int stride, Buffer pPointer);
public static native void glFreeObjectBufferATI(int buffer);
@ -612,64 +608,40 @@ public class GL extends CoreGL implements GLConstants {
*/
public static native void glMultiTexCoord1dARB(int target, double s);
public static native void glMultiTexCoord1dvARB(int target, DoubleBuffer pdV);
public static native void glMultiTexCoord1fARB(int target, float s);
public static native void glMultiTexCoord1fvARB(int target, FloatBuffer pfV);
public static native void glMultiTexCoord1iARB(int target, int s);
public static native void glMultiTexCoord1ivARB(int target, IntBuffer piV);
public static native void glMultiTexCoord1sARB(int target, short s);
public static native void glMultiTexCoord1svARB(int target, CharBuffer psV);
public static native void glMultiTexCoord2dARB(int target, double s, double t);
public static native void glMultiTexCoord2dvARB(int target, DoubleBuffer pdV);
public static native void glMultiTexCoord2fARB(int target, float s, float t);
public static native void glMultiTexCoord2fvARB(int target, FloatBuffer pfV);
public static native void glMultiTexCoord2iARB(int target, int s, int t);
public static native void glMultiTexCoord2ivARB(int target, IntBuffer piV);
public static native void glMultiTexCoord2sARB(int target, short s, short t);
public static native void glMultiTexCoord2svARB(int target, CharBuffer psV);
public static native void glMultiTexCoord3dARB(
int target,
double s,
double t,
double r);
public static native void glMultiTexCoord3dvARB(int target, int pdV);
public static native void glMultiTexCoord3fARB(
int target,
float s,
float t,
float r);
public static native void glMultiTexCoord3fvARB(int target, FloatBuffer pfV);
public static native void glMultiTexCoord3iARB(int target, int s, int t, int r);
public static native void glMultiTexCoord3ivARB(int target, IntBuffer piV);
public static native void glMultiTexCoord3sARB(
int target,
short s,
short t,
short r);
public static native void glMultiTexCoord3svARB(int target, CharBuffer psV);
public static native void glMultiTexCoord4dARB(
int target,
double s,
@ -677,8 +649,6 @@ public class GL extends CoreGL implements GLConstants {
double r,
double q);
public static native void glMultiTexCoord4dvARB(int target, DoubleBuffer pdV);
public static native void glMultiTexCoord4fARB(
int target,
float s,
@ -686,8 +656,6 @@ public class GL extends CoreGL implements GLConstants {
float r,
float q);
public static native void glMultiTexCoord4fvARB(int target, FloatBuffer pfV);
public static native void glMultiTexCoord4iARB(
int target,
int s,
@ -695,8 +663,6 @@ public class GL extends CoreGL implements GLConstants {
int r,
int q);
public static native void glMultiTexCoord4ivARB(int target, IntBuffer piV);
public static native void glMultiTexCoord4sARB(
int target,
short s,
@ -704,8 +670,6 @@ public class GL extends CoreGL implements GLConstants {
short r,
short q);
public static native void glMultiTexCoord4svARB(int target, CharBuffer psV);
public static native void glMultTransposeMatrixdARB(DoubleBuffer pdMtx); // m[16]
public static native void glMultTransposeMatrixfARB(FloatBuffer pfMtx); // m[16]
@ -714,28 +678,18 @@ public class GL extends CoreGL implements GLConstants {
public static native void glNormalStream3bATI(int stream, byte x, byte y, byte z);
public static native void glNormalStream3bvATI(int stream, ByteBuffer pV);
public static native void glNormalStream3dATI(
int stream,
double x,
double y,
double z);
public static native void glNormalStream3dvATI(int stream, DoubleBuffer pdV);
public static native void glNormalStream3fATI(int stream, float x, float y, float z);
public static native void glNormalStream3fvATI(int stream, FloatBuffer pfV);
public static native void glNormalStream3iATI(int stream, int x, int y, int z);
public static native void glNormalStream3ivATI(int stream, IntBuffer piV);
public static native void glNormalStream3sATI(int stream, short x, short y, short z);
public static native void glNormalStream3svATI(int stream, CharBuffer psV);
public static native void glPassTexCoordATI(int dst, int coord, int swizzle);
public static native void glPNTrianglesfATI(int pname, float param);
@ -762,11 +716,6 @@ public class GL extends CoreGL implements GLConstants {
double z,
double w);
public static native void glProgramEnvParameter4dvARB(
int target,
int index,
DoubleBuffer pdParams);
public static native void glProgramEnvParameter4fARB(
int target,
int index,
@ -775,11 +724,6 @@ public class GL extends CoreGL implements GLConstants {
float z,
float w);
public static native void glProgramEnvParameter4fvARB(
int target,
int index,
FloatBuffer pfParams);
public static native void glProgramLocalParameter4dARB(
int target,
int index,
@ -788,11 +732,6 @@ public class GL extends CoreGL implements GLConstants {
double z,
double w);
public static native void glProgramLocalParameter4dvARB(
int target,
