The BIG LWJGL REFACTORING

This commit is contained in:
Caspian Rychlik-Prince 2004-02-08 20:41:00 +00:00
parent a694e80b40
commit 11b2fc05e3
233 changed files with 2995 additions and 3049 deletions

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/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Created by IntelliJ IDEA.
* User: nj
* Date: 12-08-2002
* Time: 15:08:52
* To change template for new interface use
* Code Style | Class Templates options (Tools | IDE Options).
*/
package org.lwjgl.opengl;
import java.nio.BufferUnderflowException;
import java.nio.FloatBuffer;
public class ARBTransposeMatrix {
public static final int GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3;
public static final int GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4;
public static final int GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5;
public static final int GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6;
public static void glLoadTransposeMatrixARB(FloatBuffer pfMtx) {
if (pfMtx.remaining() < 16) {
throw new BufferUnderflowException();
}
nglLoadTransposeMatrixfARB(pfMtx, pfMtx.position());
}
private static native void nglLoadTransposeMatrixfARB(FloatBuffer pfMtx, int pfMtx_offset);
public static void glMultTransposeMatrixfARB(FloatBuffer pfMtx) {
if (pfMtx.remaining() < 16) {
throw new BufferUnderflowException();
}
nglMultTransposeMatrixfARB(pfMtx, pfMtx.position());
}
private static native void nglMultTransposeMatrixfARB(FloatBuffer pfMtx, int pfMtx_offset);
}