cleaned up

removed some stuff (specifically buffered mouse mode)
This commit is contained in:
Brian Matzon 2003-01-29 21:34:15 +00:00
parent 99e22aa0b4
commit 0f223b7e65

View file

@ -45,147 +45,149 @@ import org.lwjgl.*;
import org.lwjgl.opengl.*;
import org.lwjgl.input.*;
import java.nio.*;
import java.nio.*;
public final class Game {
static {
try {
int mode = -1;
DisplayMode[] modes = Display.getAvailableDisplayModes();
for (int i = 0; i < modes.length; i ++) {
if( modes[i].width == 640 &&
modes[i].height == 480 &&
modes[i].bpp >= 16) {
mode = i;
break;
}
}
// For now let's just pick a mode we're certain to have
Display.create(modes[mode], false);
System.out.println("Created display.");
} catch (Exception e) {
System.err.println("Failed to create display due to "+e);
System.exit(1);
}
}
public static final GL gl = new GL();
public static final GLU glu = new GLU(gl);
static {
try {
gl.create();
System.out.println("Created OpenGL.");
} catch (Exception e) {
System.err.println("Failed to create OpenGL due to "+e);
System.exit(1);
}
}
/** Is the game finished? */
private static boolean finished;
/** A rotating square! */
private static float angle;
/**
* No construction allowed
*/
private Game() {
}
public static void main(String[] arguments) {
try {
init();
while (!finished) {
// Keyboard.poll();
mainLoop();
render();
gl.swapBuffers();
}
} catch (Throwable t) {
t.printStackTrace();
} finally {
cleanup();
}
}
/**
* All calculations are done in here
*/
private static void mainLoop() {
angle += 1f;
if (angle > 360.0f)
angle = 0.0f;
Mouse.poll();
if (Mouse.dx != 0 || Mouse.dy != 0 || Mouse.dz != 0)
System.out.println("Mouse moved " + Mouse.dx + " " + Mouse.dy + " " + Mouse.dz);
for (int i = 0; i < 8; i++)
if (Mouse.isButtonDown(i))
System.out.println("Button " + i + " down");
/* Keyboard.poll();
if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE))
finished = true;*/
Keyboard.read();
for (int i = 0; i < Keyboard.getNumKeyboardEvents(); i++) {
Keyboard.next();
if (Keyboard.key == Keyboard.KEY_ESCAPE && Keyboard.state)
finished = true;
if (Keyboard.key == Keyboard.KEY_T && Keyboard.state)
System.out.println("Current time: " + Sys.getTime());
}
}
/**
* All rendering is done in here
*/
private static void render() {
gl.clear(GL.COLOR_BUFFER_BIT);
gl.pushMatrix();
gl.translatef(Display.getWidth() / 2, Display.getHeight() / 2, 0.0f);
gl.rotatef(angle, 0, 0, 1.0f);
gl.begin(GL.QUADS);
gl.vertex2i(-50, -50);
gl.vertex2i(50, -50);
gl.vertex2i(50, 50);
gl.vertex2i(-50, 50);
gl.end();
gl.popMatrix();
}
/**
* Initialize
*/
private static void init() throws Exception {
Keyboard.create();
Keyboard.enableBuffer();
Mouse.create();
Sys.setTime(0);
Sys.setProcessPriority(Sys.HIGH_PRIORITY);
System.out.println("Timer resolution: " + Sys.getTimerResolution());
// Go into orthographic projection mode.
gl.matrixMode(GL.PROJECTION);
gl.loadIdentity();
glu.ortho2D(0, Display.getWidth(), 0, Display.getHeight());
gl.matrixMode(GL.MODELVIEW);
gl.loadIdentity();
gl.viewport(0, 0, Display.getWidth(), Display.getHeight());
ByteBuffer num_tex_units_buf = ByteBuffer.allocateDirect(4);
num_tex_units_buf.order(ByteOrder.nativeOrder());
int buf_addr = Sys.getDirectBufferAddress(num_tex_units_buf);
gl.getIntegerv(GL.MAX_TEXTURE_UNITS_ARB, buf_addr);
System.out.println("Number of texture units: " + num_tex_units_buf.getInt());
// Fix the refresh rate to the display frequency.
// gl.wglSwapIntervalEXT(1);
}
/**
* Cleanup
*/
private static void cleanup() {
Keyboard.destroy();
Mouse.destroy();
gl.destroy();
Display.destroy();
}
}
static {
try {
//find first display mode that allows us 640*480*16
int mode = -1;
DisplayMode[] modes = Display.getAvailableDisplayModes();
for (int i = 0; i < modes.length; i++) {
if (modes[i].width == 640
&& modes[i].height == 480
&& modes[i].bpp >= 16) {
mode = i;
break;
}
}
//select above found displaymode
Display.create(modes[mode], false);
System.out.println("Created display.");
} catch (Exception e) {
System.err.println("Failed to create display due to " + e);
System.exit(1);
}
}
public static final GL gl = new GL();
public static final GLU glu = new GLU(gl);
static {
try {
gl.create();
System.out.println("Created OpenGL.");
} catch (Exception e) {
System.err.println("Failed to create OpenGL due to " + e);
System.exit(1);
}
}
/** Is the game finished? */
private static boolean finished;
/** A rotating square! */
private static float angle;
/**
* No construction allowed
*/
private Game() {
}
public static void main(String[] arguments) {
try {
init();
while (!finished) {
Keyboard.poll();
mainLoop();
render();
gl.swapBuffers();
}
} catch (Throwable t) {
t.printStackTrace();
} finally {
cleanup();
}
}
/**
* All calculations are done in here
*/
private static void mainLoop() {
angle += 1f;
if (angle > 360.0f)
angle = 0.0f;
if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) {
finished = true;
}
}
/**
* All rendering is done in here
*/
private static void render() {
gl.clear(GL.COLOR_BUFFER_BIT);
gl.pushMatrix();
gl.translatef(Display.getWidth() / 2, Display.getHeight() / 2, 0.0f);
gl.rotatef(angle, 0, 0, 1.0f);
gl.begin(GL.QUADS);
{
gl.vertex2i(-50, -50);
gl.vertex2i(50, -50);
gl.vertex2i(50, 50);
gl.vertex2i(-50, 50);
}
gl.end();
gl.popMatrix();
}
/**
* Initialize
*/
private static void init() throws Exception {
System.out.println("Press the ESCAPE key to exit");
Keyboard.create();
//reset time
Sys.setTime(0);
//set priority of this process
Sys.setProcessPriority(Sys.LOW_PRIORITY);
//print timer resolution info
System.out.println("Timer resolution: " + Sys.getTimerResolution() + " ticks per second");
// Go into orthographic projection mode.
gl.matrixMode(GL.PROJECTION);
gl.loadIdentity();
glu.ortho2D(0, Display.getWidth(), 0, Display.getHeight());
gl.matrixMode(GL.MODELVIEW);
gl.loadIdentity();
gl.viewport(0, 0, Display.getWidth(), Display.getHeight());
//lets print out some info
ByteBuffer num_tex_units_buf = ByteBuffer.allocateDirect(4);
num_tex_units_buf.order(ByteOrder.nativeOrder());
int buf_addr = Sys.getDirectBufferAddress(num_tex_units_buf);
gl.getIntegerv(GL.MAX_TEXTURE_UNITS_ARB, buf_addr);
System.out.println(
"Number of texture units: " + num_tex_units_buf.getInt());
}
/**
* Cleanup
*/
private static void cleanup() {
Keyboard.destroy();
gl.destroy();
Display.destroy();
}
}