mirror of
https://github.com/shadowfacts/lwjgl2-arm64.git
synced 2026-04-05 22:45:50 +00:00
New Window class, and major changes to Display
This commit is contained in:
parent
cab8f6f62f
commit
419da83107
13 changed files with 475 additions and 882 deletions
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@ -167,7 +167,7 @@ public abstract class Window {
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/**
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* Destroy the window.
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*/
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public final void destroy() {
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public void destroy() {
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currentWindow = null;
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nDestroy();
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}
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@ -32,7 +32,8 @@
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package org.lwjgl.opengl;
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import org.lwjgl.Sys;
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import org.lwjgl.*;
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import org.lwjgl.Window;
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/**
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* $Id$
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@ -50,306 +51,74 @@ import org.lwjgl.Sys;
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* @author cix_foo <cix_foo@users.sourceforge.net>
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* @version $Revision$
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*/
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abstract class BaseGL {
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static {
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System.loadLibrary(Sys.getLibraryName());
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}
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public abstract class BaseGL extends Window {
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/** The current rendering context */
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private static BaseGL currentContext;
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/** Has the GL been created yet? */
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private boolean created;
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/** Handle to the native context */
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/** Handle to the native GL rendering context */
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protected int handle;
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/** This GL will be valid for use in only one thread */
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protected Thread renderThread;
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/**
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* Constructor for BaseGL. The context is not created at this point;
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* to create the GL you must call create().
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*
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* @see #create()
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* Construct a windowed instance of GL. If the underlying OS does not
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* support windowed mode, then the width and height must match the current
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* display resolution, or an Exception will be thrown. Otherwise a fullscreen
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* window will be created.
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* @param title The title of the window
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* @param x, y The position of the window. May be ignored.
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* @param width, height The size of the window's client area
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* @param bpp Require colour bits
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* @param alpha Required alpha bits
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* @param depth Required depth bits
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* @param stencil Required stencil bits
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*/
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public BaseGL() {
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public BaseGL(String title, int x, int y, int width, int height, int bpp, int alpha, int depth, int stencil) throws Exception {
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super(title, x, y, width, height);
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nCreate(title, x, y, width, height, false, bpp, alpha, depth, stencil);
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}
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/**
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* Construct a fullscreen instance of GL. If the underlying OS does not
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* support fullscreen mode, then a window will be created instead. If this
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* fails too then an Exception will be thrown.
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* @param title The title of the window
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* @param x, y The position of the window. May be ignored.
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* @param width, height The size of the window's client area
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*/
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public BaseGL(String title, int bpp, int alpha, int depth, int stencil) throws Exception {
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super(title, 0, 0, Display.getWidth(), Display.getHeight());
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nCreate(title, 0, 0, Display.getWidth(), Display.getHeight(), true, bpp, alpha, depth, stencil);
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}
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/**
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* Creates the GL, with the best match it can get for the specified
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* parameters. The display must first have been created.
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*
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* @throws Exception if the GL could not be created for some reason
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* Native method to create a windowed GL
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*/
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public final void create() throws Exception{
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if (created)
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return;
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if (!nCreate())
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throw new Exception("GL could not be created.");
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created = true;
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makeCurrent();
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init();
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}
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private native void nCreate(String title, int x, int y, int width, int height, boolean fullscreen, int bpp, int alpha, int depth, int stencil) throws Exception;
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/**
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* Override to provide any initialization code after creation.
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*/
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protected void init() {
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}
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/**
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* Native method to create the GL. If successful then the native handle will
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* be set. The GL is created on the current display, which must have been
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* created by calling its setDisplayMode() method.
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*
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* @return true if the GL was created successfully
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* @see org.lwjgl.Display#create(org.lwjgl.DisplayMode, boolean)
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*/
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private native boolean nCreate();
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/**
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* Destroy the GL context. Does nothing if the GL has not yet been created.
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*/
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public final void destroy() {
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if (!created)
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return;
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cleanup();
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created = false;
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renderThread = null;
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nDestroy();
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}
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/**
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* Native method to destroy the GL context
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*/
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private native void nDestroy();
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/**
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* Provide any cleanup in derived classes here. This method is called
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* just before the native context is destroyed.
