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https://github.com/shadowfacts/lwjgl2-arm64.git
synced 2026-04-08 07:54:05 +00:00
Implemented generator support for per-context function pointers. Fixed NV_vertex_array_range
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b2c49c20b4
commit
34f4e7ae56
137 changed files with 8660 additions and 4490 deletions
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@ -23,89 +23,140 @@ public final class ATIVertexArrayObject {
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public static void glGetVariantArrayObjectATI(int id, int pname, IntBuffer params) {
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BufferChecks.checkBuffer(params, 4);
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nglGetVariantArrayObjectivATI(id, pname, params, params.position());
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetVariantArrayObjectivATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglGetVariantArrayObjectivATI(id, pname, params, params.position(), function_pointer);
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}
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private static native void nglGetVariantArrayObjectivATI(int id, int pname, IntBuffer params, int params_position);
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private static native void nglGetVariantArrayObjectivATI(int id, int pname, IntBuffer params, int params_position, long function_pointer);
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public static void glGetVariantArrayObjectATI(int id, int pname, FloatBuffer params) {
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BufferChecks.checkBuffer(params, 4);
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nglGetVariantArrayObjectfvATI(id, pname, params, params.position());
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetVariantArrayObjectfvATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglGetVariantArrayObjectfvATI(id, pname, params, params.position(), function_pointer);
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}
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private static native void nglGetVariantArrayObjectfvATI(int id, int pname, FloatBuffer params, int params_position);
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private static native void nglGetVariantArrayObjectfvATI(int id, int pname, FloatBuffer params, int params_position, long function_pointer);
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public static native void glVariantArrayObjectATI(int id, int type, int stride, int buffer, int offset);
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public static void glVariantArrayObjectATI(int id, int type, int stride, int buffer, int offset) {
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glVariantArrayObjectATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglVariantArrayObjectATI(id, type, stride, buffer, offset, function_pointer);
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}
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private static native void nglVariantArrayObjectATI(int id, int type, int stride, int buffer, int offset, long function_pointer);
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public static void glGetArrayObjectATI(int array, int pname, IntBuffer params) {
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BufferChecks.checkBuffer(params, 4);
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nglGetArrayObjectivATI(array, pname, params, params.position());
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetArrayObjectivATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglGetArrayObjectivATI(array, pname, params, params.position(), function_pointer);
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}
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private static native void nglGetArrayObjectivATI(int array, int pname, IntBuffer params, int params_position);
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private static native void nglGetArrayObjectivATI(int array, int pname, IntBuffer params, int params_position, long function_pointer);
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public static void glGetArrayObjectATI(int array, int pname, FloatBuffer params) {
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BufferChecks.checkBuffer(params, 4);
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nglGetArrayObjectfvATI(array, pname, params, params.position());
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetArrayObjectfvATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglGetArrayObjectfvATI(array, pname, params, params.position(), function_pointer);
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}
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private static native void nglGetArrayObjectfvATI(int array, int pname, FloatBuffer params, int params_position);
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private static native void nglGetArrayObjectfvATI(int array, int pname, FloatBuffer params, int params_position, long function_pointer);
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public static native void glArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset);
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public static void glArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset) {
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glArrayObjectATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglArrayObjectATI(array, size, type, stride, buffer, offset, function_pointer);
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}
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private static native void nglArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset, long function_pointer);
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public static native void glFreeObjectBufferATI(int buffer);
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public static void glFreeObjectBufferATI(int buffer) {
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glFreeObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglFreeObjectBufferATI(buffer, function_pointer);
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}
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private static native void nglFreeObjectBufferATI(int buffer, long function_pointer);
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public static void glGetObjectBufferATI(int buffer, int pname, IntBuffer params) {
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BufferChecks.checkDirect(params);
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nglGetObjectBufferivATI(buffer, pname, params, params.position());
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetObjectBufferivATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglGetObjectBufferivATI(buffer, pname, params, params.position(), function_pointer);
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}
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private static native void nglGetObjectBufferivATI(int buffer, int pname, IntBuffer params, int params_position);
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private static native void nglGetObjectBufferivATI(int buffer, int pname, IntBuffer params, int params_position, long function_pointer);
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public static void glGetObjectBufferATI(int buffer, int pname, FloatBuffer params) {
