lwjgl2-arm64/src/java/org/lwjgl/util/GL.java

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2004-04-18 18:24:58 +02:00
/*
* Copyright (c) 2002 Light Weight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.util;
import java.nio.ByteBuffer;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL14;
import org.lwjgl.opengl.GL15;
/**
* $Id$
*
* An extensible GL class that contains all the GL11 through GL15 methods.
*
* @author $Author$
* @version $Revision$
*/
public class GL {
/**
* C'tor
*/
public GL() {
}
/**
* @param op
* @param value
*/
public static void glAccum(int op, float value) {
GL11.glAccum(op, value);
}
/**
* @param func
* @param ref
*/
public static void glAlphaFunc(int func, float ref) {
GL11.glAlphaFunc(func, ref);
}
/**
* @param i
*/
public static void glArrayElement(int i) {
GL11.glArrayElement(i);
}
/**
* @param mode
*/
public static void glBegin(int mode) {
GL11.glBegin(mode);
}
/**
* @param target
* @param texture
*/
public static void glBindTexture(int target, int texture) {
GL11.glBindTexture(target, texture);
}
/**
* @param width
* @param height
* @param xorig
* @param yorig
* @param xmove
* @param ymove
* @param bitmap
*/
public static void glBitmap(int width, int height, float xorig,
float yorig, float xmove, float ymove, ByteBuffer bitmap) {
GL11.glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
}
/**
* @param sfactor
* @param dfactor
*/
public static void glBlendFunc(int sfactor, int dfactor) {
GL11.glBlendFunc(sfactor, dfactor);
}
/**
* @param list
*/
public static void glCallList(int list) {
GL11.glCallList(list);
}
/**
* @param lists
*/
public static void glCallLists(ByteBuffer lists) {
GL11.glCallLists(lists);
}
/**
* @param n
* @param lists
*/
public static void glCallLists(int n, IntBuffer lists) {
GL11.glCallLists(n, lists);
}
/**
* @param lists
*/
public static void glCallLists(ShortBuffer lists) {
GL11.glCallLists(lists);
}
/**
* @param mask
*/
public static void glClear(int mask) {
GL11.glClear(mask);
}
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public static void glClearAccum(float red, float green, float blue,
float alpha) {
GL11.glClearAccum(red, green, blue, alpha);
}
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public static void glClearColor(float red, float green, float blue,
float alpha) {
GL11.glClearColor(red, green, blue, alpha);
}
/**
* @param depth
*/
public static void glClearDepth(double depth) {
GL11.glClearDepth(depth);
}
/**
* @param c
*/
public static void glClearIndex(float c) {
GL11.glClearIndex(c);
}
/**
* @param s
*/
public static void glClearStencil(int s) {
GL11.glClearStencil(s);
}
/**
* @param plane
* @param equation
*/
public static void glClipPlane(int plane, DoubleBuffer equation) {
GL11.glClipPlane(plane, equation);
}
/**
* @param red
* @param green
* @param blue
*/
public static void glColor3b(byte red, byte green, byte blue) {
GL11.glColor3b(red, green, blue);
}
/**
* @param red
* @param green
* @param blue
*/
public static void glColor3f(float red, float green, float blue) {
GL11.glColor3f(red, green, blue);
}
/**
* @param red
* @param green
* @param blue
*/
public static void glColor3ub(byte red, byte green, byte blue) {
GL11.glColor3ub(red, green, blue);
}
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public static void glColor4b(byte red, byte green, byte blue, byte alpha) {
GL11.glColor4b(red, green, blue, alpha);
}
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public static void glColor4f(float red, float green, float blue, float alpha) {
GL11.glColor4f(red, green, blue, alpha);
}
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public static void glColor4ub(byte red, byte green, byte blue, byte alpha) {
GL11.glColor4ub(red, green, blue, alpha);
}
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public static void glColorMask(boolean red, boolean green, boolean blue,
boolean alpha) {
GL11.glColorMask(red, green, blue, alpha);
}
/**
* @param face
* @param mode
*/
public static void glColorMaterial(int face, int mode) {
GL11.glColorMaterial(face, mode);
}
/**
* @param size
* @param unsigned
* @param stride
* @param pointer
*/
public static void glColorPointer(int size, boolean unsigned, int stride,
ByteBuffer pointer) {
GL11.glColorPointer(size, unsigned, stride, pointer);
}
/**
* @param size
* @param stride
* @param pointer
*/
public static void glColorPointer(int size, int stride, FloatBuffer pointer) {
GL11.glColorPointer(size, stride, pointer);
}
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public static void glColorPointer(int size, int type, int stride,
int buffer_offset) {
GL11.glColorPointer(size, type, stride, buffer_offset);
}
/**
* @param x
* @param y
* @param width
* @param height
* @param type
*/
public static void glCopyPixels(int x, int y, int width, int height,
int type) {
GL11.glCopyPixels(x, y, width, height, type);
}
/**
* @param target
* @param level
* @param internalFormat
* @param x
* @param y
* @param width
* @param border
*/
public static void glCopyTexImage1D(int target, int level,
int internalFormat, int x, int y, int width, int border) {
GL11.glCopyTexImage1D(target, level, internalFormat, x, y, width,
border);
}
/**
* @param target
* @param level
* @param internalFormat
* @param x
* @param y
* @param width
* @param height
* @param border
*/
public static void glCopyTexImage2D(int target, int level,
int internalFormat, int x, int y, int width, int height, int border) {
GL11.glCopyTexImage2D(target, level, internalFormat, x, y, width,
height, border);
}
/**
* @param target
* @param level
* @param xoffset
* @param x
* @param y
* @param width
*/
public static void glCopyTexSubImage1D(int target, int level, int xoffset,
int x, int y, int width) {
GL11.glCopyTexSubImage1D(target, level, xoffset, x, y, width);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param x
* @param y
* @param width
* @param height
*/
public static void glCopyTexSubImage2D(int target, int level, int xoffset,
int yoffset, int x, int y, int width, int height) {
GL11.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width,
height);
}
/**
* @param mode
*/
public static void glCullFace(int mode) {
GL11.glCullFace(mode);
}
/**
* @param list
* @param range
*/
public static void glDeleteLists(int list, int range) {
GL11.glDeleteLists(list, range);
}
/**
* @param textures
*/
public static void glDeleteTextures(IntBuffer textures) {
GL11.glDeleteTextures(textures);
}
/**
* @param func
*/
public static void glDepthFunc(int func) {
GL11.glDepthFunc(func);
}
/**
* @param flag
*/
public static void glDepthMask(boolean flag) {
GL11.glDepthMask(flag);
}
/**
* @param zNear
* @param zFar
*/
public static void glDepthRange(double zNear, double zFar) {
GL11.glDepthRange(zNear, zFar);
}
/**
* @param cap
*/
public static void glDisable(int cap) {
GL11.glDisable(cap);
}
/**
* @param cap
*/
public static void glDisableClientState(int cap) {
GL11.glDisableClientState(cap);
}
/**
* @param mode
* @param first
* @param count
*/
public static void glDrawArrays(int mode, int first, int count) {
GL11.glDrawArrays(mode, first, count);
}
/**
* @param mode
*/
