Fixed GetShader & GetProgram

This commit is contained in:
Ioannis Tsakpinis 2005-03-11 16:19:02 +00:00
parent 7986b0abef
commit 2e2396d1f0
7 changed files with 910 additions and 994 deletions

View file

@ -7,7 +7,7 @@ import org.lwjgl.BufferChecks;
import java.nio.*;
public final class ATITextureCompression3DC {
public static final int GL_COMPRESSED_RGB_3DC_ATI = 0x8837;
public static final int GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI = 0x8837;
private ATITextureCompression3DC() {
}

File diff suppressed because it is too large Load diff

View file

@ -3165,7 +3165,7 @@ public class GL {
* @param target
* @param size
* @param usage
*/
*/
public static void glBufferData(int target, int size, int usage) {
GL15.glBufferData(target, size, usage);
}
@ -6569,15 +6569,6 @@ public class GL {
GL20.glUniformMatrix4(location, transpose, matrices);
}
/**
* @param shader
* @param pname
* @param params
*/
public static void glGetShader(int shader, int pname, FloatBuffer params) {
GL20.glGetShader(shader, pname, params);
}
/**
* @param shader
* @param pname
@ -6587,15 +6578,6 @@ public class GL {
GL20.glGetShader(shader, pname, params);
}
/**
* @param program
* @param pname
* @param params
*/
public static void glGetProgram(int program, int pname, FloatBuffer params) {
GL20.glGetProgram(program, pname, params);
}
/**
* @param program
* @param pname

View file

@ -6400,15 +6400,6 @@ public class GLImpl implements IGL {
GL.glUniformMatrix4(location, transpose, matrices);
}
/**
* @param shader
* @param pname
* @param params
*/
public void glGetShader(int shader, int pname, FloatBuffer params) {
GL.glGetShader(shader, pname, params);
}
/**
* @param shader
* @param pname
@ -6418,15 +6409,6 @@ public class GLImpl implements IGL {
GL.glGetShader(shader, pname, params);
}
/**
* @param program
* @param pname
* @param params
*/
public void glGetProgram(int program, int pname, FloatBuffer params) {
GL.glGetProgram(program, pname, params);
}
/**
* @param program
* @param pname

View file

@ -5465,13 +5465,6 @@ public interface IGL {
*/
void glUniformMatrix4(int location, boolean transpose, FloatBuffer matrices);
/**
* @param shader
* @param pname
* @param params
*/
void glGetShader(int shader, int pname, FloatBuffer params);
/**
* @param shader
* @param pname
@ -5479,13 +5472,6 @@ public interface IGL {
*/
void glGetShader(int shader, int pname, IntBuffer params);
/**
* @param program
* @param pname
* @param params
*/
void glGetProgram(int program, int pname, FloatBuffer params);
/**
* @param program
* @param pname