The BIG LWJGL REFACTORING

This commit is contained in:
Caspian Rychlik-Prince 2004-02-08 20:41:00 +00:00
parent a694e80b40
commit 11b2fc05e3
233 changed files with 2995 additions and 3049 deletions

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/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Created by LWJGL.
* User: spasi
* Date: 2003-12-16
* Time: 21:25:07
*/
package org.lwjgl.opengl;
public interface ATITextureFloat {
/*
* Accepted by the <internalFormat> parameter of TexImage1D,
* TexImage2D, and TexImage3D:
*/
public static final int GL_RGBA_FLOAT32_ATI = 0x8814;
public static final int GL_RGB_FLOAT32_ATI = 0x8815;
public static final int GL_ALPHA_FLOAT32_ATI = 0x8816;
public static final int GL_INTENSITY_FLOAT32_ATI = 0x8817;
public static final int GL_LUMINANCE_FLOAT32_ATI = 0x8818;
public static final int GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819;
public static final int GL_RGBA_FLOAT16_ATI = 0x881A;
public static final int GL_RGB_FLOAT16_ATI = 0x881B;
public static final int GL_ALPHA_FLOAT16_ATI = 0x881C;
public static final int GL_INTENSITY_FLOAT16_ATI = 0x881D;
public static final int GL_LUMINANCE_FLOAT16_ATI = 0x881E;
public static final int GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F;
}