public static void glDrawBuffer(int mode) {
GL11.glDrawBuffer(mode);
}
/**
* @param mode
* @param indices
*/
public static void glDrawElements(int mode, ByteBuffer indices) {
GL11.glDrawElements(mode, indices);
}
/**
* @param mode
* @param count
* @param type
* @param buffer_offset
*/
public static void glDrawElements(int mode, int count, int type,
int buffer_offset) {
GL11.glDrawElements(mode, count, type, buffer_offset);
}
/**
* @param mode
* @param indices
*/
public static void glDrawElements(int mode, IntBuffer indices) {
GL11.glDrawElements(mode, indices);
}
/**
* @param mode
* @param indices
*/
public static void glDrawElements(int mode, ShortBuffer indices) {
GL11.glDrawElements(mode, indices);
}
/**
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public static void glDrawPixels(int width, int height, int format,
int type, ByteBuffer pixels) {
GL11.glDrawPixels(width, height, format, type, pixels);
}
/**
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public static void glDrawPixels(int width, int height, int format,
int type, IntBuffer pixels) {
GL11.glDrawPixels(width, height, format, type, pixels);
}
/**
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public static void glDrawPixels(int width, int height, int format,
int type, ShortBuffer pixels) {
GL11.glDrawPixels(width, height, format, type, pixels);
}
/**
* @param flag
*/
public static void glEdgeFlag(boolean flag) {
GL11.glEdgeFlag(flag);
}
/**
* @param stride
* @param pointer
*/
public static void glEdgeFlagPointer(int stride, ByteBuffer pointer) {
GL11.glEdgeFlagPointer(stride, pointer);
}
/**
* @param stride
* @param buffer_offset
*/
public static void glEdgeFlagPointer(int stride, int buffer_offset) {
GL11.glEdgeFlagPointer(stride, buffer_offset);
}
/**
* @param cap
*/
public static void glEnable(int cap) {
GL11.glEnable(cap);
}
/**
* @param cap
*/
public static void glEnableClientState(int cap) {
GL11.glEnableClientState(cap);
}
/**
*
*/
public static void glEnd() {
GL11.glEnd();
}
/**
*
*/
public static void glEndList() {
GL11.glEndList();
}
/**
* @param u
*/
public static void glEvalCoord1f(float u) {
GL11.glEvalCoord1f(u);
}
/**
* @param u
* @param v
*/
public static void glEvalCoord2f(float u, float v) {
GL11.glEvalCoord2f(u, v);
}
/**
* @param mode
* @param i1
* @param i2
*/
public static void glEvalMesh1(int mode, int i1, int i2) {
GL11.glEvalMesh1(mode, i1, i2);
}
/**
* @param mode
* @param i1
* @param i2
* @param j1
* @param j2
*/
public static void glEvalMesh2(int mode, int i1, int i2, int j1, int j2) {
GL11.glEvalMesh2(mode, i1, i2, j1, j2);
}
/**
* @param i
*/
public static void glEvalPoint1(int i) {
GL11.glEvalPoint1(i);
}
/**
* @param i
* @param j
*/
public static void glEvalPoint2(int i, int j) {
GL11.glEvalPoint2(i, j);
}
/**
* @param type
* @param buffer
*/
public static void glFeedbackBuffer(int type, FloatBuffer buffer) {
GL11.glFeedbackBuffer(type, buffer);
}
/**
*
*/
public static void glFinish() {
GL11.glFinish();
}
/**
*
*/
public static void glFlush() {
GL11.glFlush();
}
/**
* @param pname
* @param params
*/
public static void glFog(int pname, FloatBuffer params) {
GL11.glFog(pname, params);
}
/**
* @param pname
* @param params
*/
public static void glFog(int pname, IntBuffer params) {
GL11.glFog(pname, params);
}
/**
* @param pname
* @param param
*/
public static void glFogf(int pname, float param) {
GL11.glFogf(pname, param);
}
/**
* @param pname
* @param param
*/
public static void glFogi(int pname, int param) {
GL11.glFogi(pname, param);
}
/**
* @param mode
*/
public static void glFrontFace(int mode) {
GL11.glFrontFace(mode);
}
/**
* @param left
* @param right
* @param bottom
* @param top
* @param zNear
* @param zFar
*/
public static void glFrustum(double left, double right, double bottom,
double top, double zNear, double zFar) {
GL11.glFrustum(left, right, bottom, top, zNear, zFar);
}
/**
* @param range
* @return
*/
public static int glGenLists(int range) {
return GL11.glGenLists(range);
}
/**
* @param textures
*/
public static void glGenTextures(IntBuffer textures) {
GL11.glGenTextures(textures);
}
/**
* @param pname
* @param params
*/
public static void glGetBoolean(int pname, ByteBuffer params) {
GL11.glGetBoolean(pname, params);
}
/**
* @param plane
* @param equation
*/
public static void glGetClipPlane(int plane, DoubleBuffer equation) {
GL11.glGetClipPlane(plane, equation);
}
/**
* @param pname
* @param params
*/
public static void glGetDouble(int pname, DoubleBuffer params) {
GL11.glGetDouble(pname, params);
}
/**
* @return
*/
public static int glGetError() {
return GL11.glGetError();
}
/**
* @param pname
* @param params
*/
public static void glGetFloat(int pname, FloatBuffer params) {
GL11.glGetFloat(pname, params);
}
/**
* @param pname
* @param params
*/
public static void glGetInteger(int pname, IntBuffer params) {
GL11.glGetInteger(pname, params);
}
/**
* @param light
* @param pname
* @param params
*/
public static void glGetLight(int light, int pname, FloatBuffer params) {
GL11.glGetLight(light, pname, params);
}
/**
* @param light
* @param pname
* @param params
*/
public static void glGetLight(int light, int pname, IntBuffer params) {
GL11.glGetLight(light, pname, params);
}
/**
* @param target
* @param query
* @param v
*/
public static void glGetMap(int target, int query, FloatBuffer v) {
GL11.glGetMap(target, query, v);
}
/**
* @param target
* @param query
* @param v
*/
public static void glGetMap(int target, int query, IntBuffer v) {
GL11.glGetMap(target, query, v);
}
/**
* @param face
* @param pname
* @param params
*/
public static void glGetMaterial(int face, int pname, FloatBuffer params) {
GL11.glGetMaterial(face, pname, params);
}
/**
* @param face
* @param pname
* @param params
*/
public static void glGetMaterial(int face, int pname, IntBuffer params) {
GL11.glGetMaterial(face, pname, params);
}
/**
* @param map
* @param values
*/
public static void glGetPixelMap(int map, FloatBuffer values) {
GL11.glGetPixelMap(map, values);
}
/**
* @param map
* @param values
*/
public static void glGetPixelMap(int map, IntBuffer values) {
GL11.glGetPixelMap(map, values);
}
/**
* @param map
* @param values
*/
public static void glGetPixelMap(int map, ShortBuffer values) {
GL11.glGetPixelMap(map, values);
}
/**
* @param pname
* @param size
* @return
*/
public static ByteBuffer glGetPointerv(int pname, int size) {
return GL11.glGetPointerv(pname, size);
}
/**
* @param mask
*/
public static void glGetPolygonStipple(ByteBuffer mask) {
GL11.glGetPolygonStipple(mask);
}
/**
* @param name
* @return
*/
public static String glGetString(int name) {
return GL11.glGetString(name);
}
/**
* @param coord
* @param pname
* @param params
*/
public static void glGetTexEnv(int coord, int pname, FloatBuffer params) {
GL11.glGetTexEnv(coord, pname, params);
}
/**
* @param coord
* @param pname
* @param params
*/
public static void glGetTexEnv(int coord, int pname, IntBuffer params) {
GL11.glGetTexEnv(coord, pname, params);
}
/**
* @param coord
* @param pname
* @param params
*/
public static void glGetTexGen(int coord, int pname, FloatBuffer params) {
GL11.glGetTexGen(coord, pname, params);
