The Big Generator. All OpenGL and OpenAL java and native source files are now generated from templates. See doc/generator.txt for a detailed description.

This commit is contained in:
Elias Naur 2005-02-15 11:05:36 +00:00
parent a1a9f5ced2
commit 17ee2523c0
386 changed files with 30503 additions and 26177 deletions

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@ -1,152 +1,111 @@
/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
/* MACHINE GENERATED FILE, DO NOT EDIT */
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
package org.lwjgl.opengl;
import org.lwjgl.LWJGLException;
import org.lwjgl.BufferChecks;
import java.nio.*;
public final class ATIVertexArrayObject {
public static final int GL_STATIC_ATI = 0x8760;
public static final int GL_DYNAMIC_ATI = 0x8761;
public static final int GL_PRESERVE_ATI = 0x8762;
public static final int GL_DISCARD_ATI = 0x8763;
public static final int GL_OBJECT_BUFFER_SIZE_ATI = 0x8764;
public static final int GL_OBJECT_BUFFER_USAGE_ATI = 0x8765;
public static final int GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766;
public static final int GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767;
public static final int GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766;
public static final int GL_OBJECT_BUFFER_USAGE_ATI = 0x8765;
public static final int GL_OBJECT_BUFFER_SIZE_ATI = 0x8764;
public static final int GL_DISCARD_ATI = 0x8763;
public static final int GL_PRESERVE_ATI = 0x8762;
public static final int GL_DYNAMIC_ATI = 0x8761;
public static final int GL_STATIC_ATI = 0x8760;
private ATIVertexArrayObject() {
}
static native void initNativeStubs() throws LWJGLException;
public static int glNewObjectBufferATI(int size, ByteBuffer pPointer, int usage) {
BufferChecks.checkDirectOrNull(pPointer);
return nglNewObjectBufferATI(pPointer != null ? pPointer.remaining() : size, pPointer, pPointer != null ? pPointer.position() : 0, usage);
public static void glGetVariantArrayObjectATI(int id, int pname, IntBuffer params) {
BufferChecks.checkBuffer(params, 4);
nglGetVariantArrayObjectivATI(id, pname, params, params.position());
}
private static native void nglGetVariantArrayObjectivATI(int id, int pname, IntBuffer params, int params_position);
public static int glNewObjectBufferATI(int size, ShortBuffer pPointer, int usage) {
BufferChecks.checkDirectOrNull(pPointer);
return nglNewObjectBufferATI(pPointer != null ? pPointer.remaining() << 1 : size, pPointer, pPointer != null ? pPointer.position() << 1 : 0, usage);
public static void glGetVariantArrayObjectATI(int id, int pname, FloatBuffer params) {
BufferChecks.checkBuffer(params, 4);
nglGetVariantArrayObjectfvATI(id, pname, params, params.position());
}
public static int glNewObjectBufferATI(int size, FloatBuffer pPointer, int usage) {
BufferChecks.checkDirectOrNull(pPointer);
return nglNewObjectBufferATI(pPointer != null ? pPointer.remaining() << 2 : size, pPointer, pPointer != null ? pPointer.position() << 2 : 0, usage);
}
public static int glNewObjectBufferATI(int size, IntBuffer pPointer, int usage) {
BufferChecks.checkDirectOrNull(pPointer);
return nglNewObjectBufferATI(pPointer != null ? pPointer.remaining() << 2 : size, pPointer, pPointer != null ? pPointer.position() << 2 : 0, usage);
}
private static native int nglNewObjectBufferATI(int size, Buffer pPointer, int pPointer_offset, int usage);
public static native boolean glIsObjectBufferATI(int buffer);
public static void glUpdateObjectBufferATI(int buffer, int offset, ByteBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, pPointer.remaining(), pPointer, pPointer.position(), preserve);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, ShortBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, pPointer.remaining() << 1, pPointer, pPointer.position() << 1, preserve);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, FloatBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, pPointer.remaining() << 2, pPointer, pPointer.position() << 2, preserve);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, IntBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, pPointer.remaining() << 2, pPointer, pPointer.position() << 2, preserve);
}
private static native void nglUpdateObjectBufferATI(int buffer, int offset, int size, Buffer pPointer, int pPointer_offset, int preserve);
public static void glGetObjectBufferATI(int buffer, int pname, FloatBuffer pfParams) {
BufferChecks.checkDirect(pfParams);
nglGetObjectBufferfvATI(buffer, pname, pfParams, pfParams.position());
}
private static native void nglGetObjectBufferfvATI(int buffer, int pname, FloatBuffer pfParams, int pfParams_offset);
public static void glGetObjectBufferATI(int buffer, int pname, IntBuffer piParams) {
BufferChecks.checkDirect(piParams);
nglGetObjectBufferivATI(buffer, pname, piParams, piParams.position());
}
