mirror of
https://github.com/shadowfacts/lwjgl2-arm64.git
synced 2026-01-10 18:59:57 +01:00
Added GLU and GLUT, and core GL commands
This commit is contained in:
parent
fec4678286
commit
1b741fdfc5
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@ -12,8 +12,8 @@ package org.lwjgl;
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*/
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/**
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* Encapsulates everything you need for game display.
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* The game display has NO mouse cursor or any other window decorations.
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* It must be created before any input devices are created.
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* The game display has NO mouse cursor or any other window decorations.
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*
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* @author foo
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*/
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@ -59,16 +59,21 @@ public final class Display {
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* @throws Exception if the display mode could not be set
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* @see destroy()
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*/
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public static void setDisplayMode(DisplayMode displayMode, boolean fullscreen)
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public static void setDisplayMode(
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DisplayMode displayMode,
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boolean fullscreen)
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throws Exception {
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if (created)
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return;
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if (!nCreate(displayMode.width, displayMode.height, displayMode.bpp,
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displayMode.freq, fullscreen))
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throw new Exception("Failed to set display mode to "+displayMode);
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if (!nCreate(displayMode.width,
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displayMode.height,
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displayMode.bpp,
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displayMode.freq,
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fullscreen))
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throw new Exception("Failed to set display mode to " + displayMode);
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created = true;
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mode = displayMode;
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}
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@ -105,43 +110,55 @@ public final class Display {
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/**
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* @return the current display width.
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* @throws AssertionError if the display has not been created yet.
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*/
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public static int getWidth() {
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assert created : "The display has not been created yet.";
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return mode.width;
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}
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/**
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* @return the current display height.
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* @throws AssertionError if the display has not been created yet.
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*/
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public static int getHeight() {
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assert created : "The display has not been created yet.";
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return mode.height;
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}
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/**
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* @return the current display depth.
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* @throws AssertionError if the display has not been created yet.
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*/
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public static int getDepth() {
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assert created : "The display has not been created yet.";
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return mode.bpp;
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}
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/**
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* @return the current display frequency.
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* @throws AssertionError if the display has not been created yet.
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*/
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public static int getFrequency() {
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assert created : "The display has not been created yet.";
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return mode.freq;
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}
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/**
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* @return the current display mode, or null if the display is not yet created
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* @throws AssertionError if the display has not been created yet.
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*/
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public static DisplayMode getDisplayMode() {
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assert created : "The display has not been created yet.";
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return mode;
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}
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/**
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* @return the native handle
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* @throws AssertionError if the display has not been created yet.
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*/
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public static int getHandle() {
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assert created : "The display has not been created yet.";
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return handle;
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}
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@ -14,12 +14,24 @@ import java.nio.ByteBuffer;
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* Sys.java Created on Aug 1, 2002 by foo
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*/
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/**
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* System class (named Sys so as not to conflict with java.lang.Sys)
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* System class (named Sys so as not to conflict with java.lang.System)
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*
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* @author foo
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*/
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public final class Sys {
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/** Low process priority. @see #setProcessPriority() */
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public static final int LOW_PRIORITY = -1;
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/** Normal process priority. @see #setProcessPriority() */
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public static final int NORMAL_PRIORITY = 0;
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/** High process priority. @see #setProcessPriority() */
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public static final int HIGH_PRIORITY = 1;
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/** Realtime priority. Use at your own risk. @see #setProcessPriority() */
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public static final int REALTIME_PRIORITY = 2;
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static {
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initialize();
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}
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@ -62,7 +62,9 @@ public class Keyboard {
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private static native void initIDs();
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/**
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* "Create" the keyboard. The display must first have been created.
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* "Create" the keyboard. The display must first have been created. The
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* reason for this is so the keyboard has a window to "focus" in.
