static implementation - work in progress

This commit is contained in:
Brian Matzon 2003-07-02 22:35:26 +00:00
parent 315375dee5
commit 4c4d56e583
34 changed files with 2001 additions and 2008 deletions

View file

@ -40,71 +40,71 @@ package org.lwjgl.openal.eax;
* @version $Revision$
*/
public interface BaseEAXConstants {
public static final int ENVIRONMENT_GENERIC = 0;
public static final int ENVIRONMENT_PADDEDCELL = 1;
public static final int ENVIRONMENT_ROOM = 2;
public static final int ENVIRONMENT_BATHROOM = 3;
public static final int ENVIRONMENT_LIVINGROOM = 4;
public static final int ENVIRONMENT_STONEROOM = 5;
public static final int ENVIRONMENT_AUDITORIUM = 6;
public static final int ENVIRONMENT_CONCERTHALL = 7;
public static final int ENVIRONMENT_CAVE = 8;
public static final int ENVIRONMENT_ARENA = 9;
public static final int ENVIRONMENT_HANGAR = 10;
public static final int ENVIRONMENT_CARPETEDHALLWAY = 11;
public static final int ENVIRONMENT_HALLWAY = 12;
public static final int ENVIRONMENT_STONECORRIDOR = 13;
public static final int ENVIRONMENT_ALLEY = 14;
public static final int ENVIRONMENT_FOREST = 15;
public static final int ENVIRONMENT_CITY = 16;
public static final int ENVIRONMENT_MOUNTAINS = 17;
public static final int ENVIRONMENT_QUARRY = 18;
public static final int ENVIRONMENT_PLAIN = 19;
public static final int ENVIRONMENT_PARKINGLOT = 20;
public static final int ENVIRONMENT_SEWERPIPE = 21;
public static final int ENVIRONMENT_UNDERWATER = 22;
public static final int ENVIRONMENT_DRUGGED = 23;
public static final int ENVIRONMENT_DIZZY = 24;
public static final int ENVIRONMENT_PSYCHOTIC = 25;
public static final int ENVIRONMENT_COUNT = 26;
public static final int EAX_ENVIRONMENT_GENERIC = 0;
public static final int EAX_ENVIRONMENT_PADDEDCELL = 1;
public static final int EAX_ENVIRONMENT_ROOM = 2;
public static final int EAX_ENVIRONMENT_BATHROOM = 3;
public static final int EAX_ENVIRONMENT_LIVINGROOM = 4;
public static final int EAX_ENVIRONMENT_STONEROOM = 5;
public static final int EAX_ENVIRONMENT_AUDITORIUM = 6;
public static final int EAX_ENVIRONMENT_CONCERTHALL = 7;
public static final int EAX_ENVIRONMENT_CAVE = 8;
public static final int EAX_ENVIRONMENT_ARENA = 9;
public static final int EAX_ENVIRONMENT_HANGAR = 10;
public static final int EAX_ENVIRONMENT_CARPETEDHALLWAY = 11;
public static final int EAX_ENVIRONMENT_HALLWAY = 12;
public static final int EAX_ENVIRONMENT_STONECORRIDOR = 13;
public static final int EAX_ENVIRONMENT_ALLEY = 14;
public static final int EAX_ENVIRONMENT_FOREST = 15;
public static final int EAX_ENVIRONMENT_CITY = 16;
public static final int EAX_ENVIRONMENT_MOUNTAINS = 17;
public static final int EAX_ENVIRONMENT_QUARRY = 18;
public static final int EAX_ENVIRONMENT_PLAIN = 19;
public static final int EAX_ENVIRONMENT_PARKINGLOT = 20;
public static final int EAX_ENVIRONMENT_SEWERPIPE = 21;
public static final int EAX_ENVIRONMENT_UNDERWATER = 22;
public static final int EAX_ENVIRONMENT_DRUGGED = 23;
public static final int EAX_ENVIRONMENT_DIZZY = 24;
public static final int EAX_ENVIRONMENT_PSYCHOTIC = 25;
