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https://github.com/shadowfacts/lwjgl2-arm64.git
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Added missing alternative signature functions.
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@ -64,10 +64,18 @@ public interface ARB_shader_subroutine {
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@Reuse("GL40")
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int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
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@Alternate("glGetSubroutineUniformLocation")
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@Reuse("GL40")
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int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name);
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@Reuse("GL40")
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@GLuint
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int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
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@Alternate("glGetSubroutineIndex")
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@Reuse("GL40")
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int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name);
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@Reuse("GL40")
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@StripPostfix("values")
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void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname,
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@ -218,9 +218,16 @@ public interface GL40 {
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int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
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@Alternate("glGetSubroutineUniformLocation")
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int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name);
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@GLuint
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int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
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@Alternate("glGetSubroutineIndex")
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@GLuint
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int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name);
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@StripPostfix("values")
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void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname,
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@OutParameter @Check("1") IntBuffer values);
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