lwjgl2-arm64/src/java/org/lwjgl/opengl/ARBMatrixPalette.java

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/*
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* Copyright (c) 2002-2004 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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package org.lwjgl.opengl;
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import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
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import java.nio.ShortBuffer;
import org.lwjgl.LWJGLException;
import org.lwjgl.BufferChecks;
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public final class ARBMatrixPalette {
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public static final int GL_MATRIX_PALETTE_ARB = 0x8840;
public static final int GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841;
public static final int GL_MAX_PALETTE_MATRICES_ARB = 0x8842;
public static final int GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843;
public static final int GL_MATRIX_INDEX_ARRAY_ARB = 0x8844;
public static final int GL_CURRENT_MATRIX_INDEX_ARB = 0x8845;
public static final int GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846;
public static final int GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847;
public static final int GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848;
public static final int GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849;
static native void initNativeStubs() throws LWJGLException;
public static native void glCurrentPaletteMatrixARB(int index);
public static void glMatrixIndexPointerARB(int size, int stride, ByteBuffer pPointer) {
BufferChecks.checkDirect(pPointer);
GLBufferChecks.ensureArrayVBOdisabled();
nglMatrixIndexPointerARB(size, GL11.GL_UNSIGNED_BYTE, stride, pPointer, pPointer.position());
}
public static void glMatrixIndexPointerARB(int size, int stride, ShortBuffer pPointer) {
BufferChecks.checkDirect(pPointer);
GLBufferChecks.ensureArrayVBOdisabled();
nglMatrixIndexPointerARB(size, GL11.GL_UNSIGNED_SHORT, stride, pPointer, pPointer.position()<<1);
}
public static void glMatrixIndexPointerARB(int size, int stride, IntBuffer pPointer) {
BufferChecks.checkDirect(pPointer);
GLBufferChecks.ensureArrayVBOdisabled();
nglMatrixIndexPointerARB(size, GL11.GL_UNSIGNED_INT, stride, pPointer, pPointer.position()<<2);
}
private static native void nglMatrixIndexPointerARB(int size, int type, int stride, Buffer pPointer, int pPointer_offset);
public static void glMatrixIndexPointerARB(int size, int type, int stride, int buffer_offset) {
GLBufferChecks.ensureArrayVBOenabled();
nglMatrixIndexPointerARBVBO(size, type, stride, buffer_offset);
}
private static native void nglMatrixIndexPointerARBVBO(int size, int type, int stride, int buffer_offset);
public static void glMatrixIndexuARB(ByteBuffer pIndices) {
BufferChecks.checkDirect(pIndices);
nglMatrixIndexubvARB(pIndices.remaining(), pIndices, pIndices.position());
}
private static native void nglMatrixIndexubvARB(int size, ByteBuffer pIndices, int pIndices_offset);
public static void glMatrixIndexuARB(IntBuffer piIndices) {
BufferChecks.checkDirect(piIndices);
nglMatrixIndexuivARB(piIndices.remaining(), piIndices, piIndices.position());
}
private static native void nglMatrixIndexuivARB(int size, IntBuffer piIndices, int piIndices_offset);
public static void glMatrixIndexuARB(ShortBuffer psIndices) {
BufferChecks.checkDirect(psIndices);
nglMatrixIndexusvARB(psIndices.remaining(), psIndices, psIndices.position());
}
private static native void nglMatrixIndexusvARB(int size, ShortBuffer psIndices, int psIndices_offset);
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}