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*/
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public void cleanup() {
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}
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/**
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* Finalizer, marked final. To perform specialized cleanup override the
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* cleanup() method.
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*
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* @see #cleanup()
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* Finalizer, marked final. Ensures the window is destroyed.
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*/
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public final void finalize() throws Throwable {
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super.finalize();
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destroy();
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}
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/**
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* Free the context from the current thread.
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/* (non-Javadoc)
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* @see org.lwjgl.Window#destroy()
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*/
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public final void releaseContext() {
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assert created : "GL has not been created yet.";
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renderThread = null;
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currentContext = null;
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nReleaseContext();
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public void destroy() {
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// Do native destroy first
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super.destroy();
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}
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/**
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* Make this the current context for the current thread.
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* Natively destroy any GL-related stuff
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*/
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public final void makeCurrent() {
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assert created : "GL has not been created yet.";
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renderThread = Thread.currentThread();
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currentContext = this;
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nMakeCurrent();
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}
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/**
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* Swap the buffers
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*/
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public native void swapBuffers();
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/**
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* Native method to free the context
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*/
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private native void nReleaseContext();
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/**
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* Native method to make this the current thread
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*/
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private native void nMakeCurrent();
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/**
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* @return true if this is the current rendering context and the correct
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* thread
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*/
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public final boolean isValid() {
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return created
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&& currentContext == this
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&& Thread.currentThread() == renderThread;
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}
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/**
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* Create a fullscreen display. If the display has already been created then this
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* method is a no-op.
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*
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* Alpha, depth, and stencil will be 0 bits.
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*
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* @param title The title for the application
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* @throws Exception if the window could not be created for any reason
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* @see #destroy()
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*/
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public static void create(String title) throws Exception {
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create(title, 0, 0, 0);
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}
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/**
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* Create a fullscreen display. If the display has already been created then this
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* method is a no-op.
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*
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* @param title The title for the application
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* @param alpha Minimun number of alpha bits on the display
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* @param depth Minimun number of depth bits on the display
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* @param stencil Minimun number of stencil bits on the display
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* @throws Exception if the window could not be created for any reason
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* @see #destroy()
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*/
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public static void create(String title, int alpha, int depth, int stencil)
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throws Exception {
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if (Display.created) {
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return;
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}
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if (!nCreateFullscreen(title, alpha, depth, stencil)) {
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throw new Exception("Failed to create fullscreen display.");
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}
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Display.created = true;
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}
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/**
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* Create a windowed display. If the display has already been created then this
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* method is a no-op.
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*
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* The window is not guaranteed to be positioned at (x, y). Nor is it guaranteed
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* to have a drag bar, title bar, close button, or minimized button. It cannot be
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* resized once created.
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*
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* The window will have 0 bits alpha, depth, and stencil.
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*
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* @param title The title for the application
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* @param x, y The position of the window
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* @param width, height The dimensions of the drawable area of the window
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* @throws Exception if the window could not be created for any reason
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* @see #destroy()
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*/
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public static void create(String title, int x, int y, int width, int height)
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throws Exception {
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create(title, x, y, width, height, 0, 0, 0);
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}
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/**
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* Create a windowed display. If the display has already been created then this
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* method is a no-op.
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*
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* The window is not guaranteed to be positioned at (x, y). Nor is it guaranteed
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* to have a drag bar, title bar, close button, or minimized button. It cannot be
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* resized once created.
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*
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* @param title The title for the application
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* @param x, y The position of the window
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* @param width, height The dimensions of the drawable area of the window
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* @param alpha Minimun number of alpha bits on the display
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* @param depth Minimun number of depth bits on the display
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* @param stencil Minimun number of stencil bits on the display
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* @throws Exception if the window could not be created for any reason
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* @see #destroy()
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*/
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public static void create(String title, int x, int y, int width, int height, int alpha, int depth, int stencil)
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throws Exception {
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if (Display.created) {
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return;
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}
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if (!nCreateWindowed(title, x, y, width, height, alpha, depth, stencil)) {
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throw new Exception("Failed to create windowed display.");
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}
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Display.created = true;
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}
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/**
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* Native method to create the display. This will set the handle if it is
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* successful.
