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Dont let Game.java use realtime priority
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@ -155,7 +155,7 @@ public final class Game {
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Keyboard.enableBuffer();
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Mouse.create();
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Sys.setTime(0);
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Sys.setProcessPriority(Sys.REALTIME_PRIORITY);
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Sys.setProcessPriority(Sys.HIGH_PRIORITY);
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System.out.println("Timer resolution: " + Sys.getTimerResolution());
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// Go into orthographic projection mode.
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gl.matrixMode(GL.PROJECTION);
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