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*
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* @throw Exception if the keyboard could not be created for any reason
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*/
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public static void create() throws Exception {
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@ -118,6 +120,7 @@ public class Keyboard {
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*/
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public static void read() {
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assert created : "The keyboard has not been created.";
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assert readBuffer != null : "Keyboard buffering has not been enabled.";
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nRead(readBufferAddress);
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}
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@ -23,6 +23,326 @@ public class CoreGL14 extends BaseGL implements CoreGL14Constants {
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super(colorBits, alphaBits, depthBits, stencilBits);
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}
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public native void glAccum(int op, float value);
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public native void glAlphaFunc(int func, float ref);
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public native void glClearColor(float red, float green, float blue, float alpha);
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public native void glClearAccum(float red, float green, float blue, float alpha);
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public native void glClear(int mask);
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public native void glCallLists(int n, int type, int lists);
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public native void glCallList(int list);
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public native void glBlendFunc(int sfactor, int dfactor);
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public native void glBlendColorEXT(float red, float green, float blue, float alpha);
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public native void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, int bitmap);
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public native void glBindTexture(int target, int texture);
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public native void glBegin(int mode);
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public native void glEnd();
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public native void glArrayElement(int i);
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public native boolean glAreTexturesResident(int n, int residences);
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public native void glClearDepth(double depth);
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public native void glDeleteLists(int list, int range);
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public native void glDeleteTextures(int n, int textures);
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public native void glCullFace(int mode);
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public native void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
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public native void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width);
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public native void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border);
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public native void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border);
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public native void glCopyPixels(int x, int y, int width, int height, int type);
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public native void glColorPointer(int size, int type, int stride, int pointer);
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public native void glColorMaterial(int face, int mode);
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public native void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
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public native void glColor3b(byte red, byte green, byte blue);
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public native void glColor3d(double red, double green, double blue);
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public native void glColor3f(float red, float green, float blue);
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public native void glColor3i(int red, int green, int blue);
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public native void glColor3s(short red, short green, short blue);
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public native void glColor3ub(byte red, byte green, byte blue);
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public native void glColor3ui(int red, int green, int blue);
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public native void glColor3us(short red, short green, short blue);
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public native void glColor4b(byte red, byte green, byte blue, byte alpha);
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public native void glColor4d(double red, double green, double blue, double alpha);
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public native void glColor4f(float red, float green, float blue, float alpha);
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public native void glColor4i(int red, int green, int blue, int alpha);
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public native void glColor4s(short red, short green, short blue, short alpha);
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public native void glColor4ub(byte red, byte green, byte blue, byte alpha);
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public native void glColor4ui(int red, int green, int blue, int alpha);
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public native void glColor4us(short red, short green, short blue, short alpha);
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public native void glClipPlane(int plane, int equation);
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public native void glClearStencil(int s);
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public native void glClearIndex(float c);
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public native void glEvalPoint1(int i);
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public native void glEvalPoint2(int i, int j);
