diff --git a/src/java/org/lwjgl/LinuxSysImplementation.java b/src/java/org/lwjgl/LinuxSysImplementation.java index 6ba86e71..2c52d75b 100644 --- a/src/java/org/lwjgl/LinuxSysImplementation.java +++ b/src/java/org/lwjgl/LinuxSysImplementation.java @@ -39,7 +39,7 @@ package org.lwjgl; * $Id$ */ final class LinuxSysImplementation extends J2SESysImplementation { - private final static int JNI_VERSION = 16; + private final static int JNI_VERSION = 17; static { java.awt.Toolkit.getDefaultToolkit(); // This will make sure libjawt.so is loaded diff --git a/src/java/org/lwjgl/MacOSXSysImplementation.java b/src/java/org/lwjgl/MacOSXSysImplementation.java index 321489a5..17e5c9ed 100644 --- a/src/java/org/lwjgl/MacOSXSysImplementation.java +++ b/src/java/org/lwjgl/MacOSXSysImplementation.java @@ -42,7 +42,7 @@ import com.apple.eio.FileManager; * $Id$ */ final class MacOSXSysImplementation extends J2SESysImplementation { - private final static int JNI_VERSION = 16; + private final static int JNI_VERSION = 17; static { // Make sure AWT is properly initialized. This avoids hangs on Mac OS X 10.3 diff --git a/src/java/org/lwjgl/WindowsSysImplementation.java b/src/java/org/lwjgl/WindowsSysImplementation.java index f3a8d5eb..3483bb45 100644 --- a/src/java/org/lwjgl/WindowsSysImplementation.java +++ b/src/java/org/lwjgl/WindowsSysImplementation.java @@ -45,7 +45,7 @@ import org.lwjgl.opengl.Display; * $Id$ */ final class WindowsSysImplementation extends DefaultSysImplementation { - private final static int JNI_VERSION = 19; + private final static int JNI_VERSION = 20; static { Sys.initialize();