private static native void nglGetObjectBufferivATI(int buffer, int pname, IntBuffer piParams, int piParams_offset);
public static native void glFreeObjectBufferATI(int buffer);
public static native void glArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset);
public static void glGetArrayObjectATI(int array, int pname, FloatBuffer pfParams) {
BufferChecks.checkBuffer(pfParams);
nglGetArrayObjectfvATI(array, pname, pfParams, pfParams.position());
}
private static native void nglGetArrayObjectfvATI(int array, int pname, FloatBuffer pfParams, int pfParams_offset);
public static void glGetArrayObjectATI(int array, int pname, IntBuffer piParams) {
BufferChecks.checkBuffer(piParams);
nglGetArrayObjectivATI(array, pname, piParams, piParams.position());
}
private static native void nglGetArrayObjectivATI(int array, int pname, IntBuffer piParams, int piParams_offset);
private static native void nglGetVariantArrayObjectfvATI(int id, int pname, FloatBuffer params, int params_position);
public static native void glVariantArrayObjectATI(int id, int type, int stride, int buffer, int offset);
public static void glGetVariantArrayObjectATI(int id, int pname, FloatBuffer pfParams) {
BufferChecks.checkBuffer(pfParams);
nglGetVariantArrayObjectfvATI(id, pname, pfParams, pfParams.position());
public static void glGetArrayObjectATI(int array, int pname, IntBuffer params) {
BufferChecks.checkBuffer(params, 4);
nglGetArrayObjectivATI(array, pname, params, params.position());
}
private static native void nglGetArrayObjectivATI(int array, int pname, IntBuffer params, int params_position);
private static native void nglGetVariantArrayObjectfvATI(int id, int pname, FloatBuffer pfParams, int pfParams_offset_offset);
public static void glGetVariantArrayObjectATI(int id, int pname, IntBuffer piParams) {
BufferChecks.checkBuffer(piParams);
nglGetVariantArrayObjectivATI(id, pname, piParams, piParams.position());
public static void glGetArrayObjectATI(int array, int pname, FloatBuffer params) {
BufferChecks.checkBuffer(params, 4);
nglGetArrayObjectfvATI(array, pname, params, params.position());
}
private static native void nglGetArrayObjectfvATI(int array, int pname, FloatBuffer params, int params_position);
private static native void nglGetVariantArrayObjectivATI(int id, int pname, IntBuffer piParams, int piParams_offset);
public static native void glArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset);
public static native void glFreeObjectBufferATI(int buffer);
public static void glGetObjectBufferATI(int buffer, int pname, IntBuffer params) {
BufferChecks.checkDirect(params);
nglGetObjectBufferivATI(buffer, pname, params, params.position());
}
private static native void nglGetObjectBufferivATI(int buffer, int pname, IntBuffer params, int params_position);
public static void glGetObjectBufferATI(int buffer, int pname, FloatBuffer params) {
BufferChecks.checkDirect(params);
nglGetObjectBufferfvATI(buffer, pname, params, params.position());
}
private static native void nglGetObjectBufferfvATI(int buffer, int pname, FloatBuffer params, int params_position);
public static void glUpdateObjectBufferATI(int buffer, int offset, IntBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, FloatBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, ShortBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 1), pPointer, pPointer.position() << 1, preserve);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, ByteBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining()), pPointer, pPointer.position(), preserve);
}
private static native void nglUpdateObjectBufferATI(int buffer, int offset, int size, Buffer pPointer, int pPointer_position, int preserve);
public static native boolean glIsObjectBufferATI(int buffer);
public static int glNewObjectBufferATI(int size, int usage) {
int __result = nglNewObjectBufferATI(size, null, 0, usage);
return __result;
}
public static int glNewObjectBufferATI(IntBuffer pPointer, int usage) {
BufferChecks.checkDirect(pPointer);
int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage);
return __result;
}
public static int glNewObjectBufferATI(FloatBuffer pPointer, int usage) {
BufferChecks.checkDirect(pPointer);
int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage);
return __result;
}
public static int glNewObjectBufferATI(ShortBuffer pPointer, int usage) {
BufferChecks.checkDirect(pPointer);
int __result = nglNewObjectBufferATI((pPointer.remaining() << 1), pPointer, pPointer.position() << 1, usage);
return __result;
}
public static int glNewObjectBufferATI(ByteBuffer pPointer, int usage) {
BufferChecks.checkDirect(pPointer);
int __result = nglNewObjectBufferATI((pPointer.remaining()), pPointer, pPointer.position(), usage);
return __result;
}
private static native int nglNewObjectBufferATI(int size, Buffer pPointer, int pPointer_position, int usage);
}