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public native void glEvalMesh1(int mode, int i1, int i2);
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public native void glEvalMesh2(int mode, int i1, int i2, int j1, int j2);
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public native void glEvalCoord1d(double u);
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public native void glEvalCoord1f(float u);
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public native void glEvalCoord2d(double u, double v);
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public native void glEvalCoord2f(float u, float v);
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public native void glEvalCoord1dv(int u);
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public native void glEvalCoord1fv(int u);
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public native void glEvalCoord2dv(int u);
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public native void glEvalCoord2fv(int u);
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public native void glEnableClientState(int cap);
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public native void glDisableClientState(int cap);
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public native void glEnable(int cap);
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public native void glDisable(int cap);
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public native void glEdgeFlagPointer(int stride, int pointer);
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public native void glEdgeFlag(boolean flag);
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public native void glEdgeFlagv(int flag);
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public native void glDrawPixels(int width, int height, int format, int type, int pixels);
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public native void glDrawElements(int mode, int count, int type, int indices);
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public native void glDrawBuffer(int mode);
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public native void glDrawArrays(int mode, int first, int count);
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public native void glDepthRange(double zNear, double zFar);
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public native void glDepthMask(boolean flag);
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public native void glDepthFunc(int func);
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public native void glFeedbackBuffer(int size, int type, int buffer);
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public native void glGetPixelMapfv(int map, int values);
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public native void glGetPixelMapuiv(int map, int values);
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public native void glGetPixelMapusv(int map, int values);
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public native void glGetMaterialfv(int face, int pname, int params);
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public native void glGetMaterialiv(int face, int pname, int params);
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public native void glGetMapdv(int target, int query, int v);
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public native void glGetMapfv(int target, int query, int v);
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public native void glGetMapiv(int target, int query, int v);
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public native void glGetLightfv(int light, int pname, int params);
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public native void glGetLightiv(int light, int pname, int params);
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public native int glGetError();
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public native void glGetClipPlane(int plane, int equation);
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public native void glGetBooleanv(int pname, int params);
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public native void glGetDoublev(int pname, int params);
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public native void glGetFloatv(int pname, int params);
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public native void glGetIntegerv(int pname, int params);
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public native void glGenTextures(int n, int textures);
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public native int glGenLists(int range);
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public native void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar);
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public native void glFrontFace(int mode);
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public native void glFogf(int pname, float param);
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public native void glFogi(int pname, int param);
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public native void glFogfv(int pname, int params);
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public native void glFogiv(int pname, int params);
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public native void glFlush();
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public native void glFinish();
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public native void glGetPointerv(int pname, int params);
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public native boolean glIsEnabled(int cap);
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public native void glInterleavedArrays(int format, int stride, int pointer);
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public native void glInitNames();
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public native void glIndexPointer(int type, int stride, int pointer);
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public native void glIndexMask(int mask);
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public native void glIndexd(double c);
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public native void glIndexf(float c);
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public native void glIndexi(int c);
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public native void glIndexs(short c);
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public native void glIndexub(byte c);
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public native void glIndexdv(int c);
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public native void glIndexfv(int c);
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public native void glIndexiv(int c);
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public native void glIndexsv(int c);
