New vsync code

This commit is contained in:
Caspian Rychlik-Prince 2003-10-20 14:17:47 +00:00
parent b6390ef976
commit 2714842095
10 changed files with 117 additions and 72 deletions

View file

@ -1407,24 +1407,6 @@ public abstract class GL extends CoreGL14 implements GLConstants {
// public static native int wglGetPbufferDCARB(int hPbuffer);
/* public static native boolean wglGetPixelFormatAttribfvARB(
int hdc,
int iPixelFormat,
int iLayerPlane,
int nAttributes,
int piAttributes,
int pfValues);
public static native boolean wglGetPixelFormatAttribivARB(
int hdc,
int iPixelFormat,
int iLayerPlane,
int nAttributes,
int piAttributes,
int piValues);
*/
public static native int wglGetSwapIntervalEXT();
/* public static native boolean wglMakeContextCurrentARB(
int hDrawDC,
int hReadDC,
@ -1441,29 +1423,7 @@ public abstract class GL extends CoreGL14 implements GLConstants {
int hPbuffer,
int iBuffer);
/* public static native boolean wglRestoreBufferRegionARB(
Buffer hRegion,
int x,
int y,
int width,
int height,
int xSrc,
int ySrc);
public static native boolean wglSaveBufferRegionARB(
Buffer hRegion,
int x,
int y,
int width,
int height);
*/
/* public static native boolean wglSetPbufferAttribARB(
int hPbuffer,
int piAttribList);
*/
public static native boolean wglSwapIntervalEXT(int interval);
public static native void glWindowPos2fARB(float x, float y);
public static native void glWindowPos2fARB(float x, float y);
public static native void glWindowPos2iARB(int x, int y);

View file

@ -25,7 +25,6 @@ import org.lwjgl.Display;
import org.lwjgl.Sys;
import java.util.HashSet;
import java.lang.reflect.Method;
public final class Window {
@ -54,8 +53,9 @@ public final class Window {
* I have posted a bug report to apple regarding the behaviour.
*
*/
if (Display.getPlatform() == Display.PLATFORM_AGL)
if (Display.getPlatform() == Display.PLATFORM_AGL) {
MacOSX.initMacOSX();
}
}
/** Whether the window is currently created, ie. has a native peer */
@ -93,6 +93,9 @@ public final class Window {
/** Fullscreen */
private static boolean fullscreen;
/** Vsync */
private static boolean vsync;
/** Tracks VBO state for the window context */
private static VBOTracker vbo_tracker;
@ -364,4 +367,35 @@ public final class Window {
* to handle window close requests, moves, paints, etc.
*/
public static native void update();
/**
* Determines to the best of the platform's ability whether monitor vysnc is enabled on
* this window. The failsafe assumption is that when vsync cannot be determined, this
* method returns false, and you should rely on using a hires timer to throttle your
* framerate rather than relying on monitor sync (even if monitor sync is actually working).
* Therefore you can guarantee that if we return true from this method that we're pretty
* certain vsync is enabled.
* @return boolean
*/
public static boolean isVSyncEnabled() {
assert isCreated() : "Cannot determine sync of uncreated window";
return nIsVSyncEnabled();
}
private static native boolean nIsVSyncEnabled();
/**
* Enable or disable vertical monitor synchronization. This call is a best-attempt at changing
* the vertical refresh synchronization of the monitor, and is not guaranteed to be successful.
* To check whether the call <em>might</em> have been successful, call isVSyncEnabled().
* @param sync true to synchronize; false to ignore synchronization
*/
public static void setVSyncEnabled(boolean sync) {
assert isCreated() : "Cannot set sync of uncreated window";
nSetVSyncEnabled(sync);
}
private static native boolean nSetVSyncEnabled(boolean sync);
}

View file

@ -338,9 +338,7 @@ public class HWCursorTest {
GL.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
//sync frame (only works on windows)
if (GLCaps.WGL_EXT_swap_control) {
GL.wglSwapIntervalEXT(1);
}
Window.setVSyncEnabled(true);
}
/**

View file

@ -315,9 +315,7 @@ public class FullScreenWindowedTest {
GL.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
//sync frame (only works on windows)
if (GLCaps.WGL_EXT_swap_control) {
GL.wglSwapIntervalEXT(1);
}
Window.setVSyncEnabled(true);
}
/**

View file

@ -386,9 +386,8 @@ public class PbufferTest {
*/
private void glInit() {
//sync frame (only works on windows)
if (GLCaps.WGL_EXT_swap_control) {
GL.wglSwapIntervalEXT(1);
}
Window.setVSyncEnabled(true);
GL.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
GL.glEnable(GL.GL_TEXTURE_2D);
// Create shared texture