public static final int EAX_ENVIRONMENT_COUNT = 26;
// Single window material preset
public static final int MATERIAL_SINGLEWINDOW = -2800;
public static final float MATERIAL_SINGLEWINDOWLF = 0.71f;
public static final float MATERIAL_SINGLEWINDOWROOMRATIO = 0.43f;
public static final int EAX_MATERIAL_SINGLEWINDOW = -2800;
public static final float EAX_MATERIAL_SINGLEWINDOWLF = 0.71f;
public static final float EAX_MATERIAL_SINGLEWINDOWROOMRATIO = 0.43f;
// Double window material preset
public static final int MATERIAL_DOUBLEWINDOW = -5000;
public static final float MATERIAL_DOUBLEWINDOWHF = 0.40f;
public static final float MATERIAL_DOUBLEWINDOWROOMRATIO = 0.24f;
public static final int EAX_MATERIAL_DOUBLEWINDOW = -5000;
public static final float EAX_MATERIAL_DOUBLEWINDOWHF = 0.40f;
public static final float EAX_MATERIAL_DOUBLEWINDOWROOMRATIO = 0.24f;
// Thin door material preset
public static final int MATERIAL_THINDOOR = -1800;
public static final float MATERIAL_THINDOORLF = 0.66f;
public static final float MATERIAL_THINDOORROOMRATIO = 0.66f;
public static final int EAX_MATERIAL_THINDOOR = -1800;
public static final float EAX_MATERIAL_THINDOORLF = 0.66f;
public static final float EAX_MATERIAL_THINDOORROOMRATIO = 0.66f;
// Thick door material preset
public static final int MATERIAL_THICKDOOR = -4400;
public static final float MATERIAL_THICKDOORLF = 0.64f;
public static final float MATERIAL_THICKDOORROOMRTATION = 0.27f;
public static final int EAX_MATERIAL_THICKDOOR = -4400;
public static final float EAX_MATERIAL_THICKDOORLF = 0.64f;
public static final float EAX_MATERIAL_THICKDOORROOMRTATION = 0.27f;
// Wood wall material preset
public static final int MATERIAL_WOODWALL = -4000;
public static final float MATERIAL_WOODWALLLF = 0.50f;
public static final float MATERIAL_WOODWALLROOMRATIO = 0.30f;
public static final int EAX_MATERIAL_WOODWALL = -4000;
public static final float EAX_MATERIAL_WOODWALLLF = 0.50f;
public static final float EAX_MATERIAL_WOODWALLROOMRATIO = 0.30f;
// Brick wall material preset
public static final int MATERIAL_BRICKWALL = -5000;
public static final float MATERIAL_BRICKWALLLF = 0.60f;
public static final float MATERIAL_BRICKWALLROOMRATIO = 0.24f;
public static final int EAX_MATERIAL_BRICKWALL = -5000;
public static final float EAX_MATERIAL_BRICKWALLLF = 0.60f;
public static final float EAX_MATERIAL_BRICKWALLROOMRATIO = 0.24f;
// Stone wall material preset
public static final int MATERIAL_STONEWALL = -6000;
public static final float MATERIAL_STONEWALLLF = 0.68f;
public static final float MATERIAL_STONEWALLROOMRATIO = 0.20f;
public static final int EAX_MATERIAL_STONEWALL = -6000;
public static final float EAX_MATERIAL_STONEWALLLF = 0.68f;
public static final float EAX_MATERIAL_STONEWALLROOMRATIO = 0.20f;
// Curtain material preset
public static final int MATERIAL_CURTAIN = -1200;
public static final float MATERIAL_CURTAINLF = 0.15f;
public static final float MATERIAL_CURTAINROOMRATIO = 1.00f;
public static final int EAX_MATERIAL_CURTAIN = -1200;
public static final float EAX_MATERIAL_CURTAINLF = 0.15f;
public static final float EAX_MATERIAL_CURTAINROOMRATIO = 1.00f;
}