}
/**
* @param coord
* @param pname
* @param params
*/
public static void glGetTexGen(int coord, int pname, IntBuffer params) {
GL11.glGetTexGen(coord, pname, params);
}
/**
* @param target
* @param level
* @param format
* @param type
* @param pixels
*/
public static void glGetTexImage(int target, int level, int format,
int type, ByteBuffer pixels) {
GL11.glGetTexImage(target, level, format, type, pixels);
}
/**
* @param target
* @param level
* @param format
* @param type
* @param pixels
*/
public static void glGetTexImage(int target, int level, int format,
int type, IntBuffer pixels) {
GL11.glGetTexImage(target, level, format, type, pixels);
}
/**
* @param target
* @param level
* @param format
* @param type
* @param pixels
*/
public static void glGetTexImage(int target, int level, int format,
int type, ShortBuffer pixels) {
GL11.glGetTexImage(target, level, format, type, pixels);
}
/**
* @param target
* @param level
* @param pname
* @param params
*/
public static void glGetTexLevelParameter(int target, int level, int pname,
FloatBuffer params) {
GL11.glGetTexLevelParameter(target, level, pname, params);
}
/**
* @param target
* @param level
* @param pname
* @param params
*/
public static void glGetTexLevelParameter(int target, int level, int pname,
IntBuffer params) {
GL11.glGetTexLevelParameter(target, level, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public static void glGetTexParameter(int target, int pname,
FloatBuffer params) {
GL11.glGetTexParameter(target, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public static void glGetTexParameter(int target, int pname, IntBuffer params) {
GL11.glGetTexParameter(target, pname, params);
}
/**
* @param target
* @param mode
*/
public static void glHint(int target, int mode) {
GL11.glHint(target, mode);
}
/**
*
*/
public static void glInitNames() {
GL11.glInitNames();
}
/**
* @param format
* @param stride
* @param pointer
*/
public static void glInterleavedArrays(int format, int stride,
ByteBuffer pointer) {
GL11.glInterleavedArrays(format, stride, pointer);
}
/**
* @param format
* @param stride
* @param pointer
*/
public static void glInterleavedArrays(int format, int stride,
FloatBuffer pointer) {
GL11.glInterleavedArrays(format, stride, pointer);
}
/**
* @param format
* @param stride
* @param buffer_offset
*/
public static void glInterleavedArrays(int format, int stride,
int buffer_offset) {
GL11.glInterleavedArrays(format, stride, buffer_offset);
}
/**
* @param format
* @param stride
* @param pointer
*/
public static void glInterleavedArrays(int format, int stride,
IntBuffer pointer) {
GL11.glInterleavedArrays(format, stride, pointer);
}
/**
* @param format
* @param stride
* @param pointer
*/
public static void glInterleavedArrays(int format, int stride,
ShortBuffer pointer) {
GL11.glInterleavedArrays(format, stride, pointer);
}
/**
* @param cap
* @return
*/
public static boolean glIsEnabled(int cap) {
return GL11.glIsEnabled(cap);
}
/**
* @param list
* @return
*/
public static boolean glIsList(int list) {
return GL11.glIsList(list);
}
/**
* @param texture
* @return
*/
public static boolean glIsTexture(int texture) {
return GL11.glIsTexture(texture);
}
/**
* @param light
* @param pname
* @param params
*/
public static void glLight(int light, int pname, FloatBuffer params) {
GL11.glLight(light, pname, params);
}
/**
* @param light
* @param pname
* @param params
*/
public static void glLight(int light, int pname, IntBuffer params) {
GL11.glLight(light, pname, params);
}
/**
* @param light
* @param pname
* @param param
*/
public static void glLightf(int light, int pname, float param) {
GL11.glLightf(light, pname, param);
}
/**
* @param light
* @param pname
* @param param
*/
public static void glLighti(int light, int pname, int param) {
GL11.glLighti(light, pname, param);
}
/**
* @param pname
* @param params
*/
public static void glLightModel(int pname, FloatBuffer params) {
GL11.glLightModel(pname, params);
}
/**
* @param pname
* @param params
*/
public static void glLightModel(int pname, IntBuffer params) {
GL11.glLightModel(pname, params);
}
/**
* @param pname
* @param param
*/
public static void glLightModelf(int pname, float param) {
GL11.glLightModelf(pname, param);
}
/**
* @param pname
* @param param
*/
public static void glLightModeli(int pname, int param) {
GL11.glLightModeli(pname, param);
}
/**
* @param factor
* @param pattern
*/
public static void glLineStipple(int factor, short pattern) {
GL11.glLineStipple(factor, pattern);
}
/**
* @param width
*/
public static void glLineWidth(float width) {
GL11.glLineWidth(width);
}
/**
* @param base
*/
public static void glListBase(int base) {
GL11.glListBase(base);
}
/**
*
*/
public static void glLoadIdentity() {
GL11.glLoadIdentity();
}
/**
* @param m
*/
public static void glLoadMatrix(FloatBuffer m) {
GL11.glLoadMatrix(m);
}
/**
* @param name
*/
public static void glLoadName(int name) {
GL11.glLoadName(name);
}
/**
* @param opcode
*/
public static void glLogicOp(int opcode) {
GL11.glLogicOp(opcode);
}
/**
* @param target
* @param u1
* @param u2
* @param stride
* @param order
* @param points
*/
public static void glMap1f(int target, float u1, float u2, int stride,
int order, FloatBuffer points) {
GL11.glMap1f(target, u1, u2, stride, order, points);
}
/**
* @param target
* @param u1
* @param u2
* @param ustride
* @param uorder
* @param v1
* @param v2
* @param vstride
* @param vorder
* @param points
*/
public static void glMap2f(int target, float u1, float u2, int ustride,
int uorder, float v1, float v2, int vstride, int vorder,
FloatBuffer points) {
GL11.glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
points);
}
/**
* @param un
* @param u1
* @param u2
*/
public static void glMapGrid1f(int un, float u1, float u2) {
GL11.glMapGrid1f(un, u1, u2);
}
/**
* @param un
* @param u1
* @param u2
* @param vn
* @param v1
* @param v2
*/
public static void glMapGrid2f(int un, float u1, float u2, int vn,
float v1, float v2) {
GL11.glMapGrid2f(un, u1, u2, vn, v1, v2);
}
/**
* @param face
* @param pname
* @param params
*/
public static void glMaterial(int face, int pname, FloatBuffer params) {
GL11.glMaterial(face, pname, params);
}
/**
* @param face
* @param pname
* @param params
*/
public static void glMaterial(int face, int pname, IntBuffer params) {
GL11.glMaterial(face, pname, params);
}
/**
* @param face
* @param pname
* @param param
*/
public static void glMaterialf(int face, int pname, float param) {
GL11.glMaterialf(face, pname, param);
}
/**
* @param face
* @param pname
* @param param
*/
public static void glMateriali(int face, int pname, int param) {
GL11.glMateriali(face, pname, param);
}
/**
* @param mode
*/
public static void glMatrixMode(int mode) {
GL11.glMatrixMode(mode);
}
/**
* @param m
*/
public static void glMultMatrix(FloatBuffer m) {
GL11.glMultMatrix(m);
}
/**
* @param list
* @param mode
*/
public static void glNewList(int list, int mode) {
GL11.glNewList(list, mode);
}
/**
* @param nx
* @param ny
* @param nz
*/
public static void glNormal3b(byte nx, byte ny, byte nz) {
GL11.glNormal3b(nx, ny, nz);
}
/**
* @param nx
* @param ny
