Win32 part of single-buffered Pbuffers

This commit is contained in:
Elias Naur 2004-07-26 14:27:34 +00:00
parent 665f971aec
commit 0d1e84752a
2 changed files with 55 additions and 3 deletions

View file

@ -175,7 +175,7 @@ public final class Pbuffer {
}
/**
* Create an instance of a Pbuffer using the Display context. The buffer is single-buffered, unlike the Display.
* Create an instance of a Pbuffer using the Display context. The buffer is single-buffered if possible.
* <p/>
* NOTE: The Pbuffer will use the same context as the Display and requires that the Display has been created. Therefore,
* no separate pixel format can be specified. All OpenGL state,
@ -195,7 +195,7 @@ public final class Pbuffer {
}
/**
* Create an instance of a Pbuffer with a unique OpenGL context. The buffer is single-buffered.
* Create an instance of a Pbuffer with a unique OpenGL context. The buffer is single-buffered if possible.
* <p/>
* NOTE: The Pbuffer will have its own context that shares display lists and textures with the Display context (if it is created),
* but it will have its own OpenGL state. Therefore, state changes to a pbuffer will not be seen in the window context and vice versa.