lwjgl2-arm64/src/java/org/lwjgl/Sys.java

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2002-08-09 12:56:30 +02:00
/**
* (C) 2002 Shaven Puppy Ltd
*
* Sys.java Created on Aug 1, 2002 by foo
*/
package org.lwjgl;
import java.nio.Buffer;
import java.nio.ByteBuffer;
/**
* (C) 2002 Shaven Puppy Ltd
*
* Sys.java Created on Aug 1, 2002 by foo
*/
/**
* System class (named Sys so as not to conflict with java.lang.Sys)
*
* @author foo
*/
public final class Sys {
static {
initialize();
}
/** The native library name */
public static final String LIBRARY_NAME = "lwjgl";
/**
* No constructor for Sys.
*/
private Sys() {
}
/**
* Initialization.
*/
private static void initialize() {
System.loadLibrary(LIBRARY_NAME);
setTime(0.0f);
}
/**
* Gets the address of a buffer. If the address cannot be obtained for any reason
* then this method returns 0.
*
* @param buffer The buffer for which you want the
* @return the address of the direct buffer passed in
*/
public static native int getDirectBufferAddress(Buffer buffer);
/**
* Create a direct byte buffer at the specified address with the specified
* capacity. Note that no actual memory allocation is performed. The returned
* direct byte buffer is in native endian order.
*
* @param address The address of the buffer
* @param length The length in bytes that the buffer should have
* @return a direct ByteBuffer
* @throws IllegalArgumentException if address <1 or length <1
*/
public static native ByteBuffer createDirectBuffer(int address, int length)
throws IllegalArgumentException;
/**
* Obtains the order of resolution of the hires system timer. The returned resolution
* <i>n</i> describes the worst-case resolution in fractions of a second <i>1/10^n</i>.
* For example, a system timer which ticks every 1/5000th of a second will return 3
* to indicate that the resolution is at least as good as 1/1000th of a second.
* The reason for this simplistic measurement of resolution is to cut down on
* the temptation to code to too many specific timer resolutions arbitrarily.
* If no hires timer is available then this method returns -1. Any system incapable of
* a resolution of at least 3 is deemed not to have a hires timer and so this method will
* never return 0, 1, or 2. Furthermore this method will never advertise a
* resolution which cannot be accurately measured by a float.
*
* @return the order of resolution or -1 if no timer is present.
*/
public static native int getTimerResolution();
/**
* Gets the current value of the hires timer, in seconds. When the Sys class is first loaded
* the hires timer is reset to 0.0f. If no hires timer is present then this method will always
* return whatever value the timer was last set to.
*
* Because the time is returned as a float, after a certain length of time the
* hires timer can no longer represent time to the accuracy claimed by getTimerResolution().
* Therefore the time is guaranteed only to be accurate for up to 100 seconds.
* After 100 seconds has elapsed it is advisable to reset the timer. In reality
* you should reset the timer every iteration of your game loop and simply use the
* elapsed time for the iteration to increment your own, possibly more accurate
* timers.
*
* @return the current hires time, in seconds.
*/
public static native float getTime();
/**
* Sets the hires timer to a new time. This time may be rounded by the available
* hires timer resolution; if the hires timer resolution is 3, and you specify
* a time of 0.0002f then the time will in fact be set to 0.0f.
* @param time the new time, in seconds
* @see #getTime()
* @see #getTimerResolution()
*/
public static native void setTime(float time);
/**
* Set the process priority in a system independent way. Because of the various
* differences in operating systems this might or might not have any effect or
* the correct effect.
*
* The default process priority is NORMAL_PRIORITY.
*
* REALTIME_PRIORITY processes should theoretically be the maximum priority of
* any process on the system and may have side effects on I/O and other fundamental
* operating system functions - use with caution.
*
* It is unlikely that any games will want to change the priority of the Java
* process; but there are some other applications for this library which require
* process priority adjustments, such as in soft-realtime graphics rendering
* for broadcast television.
*
* @param priority a priority class, which will be one of REALTIME_PRIORITY,
* HIGH_PRIORITY, NORMAL_PRIORITY, or LOW_PRIORITY.
*/
public static native void setProcessPriority(int priority);
}