* @param nz
*/
public static void glNormal3f(float nx, float ny, float nz) {
GL11.glNormal3f(nx, ny, nz);
}
/**
* @param nx
* @param ny
* @param nz
*/
public static void glNormal3i(int nx, int ny, int nz) {
GL11.glNormal3i(nx, ny, nz);
}
/**
* @param stride
* @param pointer
*/
public static void glNormalPointer(int stride, ByteBuffer pointer) {
GL11.glNormalPointer(stride, pointer);
}
/**
* @param stride
* @param pointer
*/
public static void glNormalPointer(int stride, FloatBuffer pointer) {
GL11.glNormalPointer(stride, pointer);
}
/**
* @param type
* @param stride
* @param buffer_offset
*/
public static void glNormalPointer(int type, int stride, int buffer_offset) {
GL11.glNormalPointer(type, stride, buffer_offset);
}
/**
* @param stride
* @param pointer
*/
public static void glNormalPointer(int stride, IntBuffer pointer) {
GL11.glNormalPointer(stride, pointer);
}
/**
* @param left
* @param right
* @param bottom
* @param top
* @param zNear
* @param zFar
*/
public static void glOrtho(double left, double right, double bottom,
double top, double zNear, double zFar) {
GL11.glOrtho(left, right, bottom, top, zNear, zFar);
}
/**
* @param token
*/
public static void glPassThrough(float token) {
GL11.glPassThrough(token);
}
/**
* @param map
* @param values
*/
public static void glPixelMap(int map, FloatBuffer values) {
GL11.glPixelMap(map, values);
}
/**
* @param map
* @param values
*/
public static void glPixelMap(int map, IntBuffer values) {
GL11.glPixelMap(map, values);
}
/**
* @param map
* @param values
*/
public static void glPixelMap(int map, ShortBuffer values) {
GL11.glPixelMap(map, values);
}
/**
* @param pname
* @param param
*/
public static void glPixelStoref(int pname, float param) {
GL11.glPixelStoref(pname, param);
}
/**
* @param pname
* @param param
*/
public static void glPixelStorei(int pname, int param) {
GL11.glPixelStorei(pname, param);
}
/**
* @param pname
* @param param
*/
public static void glPixelTransferf(int pname, float param) {
GL11.glPixelTransferf(pname, param);
}
/**
* @param pname
* @param param
*/
public static void glPixelTransferi(int pname, int param) {
GL11.glPixelTransferi(pname, param);
}
/**
* @param xfactor
* @param yfactor
*/
public static void glPixelZoom(float xfactor, float yfactor) {
GL11.glPixelZoom(xfactor, yfactor);
}
/**
* @param size
*/
public static void glPointSize(float size) {
GL11.glPointSize(size);
}
/**
* @param face
* @param mode
*/
public static void glPolygonMode(int face, int mode) {
GL11.glPolygonMode(face, mode);
}
/**
* @param factor
* @param units
*/
public static void glPolygonOffset(float factor, float units) {
GL11.glPolygonOffset(factor, units);
}
/**
* @param mask
*/
public static void glPolygonStipple(ByteBuffer mask) {
GL11.glPolygonStipple(mask);
}
/**
*
*/
public static void glPopAttrib() {
GL11.glPopAttrib();
}
/**
*
*/
public static void glPopClientAttrib() {
GL11.glPopClientAttrib();
}
/**
*
*/
public static void glPopMatrix() {
GL11.glPopMatrix();
}
/**
*
*/
public static void glPopName() {
GL11.glPopName();
}
/**
* @param mask
*/
public static void glPushAttrib(int mask) {
GL11.glPushAttrib(mask);
}
/**
* @param mask
*/
public static void glPushClientAttrib(int mask) {
GL11.glPushClientAttrib(mask);
}
/**
*
*/
public static void glPushMatrix() {
GL11.glPushMatrix();
}
/**
* @param name
*/
public static void glPushName(int name) {
GL11.glPushName(name);
}
/**
* @param x
* @param y
*/
public static void glRasterPos2f(float x, float y) {
GL11.glRasterPos2f(x, y);
}
/**
* @param x
* @param y
*/
public static void glRasterPos2i(int x, int y) {
GL11.glRasterPos2i(x, y);
}
/**
* @param x
* @param y
* @param z
*/
public static void glRasterPos3f(float x, float y, float z) {
GL11.glRasterPos3f(x, y, z);
}
/**
* @param x
* @param y
* @param z
*/
public static void glRasterPos3i(int x, int y, int z) {
GL11.glRasterPos3i(x, y, z);
}
/**
* @param x
* @param y
* @param z
* @param w
*/
public static void glRasterPos4f(float x, float y, float z, float w) {
GL11.glRasterPos4f(x, y, z, w);
}
/**
* @param x
* @param y
* @param z
* @param w
*/
public static void glRasterPos4i(int x, int y, int z, int w) {
GL11.glRasterPos4i(x, y, z, w);
}
/**
* @param mode
*/
public static void glReadBuffer(int mode) {
GL11.glReadBuffer(mode);
}
/**
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public static void glReadPixels(int x, int y, int width, int height,
int format, int type, ByteBuffer pixels) {
GL11.glReadPixels(x, y, width, height, format, type, pixels);
}
/**
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public static void glReadPixels(int x, int y, int width, int height,
int format, int type, IntBuffer pixels) {
GL11.glReadPixels(x, y, width, height, format, type, pixels);
}
/**
* @param x
* @param y
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public static void glReadPixels(int x, int y, int width, int height,
int format, int type, ShortBuffer pixels) {
GL11.glReadPixels(x, y, width, height, format, type, pixels);
}
/**
* @param x1
* @param y1
* @param x2
* @param y2
*/
public static void glRectf(float x1, float y1, float x2, float y2) {
GL11.glRectf(x1, y1, x2, y2);
}
/**
* @param x1
* @param y1
* @param x2
* @param y2
*/
public static void glRecti(int x1, int y1, int x2, int y2) {
GL11.glRecti(x1, y1, x2, y2);
}
/**
* @param mode
* @return
*/
public static int glRenderMode(int mode) {
return GL11.glRenderMode(mode);
}
/**
* @param angle
* @param x
* @param y
* @param z
*/
public static void glRotatef(float angle, float x, float y, float z) {
GL11.glRotatef(angle, x, y, z);
}
/**
* @param x
* @param y
* @param z
*/
public static void glScalef(float x, float y, float z) {
GL11.glScalef(x, y, z);
}
/**
* @param x
* @param y
* @param width
* @param height
*/
public static void glScissor(int x, int y, int width, int height) {
GL11.glScissor(x, y, width, height);
}
/**
* @param buffer
*/
public static void glSelectBuffer(IntBuffer buffer) {
GL11.glSelectBuffer(buffer);
}
/**
* @param mode
*/
public static void glShadeModel(int mode) {
GL11.glShadeModel(mode);
}
/**
* @param func
* @param ref
* @param mask
*/
public static void glStencilFunc(int func, int ref, int mask) {
GL11.glStencilFunc(func, ref, mask);
}
/**
* @param mask
*/
public static void glStencilMask(int mask) {
GL11.glStencilMask(mask);
}
/**
* @param fail
* @param zfail
* @param zpass
*/
public static void glStencilOp(int fail, int zfail, int zpass) {
GL11.glStencilOp(fail, zfail, zpass);
}
/**
* @param s
*/
public static void glTexCoord1f(float s) {
GL11.glTexCoord1f(s);
}
/**
* @param s
* @param t
*/
public static void glTexCoord2f(float s, float t) {
GL11.glTexCoord2f(s, t);
}
/**
* @param s
* @param t
* @param r
*/
public static void glTexCoord3f(float s, float t, float r) {
GL11.glTexCoord3f(s, t, r);
}
/**
* @param s
* @param t
* @param r
* @param q
*/
public static void glTexCoord4f(float s, float t, float r, float q) {
GL11.glTexCoord4f(s, t, r, q);
}
/**
* @param size
* @param stride
* @param pointer
*/
public static void glTexCoordPointer(int size, int stride,
FloatBuffer pointer) {
GL11.glTexCoordPointer(size, stride, pointer);