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public native void glIndexubv(int c);
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public native void glHint(int target, int mode);
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public native void glGetTexParameterfv(int target, int pname, int params);
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public native void glGetTexParameteriv(int target, int pname, int params);
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public native void glGetTexLevelParameterfv(int target, int level, int pname, int params);
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public native void glGetTexLevelParameteriv(int target, int level, int pname, int params);
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public native void glGetTexImage(int target, int level, int format, int type, int pixels);
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public native void glGetTexGendv(int coord, int pname, int params);
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public native void glGetTexGenfv(int coord, int pname, int params);
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public native void glGetTexGeniv(int coord, int pname, int params);
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public native void glGetTexEnvfv(int target, int pname, int params);
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public native void glGetTexEnviv(int target, int pname, int params);
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public native String glGetString(int name);
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public native void glGetPolygonStipple(int mask);
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public native boolean glIsList(int list);
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public native void glMaterialf(int face, int pname, float param);
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public native void glMateriali(int face, int pname, int param);
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public native void glMaterialfv(int face, int pname, int params);
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public native void glMaterialiv(int face, int pname, int params);
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public native void glMapGrid1d(int un, double u1, double u2);
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public native void glMapGrid1f(int un, float u1, float u2);
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public native void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2);
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public native void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2);
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public native void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, int points);
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public native void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, int points);
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public native void glMap1d(int target, double u1, double u2, int stride, int order, int points);
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public native void glMap1f(int target, float u1, float u2, int stride, int order, int points);
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public native void glLogicOp(int opcode);
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public native void glLoadName(int name);
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public native void glLoadMatrixd(int m);
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public native void glLoadMatrixf(int m);
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public native void glLoadIdentity();
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public native void glListBase(int base);
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public native void glLineWidth(float width);
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public native void glLineStipple(int factor, short pattern);
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public native void glLightModelf(int pname, float param);
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public native void glLightModeli(int pname, int param);
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public native void glLightModelfv(int pname, int params);
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public native void glLightModeliv(int pname, int params);
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public native void glLightf(int light, int pname, float param);
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public native void glLighti(int light, int pname, int param);
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public native void glLightfv(int light, int pname, int params);
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public native void glLightiv(int light, int pname, int params);
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public native boolean glIsTexture(int texture);
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public native void glMatrixMode(int mode);
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public native void glPolygonStipple(int mask);
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public native void glPolygonOffset(float factor, float units);
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public native void glPolygonMode(int face, int mode);
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public native void glPointSize(float size);
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public native void glPixelZoom(float xfactor, float yfactor);
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public native void glPixelTransferf(int pname, float param);
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public native void glPixelTransferi(int pname, int param);
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public native void glPixelStoref(int pname, float param);
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public native void glPixelStorei(int pname, int param);
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public native void glPixelMapfv(int map, int mapsize, int values);
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public native void glPixelMapuiv(int map, int mapsize, int values);
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public native void glPixelMapusv(int map, int mapsize, int values);
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public native void glPassThrough(float token);
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public native void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar);
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public native void glNormalPointer(int type, int stride, int pointer);
