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Fix a viewport issue on OS X with retina displays when going fullscreen
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@ -163,10 +163,8 @@ final class MacOSXDisplay implements DisplayImplementation {
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// when going to fullscreen viewport is set to screen size by Cocoa, ignore this value
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skipViewportValue = true;
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// if starting in fullscreen then set initial viewport to displaymode size
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if (current_viewport.get(2) == 0 && current_viewport.get(3) == 0) {
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current_viewport.put(2, mode.getWidth());
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current_viewport.put(3, mode.getHeight());
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}
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current_viewport.put(2, mode.getWidth());
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current_viewport.put(3, mode.getHeight());
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}
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native_mode = nIsNativeMode(peer_handle);
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@ -331,10 +329,15 @@ final class MacOSXDisplay implements DisplayImplementation {
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DrawableGL drawable = (DrawableGL)Display.getDrawable();
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if (should_update) {
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drawable.context.update();
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/* This is necessary to make sure the context won't "forget" about the view size */
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// Save the current viewport size as cocoa will automatically
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// set the viewport size to the window size on context update
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if (skipViewportValue) skipViewportValue = false;
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else glGetInteger(GL_VIEWPORT, current_viewport);
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drawable.context.update();
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// restore the original viewport size that was set before the update
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glViewport(current_viewport.get(0), current_viewport.get(1), current_viewport.get(2), current_viewport.get(3));
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}
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