mirror of
https://github.com/shadowfacts/lwjgl2-arm64.git
synced 2026-04-04 14:07:52 +00:00
cleaned up
removed some stuff (specifically buffered mouse mode)
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parent
99e22aa0b4
commit
0f223b7e65
1 changed files with 144 additions and 142 deletions
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@ -45,147 +45,149 @@ import org.lwjgl.*;
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import org.lwjgl.opengl.*;
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import org.lwjgl.input.*;
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import java.nio.*;
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import java.nio.*;
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public final class Game {
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static {
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try {
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int mode = -1;
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DisplayMode[] modes = Display.getAvailableDisplayModes();
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for (int i = 0; i < modes.length; i ++) {
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if( modes[i].width == 640 &&
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modes[i].height == 480 &&
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modes[i].bpp >= 16) {
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mode = i;
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break;
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}
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}
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// For now let's just pick a mode we're certain to have
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Display.create(modes[mode], false);
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System.out.println("Created display.");
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} catch (Exception e) {
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System.err.println("Failed to create display due to "+e);
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System.exit(1);
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}
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}
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public static final GL gl = new GL();
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public static final GLU glu = new GLU(gl);
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static {
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try {
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gl.create();
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System.out.println("Created OpenGL.");
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} catch (Exception e) {
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System.err.println("Failed to create OpenGL due to "+e);
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System.exit(1);
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}
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}
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/** Is the game finished? */
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private static boolean finished;
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/** A rotating square! */
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private static float angle;
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/**
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* No construction allowed
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*/
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private Game() {
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}
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public static void main(String[] arguments) {
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try {
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init();
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while (!finished) {
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// Keyboard.poll();
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mainLoop();
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render();
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gl.swapBuffers();
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}
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} catch (Throwable t) {
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t.printStackTrace();
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} finally {
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cleanup();
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}
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}
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/**
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* All calculations are done in here
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*/
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private static void mainLoop() {
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angle += 1f;
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if (angle > 360.0f)
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angle = 0.0f;
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Mouse.poll();
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if (Mouse.dx != 0 || Mouse.dy != 0 || Mouse.dz != 0)
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System.out.println("Mouse moved " + Mouse.dx + " " + Mouse.dy + " " + Mouse.dz);
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for (int i = 0; i < 8; i++)
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if (Mouse.isButtonDown(i))
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System.out.println("Button " + i + " down");
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/* Keyboard.poll();
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if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE))
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finished = true;*/
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Keyboard.read();
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for (int i = 0; i < Keyboard.getNumKeyboardEvents(); i++) {
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Keyboard.next();
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if (Keyboard.key == Keyboard.KEY_ESCAPE && Keyboard.state)
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finished = true;
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if (Keyboard.key == Keyboard.KEY_T && Keyboard.state)
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System.out.println("Current time: " + Sys.getTime());
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}
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}
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/**
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* All rendering is done in here
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*/
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private static void render() {
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gl.clear(GL.COLOR_BUFFER_BIT);
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gl.pushMatrix();
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gl.translatef(Display.getWidth() / 2, Display.getHeight() / 2, 0.0f);
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gl.rotatef(angle, 0, 0, 1.0f);
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gl.begin(GL.QUADS);
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gl.vertex2i(-50, -50);
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gl.vertex2i(50, -50);
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gl.vertex2i(50, 50);
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gl.vertex2i(-50, 50);
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gl.end();
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gl.popMatrix();
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}
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/**
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* Initialize
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*/
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private static void init() throws Exception {
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Keyboard.create();
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Keyboard.enableBuffer();
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Mouse.create();
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Sys.setTime(0);
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Sys.setProcessPriority(Sys.HIGH_PRIORITY);
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System.out.println("Timer resolution: " + Sys.getTimerResolution());
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// Go into orthographic projection mode.