int index,
DoubleBuffer pdParams);
public static native void glProgramLocalParameter4fARB(
int target,
int index,
@ -801,11 +740,6 @@ public class GL extends CoreGL implements GLConstants {
float z,
float w);
public static native void glProgramLocalParameter4fvARB(
int target,
int index,
FloatBuffer pfParams);
public static native void glProgramParameter4dNV(
int target,
int index,
@ -814,11 +748,6 @@ public class GL extends CoreGL implements GLConstants {
double z,
double w);
public static native void glProgramParameter4dvNV(
int target,
int index,
DoubleBuffer pdParams);
public static native void glProgramParameter4fNV(
int target,
int index,
@ -827,11 +756,6 @@ public class GL extends CoreGL implements GLConstants {
float z,
float w);
public static native void glProgramParameter4fvNV(
int target,
int index,
FloatBuffer pfParams);
public static native void glProgramParameters4dvNV(
int target,
int index,
@ -858,39 +782,23 @@ public class GL extends CoreGL implements GLConstants {
public static native void glSecondaryColor3bEXT(byte red, byte green, byte blue);
public static native void glSecondaryColor3bvEXT(ByteBuffer pV);
public static native void glSecondaryColor3dEXT(
double red,
double green,
double blue);
public static native void glSecondaryColor3dvEXT(DoubleBuffer pdV);
public static native void glSecondaryColor3fEXT(float red, float green, float blue);
public static native void glSecondaryColor3fvEXT(FloatBuffer pfV);
public static native void glSecondaryColor3iEXT(int red, int green, int blue);
public static native void glSecondaryColor3ivEXT(IntBuffer piV);
public static native void glSecondaryColor3sEXT(short red, short green, short blue);
public static native void glSecondaryColor3svEXT(CharBuffer psV);
public static native void glSecondaryColor3ubEXT(byte red, byte green, byte blue);
public static native void glSecondaryColor3ubvEXT(ByteBuffer pV);
public static native void glSecondaryColor3uiEXT(int red, int green, int blue);
public static native void glSecondaryColor3uivEXT(IntBuffer piV);
public static native void glSecondaryColor3usEXT(short red, short green, short blue);
public static native void glSecondaryColor3usvEXT(CharBuffer psV);
public static native void glSecondaryColorPointerEXT(
int size,
int type,
@ -980,50 +888,26 @@ public class GL extends CoreGL implements GLConstants {
public static native void glVertexAttrib1dNV(int index, double x);
public static native void glVertexAttrib1dvARB(int index, DoubleBuffer pdV);
public static native void glVertexAttrib1dvNV(int index, DoubleBuffer pdV);
public static native void glVertexAttrib1fARB(int index, float x);
public static native void glVertexAttrib1fNV(int index, float x);
public static native void glVertexAttrib1fvARB(int index, FloatBuffer pfV);
public static native void glVertexAttrib1fvNV(int index, FloatBuffer pfV);
public static native void glVertexAttrib1sARB(int index, short x);
public static native void glVertexAttrib1sNV(int index, short x);
public static native void glVertexAttrib1svARB(int index, CharBuffer psV);
public static native void glVertexAttrib1svNV(int index, CharBuffer psV);
public static native void glVertexAttrib2dARB(int index, double x, double y);
public static native void glVertexAttrib2dNV(int index, double x, double y);
public static native void glVertexAttrib2dvARB(int index, DoubleBuffer pdV);
public static native void glVertexAttrib2dvNV(int index, DoubleBuffer pdV);
public static native void glVertexAttrib2fARB(int index, float x, float y);
public static native void glVertexAttrib2fNV(int index, float x, float y);
public static native void glVertexAttrib2fvARB(int index, FloatBuffer pfV);
public static native void glVertexAttrib2fvNV(int index, FloatBuffer pfV);
public static native void glVertexAttrib2sARB(int index, short x, short y);
public static native void glVertexAttrib2sNV(int index, short x, short y);
public static native void glVertexAttrib2svARB(int index, CharBuffer psV);
public static native void glVertexAttrib2svNV(int index, CharBuffer psV);
public static native void glVertexAttrib3dARB(
int index,
double x,
@ -1036,26 +920,14 @@ public class GL extends CoreGL implements GLConstants {
double y,
double z);
public static native void glVertexAttrib3dvARB(int index, DoubleBuffer pdV);
public static native void glVertexAttrib3dvNV(int index, DoubleBuffer pdV);
public static native void glVertexAttrib3fARB(int index, float x, float y, float z);
public static native void glVertexAttrib3fNV(int index, float x, float y, float z);
public static native void glVertexAttrib3fvARB(int index, FloatBuffer pfV);
public static native void glVertexAttrib3fvNV(int index, FloatBuffer pfV);
public static native void glVertexAttrib3sARB(int index, short x, short y, short z);
public static native void glVertexAttrib3sNV(int index, short x, short y, short z);
public static native void glVertexAttrib3svARB(int index, CharBuffer psV);