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* @return true if the display was successfully created
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* @see #create(org.lwjgl.DisplayMode, boolean)
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*/
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private static native boolean nCreateWindowed(
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String title,
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int x,
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int y,
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int width,
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int height,
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int alpha_bits,
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int depth_bits,
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int stencil_bits);
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/**
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* Native method to create the display. This will set the handle if it is
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* successful.
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* @return true if the display was successfully created
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* @see #create(org.lwjgl.DisplayMode, boolean)
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*/
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private static native boolean nCreateFullscreen(
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String title,
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int alpha_bits,
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int depth_bits,
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int stencil_bits);
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/**
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* Destroy the display and return it to normal. If the display has not yet
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* been created no action is taken.
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*/
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public static void destroy() {
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if (!Display.created) {
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return;
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}
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nDestroy();
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Display.created = false;
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Display.mode = null;
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}
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/**
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* Native method to destroy the display. This will reset the handle.
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*/
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private static native void nDestroy();
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/**
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* Determines if the display is minimized. When the display is minimized it is
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* effectively invisible, and you need perform no rendering in your game loop.
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* On the native side, when the application is switched to some other application,
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* the display window will minimize; when focus is regained, it will maximize and
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* automatically gain focus and become the foreground window again.
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* @return true if the display is minimized
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*/
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public static native boolean isMinimized();
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/**
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* Determines if the user has requested that the application should close.
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* When a user has requested that the application should shutdown, it is up to
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* the application to perform the actual shutdown and cleanup of any allocated
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* resources.
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*
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* @return true if the user has requested that the application should close
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*/
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public static boolean isCloseRequested() {
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return Display.closeRequested;
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}
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private native void nDestroy();
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}
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@ -42,11 +42,33 @@ package org.lwjgl.opengl;
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*/
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public class CoreGL extends BaseGL implements CoreGLConstants {
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/**
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* Constructor for CoreGL.
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* @param title
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* @param x
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* @param y
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* @param width
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* @param height
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* @param bpp
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* @param alpha
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* @param depth
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* @param stencil
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* @throws Exception
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*/
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public CoreGL() {
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super();
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public CoreGL(String title, int x, int y, int width, int height, int bpp, int alpha, int depth, int stencil) throws Exception {
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super(title, x, y, width, height, bpp, alpha, depth, stencil);
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}
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/**
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* @param title
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* @param bpp
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* @param alpha
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* @param depth
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* @param stencil
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* @throws Exception
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*/
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public CoreGL(String title, int bpp, int alpha, int depth, int stencil) throws Exception {
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super(title, bpp, alpha, depth, stencil);
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}
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public native void accum(int op, float value);
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@ -48,6 +48,36 @@ import org.lwjgl.Display;
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* @version $Revision$
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*/
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public class GL extends CoreGL implements GLConstants {
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/**
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* @param title
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* @param x
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* @param y
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* @param width
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* @param height
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* @param bpp
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* @param alpha
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* @param depth
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* @param stencil
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* @throws Exception
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*/
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public GL(String title, int x, int y, int width, int height, int bpp, int alpha, int depth, int stencil) throws Exception {
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super(title, x, y, width, height, bpp, alpha, depth, stencil);
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determineAvailableExtensions();
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}
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/**
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* @param title
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* @param bpp
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* @param alpha
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* @param depth
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* @param stencil
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* @throws Exception
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*/
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public GL(String title, int bpp, int alpha, int depth, int stencil) throws Exception {
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super(title, bpp, alpha, depth, stencil);
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determineAvailableExtensions();
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}
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public native void activeStencilFaceEXT(int face);
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public native void activeTextureARB(int texture);
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@ -1540,13 +1570,6 @@ public class GL extends CoreGL implements GLConstants {
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public boolean OpenGL13;
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public boolean OpenGL14;
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/**
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* Constructor for GL.
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*/
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public GL() {
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super();
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}
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/**
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* Determine which extensions are available
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*/
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@ -1671,17 +1694,5 @@ public class GL extends CoreGL implements GLConstants {
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}
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}
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/* (non-Javadoc)
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* @see org.lwjgl.opengl.BaseGL#init()
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*/
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protected void init() {
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super.init();
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// Right after creation we can go and find out what extensions are
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// available. We can't actually determine this beforehand of course
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// because the available extensions can only be determined when there's
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// an actual rendering context.
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determineAvailableExtensions();
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}
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}
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