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gl.matrixMode(GL.PROJECTION);
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gl.loadIdentity();
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glu.ortho2D(0, Display.getWidth(), 0, Display.getHeight());
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gl.matrixMode(GL.MODELVIEW);
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gl.loadIdentity();
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gl.viewport(0, 0, Display.getWidth(), Display.getHeight());
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ByteBuffer num_tex_units_buf = ByteBuffer.allocateDirect(4);
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num_tex_units_buf.order(ByteOrder.nativeOrder());
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int buf_addr = Sys.getDirectBufferAddress(num_tex_units_buf);
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gl.getIntegerv(GL.MAX_TEXTURE_UNITS_ARB, buf_addr);
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System.out.println("Number of texture units: " + num_tex_units_buf.getInt());
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// Fix the refresh rate to the display frequency.
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// gl.wglSwapIntervalEXT(1);
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}
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/**
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* Cleanup
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*/
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private static void cleanup() {
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Keyboard.destroy();
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Mouse.destroy();
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gl.destroy();
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Display.destroy();
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}
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}
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static {
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try {
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//find first display mode that allows us 640*480*16
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int mode = -1;
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DisplayMode[] modes = Display.getAvailableDisplayModes();
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for (int i = 0; i < modes.length; i++) {
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if (modes[i].width == 640
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&& modes[i].height == 480
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&& modes[i].bpp >= 16) {
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mode = i;
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break;
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}
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}
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//select above found displaymode
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Display.create(modes[mode], false);
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System.out.println("Created display.");
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} catch (Exception e) {
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System.err.println("Failed to create display due to " + e);
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System.exit(1);
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}
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}
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public static final GL gl = new GL();
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public static final GLU glu = new GLU(gl);
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static {
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try {
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gl.create();
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System.out.println("Created OpenGL.");
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} catch (Exception e) {
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System.err.println("Failed to create OpenGL due to " + e);
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System.exit(1);
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}
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}
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/** Is the game finished? */
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private static boolean finished;
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/** A rotating square! */
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private static float angle;
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/**
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* No construction allowed
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*/
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private Game() {
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}
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public static void main(String[] arguments) {
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try {
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init();
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while (!finished) {
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Keyboard.poll();
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mainLoop();
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render();
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gl.swapBuffers();
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}
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} catch (Throwable t) {
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t.printStackTrace();
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} finally {
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cleanup();
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}
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}
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/**
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* All calculations are done in here
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*/
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private static void mainLoop() {
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angle += 1f;
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if (angle > 360.0f)
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angle = 0.0f;
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if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) {
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finished = true;
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}
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}
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/**
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* All rendering is done in here
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*/
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private static void render() {
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gl.clear(GL.COLOR_BUFFER_BIT);
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gl.pushMatrix();
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gl.translatef(Display.getWidth() / 2, Display.getHeight() / 2, 0.0f);
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gl.rotatef(angle, 0, 0, 1.0f);
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gl.begin(GL.QUADS);
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{
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gl.vertex2i(-50, -50);
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gl.vertex2i(50, -50);
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gl.vertex2i(50, 50);
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gl.vertex2i(-50, 50);
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}
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gl.end();
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gl.popMatrix();
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}
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/**
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* Initialize
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*/
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private static void init() throws Exception {
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System.out.println("Press the ESCAPE key to exit");
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Keyboard.create();
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//reset time
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Sys.setTime(0);
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//set priority of this process
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Sys.setProcessPriority(Sys.LOW_PRIORITY);
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//print timer resolution info
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System.out.println("Timer resolution: " + Sys.getTimerResolution() + " ticks per second");
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// Go into orthographic projection mode.
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gl.matrixMode(GL.PROJECTION);
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gl.loadIdentity();
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glu.ortho2D(0, Display.getWidth(), 0, Display.getHeight());
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gl.matrixMode(GL.MODELVIEW);
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gl.loadIdentity();
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gl.viewport(0, 0, Display.getWidth(), Display.getHeight());
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//lets print out some info
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ByteBuffer num_tex_units_buf = ByteBuffer.allocateDirect(4);
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num_tex_units_buf.order(ByteOrder.nativeOrder());
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int buf_addr = Sys.getDirectBufferAddress(num_tex_units_buf);
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gl.getIntegerv(GL.MAX_TEXTURE_UNITS_ARB, buf_addr);
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System.out.println(
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"Number of texture units: " + num_tex_units_buf.getInt());
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}
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/**
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* Cleanup
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*/
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private static void cleanup() {
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Keyboard.destroy();
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gl.destroy();
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Display.destroy();
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}
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}
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