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https://github.com/shadowfacts/lwjgl2-arm64.git
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Implemented new type of Pbuffer that use the Display context, which is faster than a separate context (Linux)
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6330f8e001
commit
2c28c39fce
8 changed files with 177 additions and 77 deletions
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@ -134,11 +134,6 @@ public final class Pbuffer {
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*/
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public static final int DEPTH_BUFFER = RenderTexture.WGL_DEPTH_COMPONENT_NV;
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/**
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* Current Pbuffer
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*/
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private static Pbuffer currentBuffer;
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/**
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* Handle to the native GL rendering context
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*/
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@ -154,18 +149,43 @@ public final class Pbuffer {
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*/
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private final int height;
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/*
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* The Display context that this buffer shares or null
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*/
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private final Object display_context;
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static {
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Sys.initialize();
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}
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/**
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* Construct an instance of a Pbuffer. If this fails then an LWJGLException will be thrown. The buffer is single-buffered.
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* Create an instance of a Pbuffer using the Display context. The buffer is double-buffered, like the Display.
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* <p/>
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* NOTE: The Pbuffer will use the same context as the Display and requires that the Display has been created. Therefore,
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* no pixel format or render to texture parameters can be specified. All OpenGL state,
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* including display lists, textures etc. is shared between the Pbuffer and the Display. If the Display is destroyed,
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* the Pbuffer will not be usable, even if the Display is created again.
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* <p/>
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* This kind of Pbuffer is the fastest, because the context switch overhead is minimum.
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*
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* @param width Pbuffer width
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* @param height Pbuffer height
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*/
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public static Pbuffer createPbufferUsingDisplayContext(int width, int height) throws LWJGLException {
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if (!Display.isCreated())
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throw new IllegalStateException("The Display must be created before a shared Pbuffer can be created that use the Display context");
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int handle = createPbuffer(true, width, height, null, null);
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return new Pbuffer(width, height, Display.getContext(), handle);
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}
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/**
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* Create an instance of a Pbuffer with a unique OpenGL context. The buffer is single-buffered.
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* <p/>
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* NOTE: The Pbuffer will have its own context that shares display lists and textures with the Display context (if it is created),
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* but it will have its own OpenGL state. Therefore, state changes to a pbuffer will not be seen in the window context and vice versa.
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* <p/>
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* NOTE: Some OpenGL implementations requires the shared contexts to use the same pixel format. So if possible, use the same
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* bpp, alpha, depth and stencil values used to create the main window.
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* This kind of Pbuffer is primarily intended for non interactive use, since the makeCurrent context switch will be more expensive
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* than a Pbuffer using the Display context.
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* <p/>
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* The renderTexture parameter defines the necessary state for enabling render-to-texture. When this parameter is null,
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* render-to-texture is not available. Before using render-to-texture, the Pbuffer capabilities must be queried to ensure that
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@ -176,18 +196,27 @@ public final class Pbuffer {
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* @param pixel_format Minimum Pbuffer context properties
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* @param renderTexture
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*/
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public Pbuffer(int width, int height, PixelFormat pixel_format, RenderTexture renderTexture) throws LWJGLException {
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public static Pbuffer createPbufferUsingUniqueContext(int width, int height, PixelFormat pixel_format, RenderTexture renderTexture) throws LWJGLException {
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int handle = createPbuffer(false, width, height, pixel_format, renderTexture);
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return new Pbuffer(width, height, null, handle);
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}
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private Pbuffer(int width, int height, Object display_context, int handle) {
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this.width = width;
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this.height = height;
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this.display_context = display_context;
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this.handle = handle;
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}
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private static int createPbuffer(boolean use_display_context, int width, int height, PixelFormat pixel_format, RenderTexture renderTexture) throws LWJGLException {
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GLContext.loadOpenGLLibrary();
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try {
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if ( renderTexture == null )
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handle = nCreate(width, height, pixel_format, null, null);
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return nCreate(use_display_context, width, height, pixel_format, null, null);
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else
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handle = nCreate(width, height, pixel_format,
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renderTexture.pixelFormatCaps,
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renderTexture.pBufferAttribs);
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return nCreate(use_display_context, width, height, pixel_format,
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renderTexture.pixelFormatCaps,
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renderTexture.pBufferAttribs);
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} catch (LWJGLException e) {
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GLContext.unloadOpenGLLibrary();
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throw e;
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@ -212,12 +241,14 @@ public final class Pbuffer {
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/**
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* Method to make the Pbuffer context current. All subsequent OpenGL calls will go to this buffer.
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* @throws LWJGLException of the context could not be made current
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* @throws LWJGLException if the context could not be made current
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*/
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public synchronized void makeCurrent() throws LWJGLException {
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currentBuffer = this;
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if (display_context != null && display_context != Display.getContext())
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throw new IllegalStateException("Cannot make a Pbuffer invalid after the Display has been destroyed");
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nMakeCurrent(handle);
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GLContext.useContext(this);
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if (display_context == null)
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GLContext.useContext(this);
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}
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/**
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@ -235,7 +266,7 @@ public final class Pbuffer {
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/**
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* Native method to create a Pbuffer
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*/
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private static native int nCreate(int width, int height, PixelFormat pixel_format,
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private static native int nCreate(boolean shared, int width, int height, PixelFormat pixel_format,
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IntBuffer pixelFormatCaps,
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IntBuffer pBufferAttribs) throws LWJGLException;
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@ -321,6 +352,4 @@ public final class Pbuffer {
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public int getWidth() {
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return width;
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}
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}
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@ -96,7 +96,7 @@ public class PbufferTest {
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private void initialize() {
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try {
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//find displaymode
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pbuffer = new Pbuffer(512, 512, new PixelFormat(), null);
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pbuffer = Pbuffer.createPbufferUsingUniqueContext(512, 512, new PixelFormat(), null);
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mode = findDisplayMode(800, 600, 16);
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Display.setDisplayMode(mode);
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// start of in windowed mode
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@ -176,7 +176,7 @@ public class PbufferTest {
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System.out.println("Buffer contents lost - will recreate the buffer");
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pbuffer.destroy();
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try {
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pbuffer = new Pbuffer(512, 512, new PixelFormat(), null);
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pbuffer = Pbuffer.createPbufferUsingUniqueContext(512, 512, new PixelFormat(), null);
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initPbuffer();
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} catch (LWJGLException e) {
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e.printStackTrace();
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