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BufferChecks.checkDirect(params);
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nglGetObjectBufferfvATI(buffer, pname, params, params.position());
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glGetObjectBufferfvATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglGetObjectBufferfvATI(buffer, pname, params, params.position(), function_pointer);
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}
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private static native void nglGetObjectBufferfvATI(int buffer, int pname, FloatBuffer params, int params_position);
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private static native void nglGetObjectBufferfvATI(int buffer, int pname, FloatBuffer params, int params_position, long function_pointer);
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public static void glUpdateObjectBufferATI(int buffer, int offset, IntBuffer pPointer, int preserve) {
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BufferChecks.checkDirect(pPointer);
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nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve, function_pointer);
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}
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public static void glUpdateObjectBufferATI(int buffer, int offset, FloatBuffer pPointer, int preserve) {
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BufferChecks.checkDirect(pPointer);
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nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve, function_pointer);
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}
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public static void glUpdateObjectBufferATI(int buffer, int offset, ShortBuffer pPointer, int preserve) {
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BufferChecks.checkDirect(pPointer);
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nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 1), pPointer, pPointer.position() << 1, preserve);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 1), pPointer, pPointer.position() << 1, preserve, function_pointer);
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}
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public static void glUpdateObjectBufferATI(int buffer, int offset, ByteBuffer pPointer, int preserve) {
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BufferChecks.checkDirect(pPointer);
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nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining()), pPointer, pPointer.position(), preserve);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining()), pPointer, pPointer.position(), preserve, function_pointer);
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}
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private static native void nglUpdateObjectBufferATI(int buffer, int offset, int size, Buffer pPointer, int pPointer_position, int preserve);
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private static native void nglUpdateObjectBufferATI(int buffer, int offset, int size, Buffer pPointer, int pPointer_position, int preserve, long function_pointer);
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public static native boolean glIsObjectBufferATI(int buffer);
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public static boolean glIsObjectBufferATI(int buffer) {
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glIsObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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boolean __result = nglIsObjectBufferATI(buffer, function_pointer);
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return __result;
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}
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private static native boolean nglIsObjectBufferATI(int buffer, long function_pointer);
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public static int glNewObjectBufferATI(int size, int usage) {
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int __result = nglNewObjectBufferATI(size, null, 0, usage);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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int __result = nglNewObjectBufferATI(size, null, 0, usage, function_pointer);
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return __result;
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}
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public static int glNewObjectBufferATI(IntBuffer pPointer, int usage) {
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BufferChecks.checkDirect(pPointer);
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int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage, function_pointer);
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return __result;
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}
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public static int glNewObjectBufferATI(FloatBuffer pPointer, int usage) {
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BufferChecks.checkDirect(pPointer);
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int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage, function_pointer);
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return __result;
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}
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public static int glNewObjectBufferATI(ShortBuffer pPointer, int usage) {
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BufferChecks.checkDirect(pPointer);
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int __result = nglNewObjectBufferATI((pPointer.remaining() << 1), pPointer, pPointer.position() << 1, usage);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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int __result = nglNewObjectBufferATI((pPointer.remaining() << 1), pPointer, pPointer.position() << 1, usage, function_pointer);
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return __result;
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}
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public static int glNewObjectBufferATI(ByteBuffer pPointer, int usage) {
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BufferChecks.checkDirect(pPointer);
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int __result = nglNewObjectBufferATI((pPointer.remaining()), pPointer, pPointer.position(), usage);
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long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
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BufferChecks.checkFunctionAddress(function_pointer);
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int __result = nglNewObjectBufferATI((pPointer.remaining()), pPointer, pPointer.position(), usage, function_pointer);
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return __result;
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}
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private static native int nglNewObjectBufferATI(int size, Buffer pPointer, int pPointer_position, int usage);
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private static native int nglNewObjectBufferATI(int size, Buffer pPointer, int pPointer_position, int usage, long function_pointer);
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}
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