public static native void glVertexAttrib3svNV(int index, CharBuffer psV);
public static native void glVertexAttrib4bvARB(int index, ByteBuffer pV);
public static native void glVertexAttrib4dARB(
@ -1072,10 +944,6 @@ public class GL extends CoreGL implements GLConstants {
double z,
double w);
public static native void glVertexAttrib4dvARB(int index, DoubleBuffer pdV);
public static native void glVertexAttrib4dvNV(int index, DoubleBuffer pdV);
public static native void glVertexAttrib4fARB(
int index,
float x,
@ -1090,10 +958,6 @@ public class GL extends CoreGL implements GLConstants {
float z,
float w);
public static native void glVertexAttrib4fvARB(int index, FloatBuffer pfV);
public static native void glVertexAttrib4fvNV(int index, FloatBuffer pfV);
public static native void glVertexAttrib4ivARB(int index, IntBuffer piV);
public static native void glVertexAttrib4NbvARB(int index, ByteBuffer pV);
@ -1129,10 +993,6 @@ public class GL extends CoreGL implements GLConstants {
short z,
short w);
public static native void glVertexAttrib4svARB(int index, CharBuffer psV);
public static native void glVertexAttrib4svNV(int index, CharBuffer psV);
public static native void glVertexAttrib4ubNV(
int index,
byte x,
@ -1197,40 +1057,24 @@ public class GL extends CoreGL implements GLConstants {
public static native void glVertexStream2dATI(int stream, double x, double y);
public static native void glVertexStream2dvATI(int stream, DoubleBuffer pdV);
public static native void glVertexStream2fATI(int stream, float x, float y);
public static native void glVertexStream2fvATI(int stream, FloatBuffer pfV);
public static native void glVertexStream2iATI(int stream, int x, int y);
public static native void glVertexStream2ivATI(int stream, IntBuffer piV);
public static native void glVertexStream2sATI(int stream, short x, short y);
public static native void glVertexStream2svATI(int stream, CharBuffer psV);
public static native void glVertexStream3dATI(
int stream,
double x,
double y,
double z);
public static native void glVertexStream3dvATI(int stream, DoubleBuffer pdV);
public static native void glVertexStream3fATI(int stream, float x, float y, float z);
public static native void glVertexStream3fvATI(int stream, FloatBuffer pfV);
public static native void glVertexStream3iATI(int stream, int x, int y, int z);
public static native void glVertexStream3ivATI(int stream, IntBuffer piV);
public static native void glVertexStream3sATI(int stream, short x, short y, short z);
public static native void glVertexStream3svATI(int stream, CharBuffer psV);
public static native void glVertexStream4dATI(
int stream,
double x,
@ -1238,8 +1082,6 @@ public class GL extends CoreGL implements GLConstants {
double z,
double w);
public static native void glVertexStream4dvATI(int stream, DoubleBuffer pdV);
public static native void glVertexStream4fATI(
int stream,
float x,
@ -1247,8 +1089,6 @@ public class GL extends CoreGL implements GLConstants {
float z,
float w);
public static native void glVertexStream4fvATI(int stream, FloatBuffer pfV);
public static native void glVertexStream4iATI(
int stream,
int x,
@ -1256,8 +1096,6 @@ public class GL extends CoreGL implements GLConstants {
int z,
int w);
public static native void glVertexStream4ivATI(int stream, IntBuffer piV);
public static native void glVertexStream4sATI(
int stream,
short x,
@ -1265,12 +1103,8 @@ public class GL extends CoreGL implements GLConstants {
short z,
short w);
public static native void glVertexStream4svATI(int stream, CharBuffer psV);
public static native void glVertexWeightfEXT(float weight);
public static native void glVertexWeightfvEXT(FloatBuffer pfWeight);
public static native void glVertexWeightPointerEXT(
int size,
int type,
@ -1409,36 +1243,20 @@ public class GL extends CoreGL implements GLConstants {
public static native void glWindowPos2dARB(double x, double y);
public static native void glWindowPos2dvARB(DoubleBuffer pdP);
public static native void glWindowPos2fARB(float x, float y);
public static native void glWindowPos2fvARB(FloatBuffer pfP);
public static native void glWindowPos2iARB(int x, int y);
public static native void glWindowPos2ivARB(IntBuffer piP);
public static native void glWindowPos2sARB(short x, short y);
public static native void glWindowPos2svARB(CharBuffer psP);
public static native void glWindowPos3dARB(double x, double y, double z);
public static native void glWindowPos3dvARB(DoubleBuffer pdP);
public static native void glWindowPos3fARB(float x, float y, float z);
public static native void glWindowPos3fvARB(FloatBuffer pfP);
public static native void glWindowPos3iARB(int x, int y, int z);
public static native void glWindowPos3ivARB(IntBuffer piP);
public static native void glWindowPos3sARB(short x, short y, short z);
public static native void glWindowPos3svARB(CharBuffer psP);
public static native void glWriteMaskEXT(
int res,
int in,