Made the generator deterministic by sorting. Should make the CVS commits smaller and make verification of generator changes easier by diff'ing previous and current output.

This commit is contained in:
Elias Naur 2005-02-16 21:46:03 +00:00
parent 19a74460af
commit 0f97eef81b
21 changed files with 1183 additions and 1178 deletions

View file

@ -90,18 +90,6 @@ public final class ATIVertexArrayObject {
}
private static native void nglGetObjectBufferfvATI(int buffer, int pname, FloatBuffer params, int params_position, long function_pointer);
public static void glUpdateObjectBufferATI(int buffer, int offset, ShortBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 1), pPointer, pPointer.position() << 1, preserve, function_pointer);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, IntBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve, function_pointer);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, ByteBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
@ -114,6 +102,18 @@ public final class ATIVertexArrayObject {
BufferChecks.checkFunctionAddress(function_pointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve, function_pointer);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, IntBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 2), pPointer, pPointer.position() << 2, preserve, function_pointer);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, ShortBuffer pPointer, int preserve) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glUpdateObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
nglUpdateObjectBufferATI(buffer, offset, (pPointer.remaining() << 1), pPointer, pPointer.position() << 1, preserve, function_pointer);
}
private static native void nglUpdateObjectBufferATI(int buffer, int offset, int size, Buffer pPointer, int pPointer_position, int preserve, long function_pointer);
public static boolean glIsObjectBufferATI(int buffer) {
@ -130,20 +130,6 @@ public final class ATIVertexArrayObject {
int __result = nglNewObjectBufferATI(size, null, 0, usage, function_pointer);
return __result;
}
public static int glNewObjectBufferATI(ShortBuffer pPointer, int usage) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
int __result = nglNewObjectBufferATI((pPointer.remaining() << 1), pPointer, pPointer.position() << 1, usage, function_pointer);
return __result;
}
public static int glNewObjectBufferATI(IntBuffer pPointer, int usage) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage, function_pointer);
return __result;
}
public static int glNewObjectBufferATI(ByteBuffer pPointer, int usage) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
@ -158,5 +144,19 @@ public final class ATIVertexArrayObject {
int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage, function_pointer);
return __result;
}
public static int glNewObjectBufferATI(IntBuffer pPointer, int usage) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
int __result = nglNewObjectBufferATI((pPointer.remaining() << 2), pPointer, pPointer.position() << 2, usage, function_pointer);
return __result;
}
public static int glNewObjectBufferATI(ShortBuffer pPointer, int usage) {
BufferChecks.checkDirect(pPointer);
long function_pointer = GLContext.getCapabilities().ATI_vertex_array_object_glNewObjectBufferATI_pointer;
BufferChecks.checkFunctionAddress(function_pointer);
int __result = nglNewObjectBufferATI((pPointer.remaining() << 1), pPointer, pPointer.position() << 1, usage, function_pointer);
return __result;
}
private static native int nglNewObjectBufferATI(int size, Buffer pPointer, int pPointer_position, int usage, long function_pointer);
}