From 4dcf4df209c0e3f802138dadbfb991f2d622db9b Mon Sep 17 00:00:00 2001 From: Brian Matzon Date: Thu, 29 Apr 2010 17:37:18 +0000 Subject: [PATCH] yes, we really should... --- src/java/org/lwjgl/input/Mouse.java | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/java/org/lwjgl/input/Mouse.java b/src/java/org/lwjgl/input/Mouse.java index 1ecbc270..68e02ecb 100644 --- a/src/java/org/lwjgl/input/Mouse.java +++ b/src/java/org/lwjgl/input/Mouse.java @@ -467,7 +467,7 @@ public class Mouse { } /** - * @return Current events delta x. Only valid when the mouse is grabbed. + * @return Current events delta x. */ public static int getEventDX() { synchronized (OpenGLPackageAccess.global_lock) { @@ -476,7 +476,7 @@ public class Mouse { } /** - * @return Current events delta y. Only valid when the mouse is grabbed. + * @return Current events delta y. */ public static int getEventDY() { synchronized (OpenGLPackageAccess.global_lock) { @@ -485,7 +485,7 @@ public class Mouse { } /** - * @return Current events absolute x. Only valid when the mouse is not grabbed. + * @return Current events absolute x. */ public static int getEventX() { synchronized (OpenGLPackageAccess.global_lock) { @@ -494,7 +494,7 @@ public class Mouse { } /** - * @return Current events absolute y. Only valid when the mouse is not grabbed. + * @return Current events absolute y. */ public static int getEventY() { synchronized (OpenGLPackageAccess.global_lock) { @@ -550,7 +550,7 @@ public class Mouse { } /** - * @return Movement on the x axis since last time getDX() was called. Only valid when the mouse is grabbed. + * @return Movement on the x axis since last time getDX() was called. */ public static int getDX() { synchronized (OpenGLPackageAccess.global_lock) { @@ -561,7 +561,7 @@ public class Mouse { } /** - * @return Movement on the y axis since last time getDY() was called. Only valid when the mouse is grabbed. + * @return Movement on the y axis since last time getDY() was called. */ public static int getDY() { synchronized (OpenGLPackageAccess.global_lock) {