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110
src/java/org/lwjgl/openal/eax/BaseEAXConstants.java
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src/java/org/lwjgl/openal/eax/BaseEAXConstants.java
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/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.openal.eax;
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/**
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* $Id$
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*
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* This class implements the basic EAX extension constants.
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*
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* @author Brian Matzon <brian@matzon.dk>
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* @version $Revision$
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*/
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public interface BaseEAXConstants {
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public static final int EAX_ENVIRONMENT_GENERIC = 0;
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public static final int EAX_ENVIRONMENT_PADDEDCELL = 1;
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public static final int EAX_ENVIRONMENT_ROOM = 2;
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public static final int EAX_ENVIRONMENT_BATHROOM = 3;
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public static final int EAX_ENVIRONMENT_LIVINGROOM = 4;
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public static final int EAX_ENVIRONMENT_STONEROOM = 5;
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public static final int EAX_ENVIRONMENT_AUDITORIUM = 6;
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public static final int EAX_ENVIRONMENT_CONCERTHALL = 7;
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public static final int EAX_ENVIRONMENT_CAVE = 8;
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public static final int EAX_ENVIRONMENT_ARENA = 9;
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public static final int EAX_ENVIRONMENT_HANGAR = 10;
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public static final int EAX_ENVIRONMENT_CARPETEDHALLWAY = 11;
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public static final int EAX_ENVIRONMENT_HALLWAY = 12;
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public static final int EAX_ENVIRONMENT_STONECORRIDOR = 13;
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public static final int EAX_ENVIRONMENT_ALLEY = 14;
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public static final int EAX_ENVIRONMENT_FOREST = 15;
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public static final int EAX_ENVIRONMENT_CITY = 16;
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public static final int EAX_ENVIRONMENT_MOUNTAINS = 17;
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public static final int EAX_ENVIRONMENT_QUARRY = 18;
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public static final int EAX_ENVIRONMENT_PLAIN = 19;
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public static final int EAX_ENVIRONMENT_PARKINGLOT = 20;
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public static final int EAX_ENVIRONMENT_SEWERPIPE = 21;
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public static final int EAX_ENVIRONMENT_UNDERWATER = 22;
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public static final int EAX_ENVIRONMENT_DRUGGED = 23;
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public static final int EAX_ENVIRONMENT_DIZZY = 24;
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public static final int EAX_ENVIRONMENT_PSYCHOTIC = 25;
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public static final int EAX_ENVIRONMENT_COUNT = 26;
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// Single window material preset
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public static final int EAX_MATERIAL_SINGLEWINDOW = -2800;
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public static final float EAX_MATERIAL_SINGLEWINDOWLF = 0.71f;
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public static final float EAX_MATERIAL_SINGLEWINDOWROOMRATIO = 0.43f;
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// Double window material preset
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public static final int EAX_MATERIAL_DOUBLEWINDOW = -5000;
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public static final float EAX_MATERIAL_DOUBLEWINDOWHF = 0.40f;
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public static final float EAX_MATERIAL_DOUBLEWINDOWROOMRATIO = 0.24f;
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// Thin door material preset
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public static final int EAX_MATERIAL_THINDOOR = -1800;
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public static final float EAX_MATERIAL_THINDOORLF = 0.66f;
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public static final float EAX_MATERIAL_THINDOORROOMRATIO = 0.66f;
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// Thick door material preset
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public static final int EAX_MATERIAL_THICKDOOR = -4400;
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public static final float EAX_MATERIAL_THICKDOORLF = 0.64f;
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public static final float EAX_MATERIAL_THICKDOORROOMRTATION = 0.27f;
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// Wood wall material preset
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public static final int EAX_MATERIAL_WOODWALL = -4000;
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public static final float EAX_MATERIAL_WOODWALLLF = 0.50f;
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public static final float EAX_MATERIAL_WOODWALLROOMRATIO = 0.30f;
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// Brick wall material preset
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public static final int EAX_MATERIAL_BRICKWALL = -5000;
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public static final float EAX_MATERIAL_BRICKWALLLF = 0.60f;
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public static final float EAX_MATERIAL_BRICKWALLROOMRATIO = 0.24f;
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// Stone wall material preset
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public static final int EAX_MATERIAL_STONEWALL = -6000;
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public static final float EAX_MATERIAL_STONEWALLLF = 0.68f;
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public static final float EAX_MATERIAL_STONEWALLROOMRATIO = 0.20f;
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// Curtain material preset
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public static final int EAX_MATERIAL_CURTAIN = -1200;
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public static final float EAX_MATERIAL_CURTAINLF = 0.15f;
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public static final float EAX_MATERIAL_CURTAINROOMRATIO = 1.00f;
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}
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