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The BIG LWJGL REFACTORING
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233 changed files with 2995 additions and 3049 deletions
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src/java/org/lwjgl/opengl/ATITextureFloat.java
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src/java/org/lwjgl/opengl/ATITextureFloat.java
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/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Created by LWJGL.
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* User: spasi
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* Date: 2003-12-16
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* Time: 21:25:07
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*/
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package org.lwjgl.opengl;
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public interface ATITextureFloat {
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/*
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* Accepted by the <internalFormat> parameter of TexImage1D,
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* TexImage2D, and TexImage3D:
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*/
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public static final int GL_RGBA_FLOAT32_ATI = 0x8814;
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public static final int GL_RGB_FLOAT32_ATI = 0x8815;
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public static final int GL_ALPHA_FLOAT32_ATI = 0x8816;
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public static final int GL_INTENSITY_FLOAT32_ATI = 0x8817;
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public static final int GL_LUMINANCE_FLOAT32_ATI = 0x8818;
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public static final int GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819;
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public static final int GL_RGBA_FLOAT16_ATI = 0x881A;
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public static final int GL_RGB_FLOAT16_ATI = 0x881B;
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public static final int GL_ALPHA_FLOAT16_ATI = 0x881C;
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public static final int GL_INTENSITY_FLOAT16_ATI = 0x881D;
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public static final int GL_LUMINANCE_FLOAT16_ATI = 0x881E;
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public static final int GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F;
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}
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