}
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public static void glTexCoordPointer(int size, int type, int stride,
int buffer_offset) {
GL11.glTexCoordPointer(size, type, stride, buffer_offset);
}
/**
* @param target
* @param pname
* @param params
*/
public static void glTexEnv(int target, int pname, FloatBuffer params) {
GL11.glTexEnv(target, pname, params);
}
/**
* @param target
* @param pname
* @param params
*/
public static void glTexEnv(int target, int pname, IntBuffer params) {
GL11.glTexEnv(target, pname, params);
}
/**
* @param target
* @param pname
* @param param
*/
public static void glTexEnvf(int target, int pname, float param) {
GL11.glTexEnvf(target, pname, param);
}
/**
* @param target
* @param pname
* @param param
*/
public static void glTexEnvi(int target, int pname, int param) {
GL11.glTexEnvi(target, pname, param);
}
/**
* @param coord
* @param pname
* @param params
*/
public static void glTexGen(int coord, int pname, FloatBuffer params) {
GL11.glTexGen(coord, pname, params);
}
/**
* @param coord
* @param pname
* @param params
*/
public static void glTexGen(int coord, int pname, IntBuffer params) {
GL11.glTexGen(coord, pname, params);
}
/**
* @param coord
* @param pname
* @param param
*/
public static void glTexGenf(int coord, int pname, float param) {
GL11.glTexGenf(coord, pname, param);
}
/**
* @param coord
* @param pname
* @param param
*/
public static void glTexGeni(int coord, int pname, int param) {
GL11.glTexGeni(coord, pname, param);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
public static void glTexImage1D(int target, int level, int internalformat,
int width, int border, int format, int type, ByteBuffer pixels) {
GL11.glTexImage1D(target, level, internalformat, width, border, format,
type, pixels);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
public static void glTexImage1D(int target, int level, int internalformat,
int width, int border, int format, int type, FloatBuffer pixels) {
GL11.glTexImage1D(target, level, internalformat, width, border, format,
type, pixels);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
public static void glTexImage1D(int target, int level, int internalformat,
int width, int border, int format, int type, IntBuffer pixels) {
GL11.glTexImage1D(target, level, internalformat, width, border, format,
type, pixels);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param format
* @param type
* @param pixels
*/
public static void glTexImage1D(int target, int level, int internalformat,
int width, int border, int format, int type, ShortBuffer pixels) {
GL11.glTexImage1D(target, level, internalformat, width, border, format,
type, pixels);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
public static void glTexImage2D(int target, int level, int internalformat,
int width, int height, int border, int format, int type,
ByteBuffer pixels) {
GL11.glTexImage2D(target, level, internalformat, width, height, border,
format, type, pixels);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
public static void glTexImage2D(int target, int level, int internalformat,
int width, int height, int border, int format, int type,
FloatBuffer pixels) {
GL11.glTexImage2D(target, level, internalformat, width, height, border,
format, type, pixels);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
public static void glTexImage2D(int target, int level, int internalformat,
int width, int height, int border, int format, int type,
IntBuffer pixels) {
GL11.glTexImage2D(target, level, internalformat, width, height, border,
format, type, pixels);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param format
* @param type
* @param pixels
*/
public static void glTexImage2D(int target, int level, int internalformat,
int width, int height, int border, int format, int type,
ShortBuffer pixels) {
GL11.glTexImage2D(target, level, internalformat, width, height, border,
format, type, pixels);
}
/**
* @param target
* @param pname
* @param param
*/
public static void glTexParameter(int target, int pname, FloatBuffer param) {
GL11.glTexParameter(target, pname, param);
}
/**
* @param target
* @param pname
* @param param
*/
public static void glTexParameter(int target, int pname, IntBuffer param) {
GL11.glTexParameter(target, pname, param);
}
/**
* @param target
* @param pname
* @param param
*/
public static void glTexParameterf(int target, int pname, float param) {
GL11.glTexParameterf(target, pname, param);
}
/**
* @param target
* @param pname
* @param param
*/
public static void glTexParameteri(int target, int pname, int param) {
GL11.glTexParameteri(target, pname, param);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param type
* @param pixels
*/
public static void glTexSubImage1D(int target, int level, int xoffset,
int width, int format, int type, ByteBuffer pixels) {
GL11.glTexSubImage1D(target, level, xoffset, width, format, type,
pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param type
* @param pixels
*/
public static void glTexSubImage1D(int target, int level, int xoffset,
int width, int format, int type, IntBuffer pixels) {
GL11.glTexSubImage1D(target, level, xoffset, width, format, type,
pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param type
* @param pixels
*/
public static void glTexSubImage1D(int target, int level, int xoffset,
int width, int format, int type, ShortBuffer pixels) {
GL11.glTexSubImage1D(target, level, xoffset, width, format, type,
pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public static void glTexSubImage2D(int target, int level, int xoffset,
int yoffset, int width, int height, int format, int type,
ByteBuffer pixels) {
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height,
format, type, pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public static void glTexSubImage2D(int target, int level, int xoffset,
int yoffset, int width, int height, int format, int type,
IntBuffer pixels) {
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height,
format, type, pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param type
* @param pixels
*/
public static void glTexSubImage2D(int target, int level, int xoffset,
int yoffset, int width, int height, int format, int type,
ShortBuffer pixels) {
GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height,
format, type, pixels);
}
/**
* @param x
* @param y
* @param z
*/
public static void glTranslatef(float x, float y, float z) {
GL11.glTranslatef(x, y, z);
}
/**
* @param x
* @param y
*/
public static void glVertex2f(float x, float y) {
GL11.glVertex2f(x, y);
}
/**
* @param x
* @param y
*/
public static void glVertex2i(int x, int y) {
GL11.glVertex2i(x, y);
}
/**
* @param x
* @param y
* @param z
*/
public static void glVertex3f(float x, float y, float z) {
GL11.glVertex3f(x, y, z);
}
/**
* @param x
* @param y
* @param z
*/
public static void glVertex3i(int x, int y, int z) {
GL11.glVertex3i(x, y, z);
}
/**
* @param x
* @param y
* @param z
* @param w
*/
public static void glVertex4f(float x, float y, float z, float w) {
GL11.glVertex4f(x, y, z, w);
}
/**
* @param x
* @param y
* @param z
* @param w
*/
public static void glVertex4i(int x, int y, int z, int w) {
GL11.glVertex4i(x, y, z, w);
}
/**
* @param size
* @param stride
* @param pointer
*/
public static void glVertexPointer(int size, int stride, FloatBuffer pointer) {
GL11.glVertexPointer(size, stride, pointer);
}
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public static void glVertexPointer(int size, int type, int stride,
int buffer_offset) {
GL11.glVertexPointer(size, type, stride, buffer_offset);
}
/**
* @param size
* @param stride
* @param pointer
*/
public static void glVertexPointer(int size, int stride, IntBuffer pointer) {
GL11.glVertexPointer(size, stride, pointer);
}
/**
* @param x
* @param y
* @param width
* @param height
*/
public static void glViewport(int x, int y, int width, int height) {
GL11.glViewport(x, y, width, height);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param x
* @param y
* @param width
* @param height
*/
public static void glCopyTexSubImage3D(int target, int level, int xoffset,
int yoffset, int zoffset, int x, int y, int width, int height) {
GL12.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x,
y, width, height);
}
/**
* @param mode
* @param start
* @param end
* @param indices
*/
public static void glDrawRangeElements(int mode, int start, int end,
ByteBuffer indices) {
GL12.glDrawRangeElements(mode, start, end, indices);
}
/**
* @param mode
* @param start
* @param end
* @param count
* @param type
* @param buffer_offset
*/
public static void glDrawRangeElements(int mode, int start, int end,
int count, int type, int buffer_offset) {
GL12.glDrawRangeElements(mode, start, end, count, type, buffer_offset);
}
/**
* @param mode
* @param start
* @param end
* @param indices
*/
public static void glDrawRangeElements(int mode, int start, int end,
IntBuffer indices) {
GL12.glDrawRangeElements(mode, start, end, indices);
}
/**
* @param mode
* @param start
* @param end
* @param indices
*/
public static void glDrawRangeElements(int mode, int start, int end,
ShortBuffer indices) {
GL12.glDrawRangeElements(mode, start, end, indices);
}
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
public static void glTexImage3D(int target, int level, int internalFormat,
int width, int height, int depth, int border, int format, int type,
ByteBuffer pixels) {
GL12.glTexImage3D(target, level, internalFormat, width, height, depth,
border, format, type, pixels);
}
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
public static void glTexImage3D(int target, int level, int internalFormat,
int width, int height, int depth, int border, int format, int type,
FloatBuffer pixels) {
GL12.glTexImage3D(target, level, internalFormat, width, height, depth,
border, format, type, pixels);
}
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
public static void glTexImage3D(int target, int level, int internalFormat,
int width, int height, int depth, int border, int format, int type,
IntBuffer pixels) {
GL12.glTexImage3D(target, level, internalFormat, width, height, depth,
border, format, type, pixels);
}
/**
* @param target
* @param level
* @param internalFormat
* @param width
* @param height
* @param depth
* @param border
* @param format
* @param type
* @param pixels
*/
public static void glTexImage3D(int target, int level, int internalFormat,
int width, int height, int depth, int border, int format, int type,
ShortBuffer pixels) {
GL12.glTexImage3D(target, level, internalFormat, width, height, depth,
border, format, type, pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
public static void glTexSubImage3D(int target, int level, int xoffset,
int yoffset, int zoffset, int width, int height, int depth,
int format, int type, ByteBuffer pixels) {
GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
public static void glTexSubImage3D(int target, int level, int xoffset,
int yoffset, int zoffset, int width, int height, int depth,
int format, int type, FloatBuffer pixels) {
GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
public static void glTexSubImage3D(int target, int level, int xoffset,
int yoffset, int zoffset, int width, int height, int depth,
int format, int type, IntBuffer pixels) {
GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, pixels);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param type
* @param pixels
*/
public static void glTexSubImage3D(int target, int level, int xoffset,
int yoffset, int zoffset, int width, int height, int depth,
int format, int type, ShortBuffer pixels) {
GL12.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, pixels);
}
/**
* @param texture
*/
public static void glActiveTexture(int texture) {
GL13.glActiveTexture(texture);
}
/**
* @param texture
*/
public static void glClientActiveTexture(int texture) {
GL13.glClientActiveTexture(texture);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
public static void glCompressedTexImage1D(int target, int level,
int internalformat, int width, int border, int imageSize,
ByteBuffer data) {
GL13.glCompressedTexImage1D(target, level, internalformat, width,
border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
public static void glCompressedTexImage1D(int target, int level,
int internalformat, int width, int border, int imageSize,
FloatBuffer data) {
GL13.glCompressedTexImage1D(target, level, internalformat, width,
border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
public static void glCompressedTexImage1D(int target, int level,
int internalformat, int width, int border, int imageSize,
IntBuffer data) {
GL13.glCompressedTexImage1D(target, level, internalformat, width,
border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param border
* @param imageSize
* @param data
*/
public static void glCompressedTexImage1D(int target, int level,
int internalformat, int width, int border, int imageSize,
ShortBuffer data) {
GL13.glCompressedTexImage1D(target, level, internalformat, width,
border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
public static void glCompressedTexImage2D(int target, int level,
int internalformat, int width, int height, int border,
int imageSize, ByteBuffer data) {
GL13.glCompressedTexImage2D(target, level, internalformat, width,
height, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
public static void glCompressedTexImage2D(int target, int level,
int internalformat, int width, int height, int border,
int imageSize, FloatBuffer data) {
GL13.glCompressedTexImage2D(target, level, internalformat, width,
height, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
public static void glCompressedTexImage2D(int target, int level,
int internalformat, int width, int height, int border,
int imageSize, IntBuffer data) {
GL13.glCompressedTexImage2D(target, level, internalformat, width,
height, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param border
* @param imageSize
* @param data
*/
public static void glCompressedTexImage2D(int target, int level,
int internalformat, int width, int height, int border,
int imageSize, ShortBuffer data) {
GL13.glCompressedTexImage2D(target, level, internalformat, width,
height, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
public static void glCompressedTexImage3D(int target, int level,
int internalformat, int width, int height, int depth, int border,
int imageSize, ByteBuffer data) {
GL13.glCompressedTexImage3D(target, level, internalformat, width,
height, depth, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
public static void glCompressedTexImage3D(int target, int level,
int internalformat, int width, int height, int depth, int border,
int imageSize, FloatBuffer data) {
GL13.glCompressedTexImage3D(target, level, internalformat, width,
height, depth, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
public static void glCompressedTexImage3D(int target, int level,
int internalformat, int width, int height, int depth, int border,
int imageSize, IntBuffer data) {
GL13.glCompressedTexImage3D(target, level, internalformat, width,
height, depth, border, imageSize, data);
}
/**
* @param target
* @param level
* @param internalformat
* @param width
* @param height
* @param depth
* @param border
* @param imageSize
* @param data
*/
public static void glCompressedTexImage3D(int target, int level,
int internalformat, int width, int height, int depth, int border,
int imageSize, ShortBuffer data) {
GL13.glCompressedTexImage3D(target, level, internalformat, width,
height, depth, border, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
public static void glCompressedTexSubImage1D(int target, int level,
int xoffset, int width, int format, int imageSize, ByteBuffer data) {
GL13.glCompressedTexSubImage1D(target, level, xoffset, width, format,
imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
public static void glCompressedTexSubImage1D(int target, int level,
int xoffset, int width, int format, int imageSize, FloatBuffer data) {
GL13.glCompressedTexSubImage1D(target, level, xoffset, width, format,
imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
public static void glCompressedTexSubImage1D(int target, int level,
int xoffset, int width, int format, int imageSize, IntBuffer data) {
GL13.glCompressedTexSubImage1D(target, level, xoffset, width, format,
imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param width
* @param format
* @param imageSize
* @param data
*/
public static void glCompressedTexSubImage1D(int target, int level,
int xoffset, int width, int format, int imageSize, ShortBuffer data) {
GL13.glCompressedTexSubImage1D(target, level, xoffset, width, format,
imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
public static void glCompressedTexSubImage2D(int target, int level,
int xoffset, int yoffset, int width, int height, int format,
int imageSize, ByteBuffer data) {
GL13.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width,
height, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
public static void glCompressedTexSubImage2D(int target, int level,
int xoffset, int yoffset, int width, int height, int format,
int imageSize, FloatBuffer data) {
GL13.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width,
height, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
public static void glCompressedTexSubImage2D(int target, int level,
int xoffset, int yoffset, int width, int height, int format,
int imageSize, IntBuffer data) {
GL13.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width,
height, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param width
* @param height
* @param format
* @param imageSize
* @param data
*/
public static void glCompressedTexSubImage2D(int target, int level,
int xoffset, int yoffset, int width, int height, int format,
int imageSize, ShortBuffer data) {
GL13.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width,
height, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
public static void glCompressedTexSubImage3D(int target, int level,
int xoffset, int yoffset, int zoffset, int width, int height,
int depth, int format, int imageSize, ByteBuffer data) {
GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset,
zoffset, width, height, depth, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
public static void glCompressedTexSubImage3D(int target, int level,
int xoffset, int yoffset, int zoffset, int width, int height,
int depth, int format, int imageSize, FloatBuffer data) {
GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset,
zoffset, width, height, depth, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
public static void glCompressedTexSubImage3D(int target, int level,
int xoffset, int yoffset, int zoffset, int width, int height,
int depth, int format, int imageSize, IntBuffer data) {
GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset,
zoffset, width, height, depth, format, imageSize, data);
}
/**
* @param target
* @param level
* @param xoffset
* @param yoffset
* @param zoffset
* @param width
* @param height
* @param depth
* @param format
* @param imageSize
* @param data
*/
public static void glCompressedTexSubImage3D(int target, int level,
int xoffset, int yoffset, int zoffset, int width, int height,
int depth, int format, int imageSize, ShortBuffer data) {
GL13.glCompressedTexSubImage3D(target, level, xoffset, yoffset,
zoffset, width, height, depth, format, imageSize, data);
}
/**
* @param target
* @param lod
* @param img
*/
public static void glGetCompressedTexImage(int target, int lod,
ByteBuffer img) {
GL13.glGetCompressedTexImage(target, lod, img);
}
/**
* @param target
* @param lod
* @param img
*/
public static void glGetCompressedTexImage(int target, int lod,
IntBuffer img) {
GL13.glGetCompressedTexImage(target, lod, img);
}
/**
* @param target
* @param lod
* @param img
*/
public static void glGetCompressedTexImage(int target, int lod,
ShortBuffer img) {
GL13.glGetCompressedTexImage(target, lod, img);
}
/**
* @param m
*/
public static void glLoadTransposeMatrix(FloatBuffer m) {
GL13.glLoadTransposeMatrix(m);
}
/**
* @param target
* @param s
*/
public static void glMultiTexCoord1f(int target, float s) {
GL13.glMultiTexCoord1f(target, s);
}
/**
* @param target
* @param s
* @param t
*/
public static void glMultiTexCoord2f(int target, float s, float t) {
GL13.glMultiTexCoord2f(target, s, t);
}
/**
* @param target
* @param s
* @param t
* @param r
*/
public static void glMultiTexCoord3f(int target, float s, float t, float r) {
GL13.glMultiTexCoord3f(target, s, t, r);
}
/**
* @param target
* @param s
* @param t
* @param r
* @param q
*/
public static void glMultiTexCoord4f(int target, float s, float t, float r,
float q) {
GL13.glMultiTexCoord4f(target, s, t, r, q);
}
/**
* @param m
*/
public static void glMultTransposeMatrix(FloatBuffer m) {
GL13.glMultTransposeMatrix(m);
}
/**
* @param value
* @param invert
*/
public static void glSampleCoverage(float value, boolean invert) {
GL13.glSampleCoverage(value, invert);
}
/**
* @param red
* @param green
* @param blue
* @param alpha
*/
public static void glBlendColor(float red, float green, float blue,
float alpha) {
GL14.glBlendColor(red, green, blue, alpha);
}
/**
* @param mode
*/
public static void glBlendEquation(int mode) {
GL14.glBlendEquation(mode);
}
/**
* @param sfactorRGB
* @param dfactorRGB
* @param sfactorAlpha
* @param dfactorAlpha
*/
public static void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB,
int sfactorAlpha, int dfactorAlpha) {
GL14.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha,
dfactorAlpha);
}
/**
* @param coord
*/
public static void glFogCoordf(float coord) {
GL14.glFogCoordf(coord);
}
/**
* @param stride
* @param data
*/
public static void glFogCoordPointer(int stride, FloatBuffer data) {
GL14.glFogCoordPointer(stride, data);
}
/**
* @param type
* @param stride
* @param buffer_offset
*/
public static void glFogCoordPointer(int type, int stride, int buffer_offset) {
GL14.glFogCoordPointer(type, stride, buffer_offset);
}
/**
* @param mode
* @param piFirst
* @param piCount
*/
public static void glMultiDrawArrays(int mode, IntBuffer piFirst,
IntBuffer piCount) {
GL14.glMultiDrawArrays(mode, piFirst, piCount);
}
/**
* @param pname
* @param params
*/
public static void glPointParameter(int pname, FloatBuffer params) {
GL14.glPointParameter(pname, params);
}
/**
* @param pname
* @param param
*/
public static void glPointParameterf(int pname, float param) {
GL14.glPointParameterf(pname, param);
}
/**
* @param red
* @param green
* @param blue
*/
public static void glSecondaryColor3b(byte red, byte green, byte blue) {
GL14.glSecondaryColor3b(red, green, blue);
}
/**
* @param red
* @param green
* @param blue
*/
public static void glSecondaryColor3f(float red, float green, float blue) {
GL14.glSecondaryColor3f(red, green, blue);
}
/**
* @param red
* @param green
* @param blue
*/
public static void glSecondaryColor3ub(byte red, byte green, byte blue) {
GL14.glSecondaryColor3ub(red, green, blue);
}
/**
* @param size
* @param unsigned
* @param stride
* @param data
*/
public static void glSecondaryColorPointer(int size, boolean unsigned,
int stride, ByteBuffer data) {
GL14.glSecondaryColorPointer(size, unsigned, stride, data);
}
/**
* @param size
* @param stride
* @param data
*/
public static void glSecondaryColorPointer(int size, int stride,
FloatBuffer data) {
GL14.glSecondaryColorPointer(size, stride, data);
}
/**
* @param size
* @param type
* @param stride
* @param buffer_offset
*/
public static void glSecondaryColorPointer(int size, int type, int stride,
int buffer_offset) {
GL14.glSecondaryColorPointer(size, type, stride, buffer_offset);
}
/**
* @param x
* @param y
*/
public static void glWindowPos2f(float x, float y) {
GL14.glWindowPos2f(x, y);
}
/**
* @param x
* @param y
*/
public static void glWindowPos2i(int x, int y) {
GL14.glWindowPos2i(x, y);
}
/**
* @param x
* @param y
* @param z
*/
public static void glWindowPos3f(float x, float y, float z) {
GL14.glWindowPos3f(x, y, z);
}
/**
* @param x
* @param y
* @param z
*/
public static void glWindowPos3i(int x, int y, int z) {
GL14.glWindowPos3i(x, y, z);
}
/**
* @param target
* @param id
*/
public static void glBeginQuery(int target, int id) {
GL15.glBeginQuery(target, id);
}
/**
* @param target
* @param buffer
*/
public static void glBindBuffer(int target, int buffer) {
GL15.glBindBuffer(target, buffer);
}
/**
* @param target
* @param size
* @param data
* @param usage
*/
public static void glBufferData(int target, int size, ByteBuffer data,
int usage) {
GL15.glBufferData(target, size, data, usage);
}
/**
* @param target
* @param size
* @param data
* @param usage
*/
public static void glBufferData(int target, int size, FloatBuffer data,
int usage) {
GL15.glBufferData(target, size, data, usage);
}
/**
* @param target
* @param size
* @param data
* @param usage
*/
public static void glBufferData(int target, int size, IntBuffer data,
int usage) {
GL15.glBufferData(target, size, data, usage);
}
/**
* @param target
* @param size
* @param data
* @param usage
*/
public static void glBufferData(int target, int size, ShortBuffer data,
int usage) {
GL15.glBufferData(target, size, data, usage);
}
/**
* @param target
* @param offset
* @param data
*/
public static void glBufferSubData(int target, int offset, ByteBuffer data) {
GL15.glBufferSubData(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public static void glBufferSubData(int target, int offset, FloatBuffer data) {
GL15.glBufferSubData(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public static void glBufferSubData(int target, int offset, IntBuffer data) {
GL15.glBufferSubData(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public static void glBufferSubData(int target, int offset, ShortBuffer data) {
GL15.glBufferSubData(target, offset, data);
}
/**
* @param buffers
*/
public static void glDeleteBuffers(IntBuffer buffers) {
GL15.glDeleteBuffers(buffers);
}
/**
* @param ids
*/
public static void glDeleteQueries(IntBuffer ids) {
GL15.glDeleteQueries(ids);
}
/**
* @param target
*/
public static void glEndQuery(int target) {
GL15.glEndQuery(target);
}
/**
* @param buffers
*/
public static void glGenBuffers(IntBuffer buffers) {
GL15.glGenBuffers(buffers);
}
/**
* @param ids
*/
public static void glGenQueries(IntBuffer ids) {
GL15.glGenQueries(ids);
}
/**
* @param target
* @param pname
* @param params
*/
public static void glGetBufferParameter(int target, int pname,
IntBuffer params) {
GL15.glGetBufferParameter(target, pname, params);
}
/**
* @param target
* @param pname
* @param size
* @return
*/
public static ByteBuffer glGetBufferPointer(int target, int pname, int size) {
return GL15.glGetBufferPointer(target, pname, size);
}
/**
* @param target
* @param offset
* @param data
*/
public static void glGetBufferSubData(int target, int offset,
ByteBuffer data) {
GL15.glGetBufferSubData(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public static void glGetBufferSubData(int target, int offset,
FloatBuffer data) {
GL15.glGetBufferSubData(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public static void glGetBufferSubData(int target, int offset, IntBuffer data) {
GL15.glGetBufferSubData(target, offset, data);
}
/**
* @param target
* @param offset
* @param data
*/
public static void glGetBufferSubData(int target, int offset,
ShortBuffer data) {
GL15.glGetBufferSubData(target, offset, data);
}
/**
* @param target
* @param pname
* @param params
*/
public static void glGetQuery(int target, int pname, IntBuffer params) {
GL15.glGetQuery(target, pname, params);
}
/**
* @param id
* @param pname
* @param params
*/
public static void glGetQueryObject(int id, int pname, IntBuffer params) {
GL15.glGetQueryObject(id, pname, params);
}
/**
* @param id
* @param pname
* @param params
*/
public static void glGetQueryObjectu(int id, int pname, IntBuffer params) {
GL15.glGetQueryObjectu(id, pname, params);
}
/**
* @param buffer
* @return
*/
public static boolean glIsBuffer(int buffer) {
return GL15.glIsBuffer(buffer);
}
/**
* @param id
* @return
*/
public static boolean glIsQuery(int id) {
return GL15.glIsQuery(id);
}
/**
* @param target
* @param access
* @param size
* @param oldBuffer
* @return
*/
public static ByteBuffer glMapBuffer(int target, int access, int size,
ByteBuffer oldBuffer) {
return GL15.glMapBuffer(target, access, size, oldBuffer);
}
/**
* @param target
* @return
*/
public static boolean glUnmapBuffer(int target) {
return GL15.glUnmapBuffer(target);
}
}