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public native void glNormal3b(byte nx, byte ny, byte nz);
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public native void glNormal3d(double nx, double ny, double nz);
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public native void glNormal3f(float nx, float ny, float nz);
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public native void glNormal3i(int nx, int ny, int nz);
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public native void glNormal3s(short nx, short ny, short nz);
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public native void glNormal3bv(int v);
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public native void glNormal3dv(int v);
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public native void glNormal3fv(int v);
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public native void glNormal3iv(int v);
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public native void glNormal3sv(int v);
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public native void glNewList(int list, int mode);
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public native void glEndList();
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public native void glMultMatrixd(int m);
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public native void glMultMatrixf(int m);
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public native void glPrioritizeTextures(int n, int priorities);
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public native void glShadeModel(int mode);
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public native void glSelectBuffer(int size, int buffer);
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public native void glScissor(int x, int y, int width, int height);
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public native void glScaled(double x, double y, double z);
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public native void glScalef(float x, float y, float z);
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public native void glRotated(double angle, double x, double y, double z);
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public native void glRotatef(float angle, float x, float y, float z);
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public native int glRenderMode(int mode);
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public native void glRectd(double x1, double y1, double x2, double y2);
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public native void glRectf(float x1, float y1, float x2, float y2);
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public native void glRecti(int x1, int y1, int x2, int y2);
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public native void glRects(short x1, short y1, short x2, short y2);
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public native void glRectdv(int v2);
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public native void glRectfv(int v2);
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public native void glRectiv(int v2);
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public native void glRectsv(int v2);
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public native void glReadPixels(int x, int y, int width, int height, int format, int type, int pixels);
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public native void glReadBuffer(int mode);
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public native void glRasterPos2d(double x, double y);
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public native void glRasterPos2f(float x, float y);
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public native void glRasterPos2i(int x, int y);
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public native void glRasterPos2s(short x, short y);
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public native void glRasterPos3d(double x, double y, double z);
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public native void glRasterPos3f(float x, float y, float z);
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public native void glRasterPos3i(int x, int y, int z);
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public native void glRasterPos3s(short x, short y, short z);
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public native void glRasterPos4d(double x, double y, double z, double w);
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public native void glRasterPos4f(float x, float y, float z, float w);
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public native void glRasterPos4i(int x, int y, int z, int w);
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public native void glRasterPos4s(short x, short y, short z, short w);
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public native void glRasterPos2dv(int v);
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public native void glRasterPos2fv(int v);
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public native void glRasterPos2iv(int v);
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public native void glRasterPos2sv(int v);
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public native void glRasterPos3dv(int v);
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public native void glRasterPos3fv(int v);
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public native void glRasterPos3iv(int v);
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public native void glRasterPos3sv(int v);
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public native void glRasterPos4dv(int v);
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public native void glRasterPos4fv(int v);
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public native void glRasterPos4iv(int v);
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public native void glRasterPos4sv(int v);
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public native void glPushName(int name);
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public native void glPopName();
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public native void glPushMatrix();
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||||
public native void glPopMatrix();
|
||||
public native void glPushClientAttrib(int mask);
|
||||
public native void glPopClientAttrib();
|
||||
public native void glPushAttrib(int mask);
|
||||
public native void glPopAttrib();
|
||||
public native void glStencilFunc(int func, int ref, int mask);
|
||||
public native void glVertexPointer(int size, int type, int stride, int pointer);
|
||||
public native void glVertex2d(double x, double y);
|
||||
public native void glVertex2f(float x, float y);
