mirror of
https://github.com/shadowfacts/lwjgl2-arm64.git
synced 2026-04-06 15:04:41 +00:00
Win32 part of single-buffered Pbuffers
This commit is contained in:
parent
665f971aec
commit
0d1e84752a
2 changed files with 55 additions and 3 deletions
|
|
@ -175,7 +175,7 @@ public final class Pbuffer {
|
|||
}
|
||||
|
||||
/**
|
||||
* Create an instance of a Pbuffer using the Display context. The buffer is single-buffered, unlike the Display.
|
||||
* Create an instance of a Pbuffer using the Display context. The buffer is single-buffered if possible.
|
||||
* <p/>
|
||||
* NOTE: The Pbuffer will use the same context as the Display and requires that the Display has been created. Therefore,
|
||||
* no separate pixel format can be specified. All OpenGL state,
|
||||
|
|
@ -195,7 +195,7 @@ public final class Pbuffer {
|
|||
}
|
||||
|
||||
/**
|
||||
* Create an instance of a Pbuffer with a unique OpenGL context. The buffer is single-buffered.
|
||||
* Create an instance of a Pbuffer with a unique OpenGL context. The buffer is single-buffered if possible.
|
||||
* <p/>
|
||||
* NOTE: The Pbuffer will have its own context that shares display lists and textures with the Display context (if it is created),
|
||||
* but it will have its own OpenGL state. Therefore, state changes to a pbuffer will not be seen in the window context and vice versa.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue