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https://github.com/shadowfacts/lwjgl2-arm64.git
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Fixed GetShader & GetProgram
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parent
7986b0abef
commit
2e2396d1f0
7 changed files with 910 additions and 994 deletions
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@ -7,7 +7,7 @@ import org.lwjgl.BufferChecks;
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import java.nio.*;
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public final class ATITextureCompression3DC {
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public static final int GL_COMPRESSED_RGB_3DC_ATI = 0x8837;
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public static final int GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI = 0x8837;
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private ATITextureCompression3DC() {
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}
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@ -3165,7 +3165,7 @@ public class GL {
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* @param target
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* @param size
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* @param usage
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*/
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*/
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public static void glBufferData(int target, int size, int usage) {
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GL15.glBufferData(target, size, usage);
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}
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@ -6569,15 +6569,6 @@ public class GL {
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GL20.glUniformMatrix4(location, transpose, matrices);
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}
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/**
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* @param shader
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* @param pname
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* @param params
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*/
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public static void glGetShader(int shader, int pname, FloatBuffer params) {
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GL20.glGetShader(shader, pname, params);
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}
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/**
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* @param shader
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* @param pname
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@ -6587,15 +6578,6 @@ public class GL {
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GL20.glGetShader(shader, pname, params);
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}
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/**
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* @param program
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* @param pname
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* @param params
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*/
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public static void glGetProgram(int program, int pname, FloatBuffer params) {
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GL20.glGetProgram(program, pname, params);
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}
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/**
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* @param program
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* @param pname
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@ -6400,15 +6400,6 @@ public class GLImpl implements IGL {
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GL.glUniformMatrix4(location, transpose, matrices);
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}
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/**
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* @param shader
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* @param pname
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* @param params
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*/
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public void glGetShader(int shader, int pname, FloatBuffer params) {
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GL.glGetShader(shader, pname, params);
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}
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/**
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* @param shader
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* @param pname
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@ -6418,15 +6409,6 @@ public class GLImpl implements IGL {
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GL.glGetShader(shader, pname, params);
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}
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/**
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* @param program
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* @param pname
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* @param params
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*/
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public void glGetProgram(int program, int pname, FloatBuffer params) {
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GL.glGetProgram(program, pname, params);
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}
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/**
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* @param program
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* @param pname
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@ -5465,13 +5465,6 @@ public interface IGL {
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*/
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void glUniformMatrix4(int location, boolean transpose, FloatBuffer matrices);
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/**
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* @param shader
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* @param pname
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* @param params
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*/
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void glGetShader(int shader, int pname, FloatBuffer params);
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/**
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* @param shader
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* @param pname
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@ -5479,13 +5472,6 @@ public interface IGL {
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*/
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void glGetShader(int shader, int pname, IntBuffer params);
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/**
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* @param program
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* @param pname
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* @param params
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*/
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void glGetProgram(int program, int pname, FloatBuffer params);
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/**
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* @param program
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* @param pname
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