|
||||
public native void glVertex2i(int x, int y);
|
||||
public native void glVertex2s(short x, short y);
|
||||
public native void glVertex3d(double x, double y, double z);
|
||||
public native void glVertex3f(float x, float y, float z);
|
||||
public native void glVertex3i(int x, int y, int z);
|
||||
public native void glVertex3s(short x, short y, short z);
|
||||
public native void glVertex4d(double x, double y, double z, double w);
|
||||
public native void glVertex4f(float x, float y, float z, float w);
|
||||
public native void glVertex4i(int x, int y, int z, int w);
|
||||
public native void glVertex4s(short x, short y, short z, short w);
|
||||
public native void glVertex2dv(int v);
|
||||
public native void glVertex2fv(int v);
|
||||
public native void glVertex2iv(int v);
|
||||
public native void glVertex2sv(int v);
|
||||
public native void glVertex3dv(int v);
|
||||
public native void glVertex3fv(int v);
|
||||
public native void glVertex3iv(int v);
|
||||
public native void glVertex3sv(int v);
|
||||
public native void glVertex4dv(int v);
|
||||
public native void glVertex4fv(int v);
|
||||
public native void glVertex4iv(int v);
|
||||
public native void glVertex4sv(int v);
|
||||
public native void glTranslated(double x, double y, double z);
|
||||
public native void glTranslatef(float x, float y, float z);
|
||||
public native void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int pixels);
|
||||
public native void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int pixels);
|
||||
public native void glTexParameterf(int target, int pname, float param);
|
||||
public native void glTexParameteri(int target, int pname, int param);
|
||||
public native void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int pixels);
|
||||
public native void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int pixels);
|
||||
public native void glTexGend(int coord, int pname, double param);
|
||||
public native void glTexGenf(int coord, int pname, float param);
|
||||
public native void glTexGeni(int coord, int pname, int param);
|
||||
public native void glTexGendv(int coord, int pname, int params);
|
||||
public native void glTexGenfv(int coord, int pname, int params);
|
||||
public native void glTexGeniv(int coord, int pname, int params);
|
||||
public native void glTexEnvf(int target, int pname, float param);
|
||||
public native void glTexEnvi(int target, int pname, int param);
|
||||
public native void glTexEnvfv(int target, int pname, int params);
|
||||
public native void glTexEnviv(int target, int pname, int params);
|
||||
public native void glTexCoordPointer(int size, int type, int stride, int pointer);
|
||||
public native void glTexCoord1d(double s);
|
||||
public native void glTexCoord1f(float s);
|
||||
public native void glTexCoord1i(int s);
|
||||
public native void glTexCoord1s(short s);
|
||||
public native void glTexCoord2d(double s, double t);
|
||||
public native void glTexCoord2f(float s, float t);
|
||||
public native void glTexCoord2i(int s, int t);
|
||||
public native void glTexCoord2s(short s, short t);
|
||||
public native void glTexCoord3d(double s, double t, double r);
|
||||
public native void glTexCoord3f(float s, float t, float r);
|
||||
public native void glTexCoord3i(int s, int t, int r);
|
||||
public native void glTexCoord3s(short s, short t, short r);
|
||||
public native void glTexCoord4d(double s, double t, double r, double q);
|
||||
public native void glTexCoord4f(float s, float t, float r, float q);
|
||||
public native void glTexCoord4i(int s, int t, int r, int q);
|
||||
public native void glTexCoord4s(short s, short t, short r, short q);
|
||||
public native void glTexCoord1dv(int v);
|
||||
public native void glTexCoord1fv(int v);
|
||||
public native void glTexCoord1iv(int v);
|
||||
public native void glTexCoord1sv(int v);
|
||||
public native void glTexCoord2dv(int v);
|
||||
public native void glTexCoord2fv(int v);
|
||||
public native void glTexCoord2iv(int v);
|
||||
public native void glTexCoord2sv(int v);
|
||||
public native void glTexCoord3dv(int v);
|
||||
public native void glTexCoord3fv(int v);
|
||||
public native void glTexCoord3iv(int v);
|
||||
public native void glTexCoord3sv(int v);
|
||||
public native void glTexCoord4dv(int v);
|
||||
public native void glTexCoord4fv(int v);
|
||||
public native void glTexCoord4iv(int v);
|
||||
public native void glTexCoord4sv(int v);
|
||||
public native void glStencilOp(int fail, int zfail, int zpass);
|
||||
public native void glStencilMask(int mask);
|
||||
public native void glViewport(int x, int y, int width, int height);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
25
src/java/org/lwjgl/opengl/GLU.java
Normal file
25
src/java/org/lwjgl/opengl/GLU.java
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
/**
|
||||
* (C) 2002 Shaven Puppy Ltd
|
||||
*
|
||||
* GLU.java Created on Aug 9, 2002 by foo
|
||||
*/
|
||||
package org.lwjgl.opengl;
|
||||
|
||||
/**
|
||||
* GL Utilities library.
|
||||
*
|
||||
* @author foo
|
||||
*/
|
||||
public class GLU implements GLUConstants {
|
||||
|
||||
/** Handle to GL */
|
||||
private final GL gl;
|
||||
|
||||
/**
|
||||
* Constructor for GLU.
|
||||
*/
|
||||
public GLU(GL gl) {
|
||||
this.gl = gl;
|
||||
}
|
||||
|
||||
}
|
||||
14
src/java/org/lwjgl/opengl/GLUConstants.java
Normal file
14
src/java/org/lwjgl/opengl/GLUConstants.java
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
/**
|
||||
* (C) 2002 Shaven Puppy Ltd
|
||||
*
|
||||
* GLUConstants.java Created on Aug 9, 2002 by foo
|
||||
*/
|
||||
package org.lwjgl.opengl;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author foo
|
||||
*/
|
||||
public interface GLUConstants {
|
||||
|
||||
}
|
||||
25
src/java/org/lwjgl/opengl/GLUT.java
Normal file
25
src/java/org/lwjgl/opengl/GLUT.java
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
/**
|
||||
* (C) 2002 Shaven Puppy Ltd
|
||||
*
|
||||
* GLUT.java Created on Aug 9, 2002 by foo
|
||||
*/
|
||||
package org.lwjgl.opengl;
|
||||
|
||||
/**
|
||||
* GLUT - more GL utilities.
|
||||
*
|
||||
* @author foo
|
||||
*/
|
||||
public class GLUT implements GLUTConstants {
|
||||
|
||||
/** The GL */
|
||||
private final GL gl;
|
||||
|
||||
/**
|
||||
* Constructor for GLUT.
|
||||
*/
|
||||
public GLUT(GL gl) {
|
||||
this.gl = gl;
|
||||
}
|
||||
|
||||
}
|
||||
14
src/java/org/lwjgl/opengl/GLUTConstants.java
Normal file
14
src/java/org/lwjgl/opengl/GLUTConstants.java
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
/**
|
||||
* (C) 2002 Shaven Puppy Ltd
|
||||
*
|
||||
* GLUTConstants.java Created on Aug 9, 2002 by foo
|
||||
*/
|
||||
package org.lwjgl.opengl;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author foo
|
||||
*/
|
||||
public interface GLUTConstants {
|
||||
|
||||
}
|
||||
Loading…
Reference in a new issue