lwjgl2-arm64/src/java/org/lwjgl/opengl/ati/ATIElementArray.java

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/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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/*
* Created by IntelliJ IDEA.
* User: nj
* Date: 12-08-2002
* Time: 15:34:52
* To change template for new interface use
* Code Style | Class Templates options (Tools | IDE Options).
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*/
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package org.lwjgl.opengl.ati;
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import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ShortBuffer;
import java.nio.IntBuffer;
import org.lwjgl.opengl.VBOTracker;
import org.lwjgl.opengl.GL11;
public class ATIElementArray {
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public static final int GL_ELEMENT_ARRAY_ATI = 0x8768;
public static final int GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769;
public static final int GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A;
public static void glElementPointerATI(ByteBuffer pPointer) {
assert VBOTracker.getVBOElementStack().getState() == 0: "Cannot use Buffers when VBO is enabled";
nglElementPointerATI(GL11.GL_UNSIGNED_BYTE, pPointer, pPointer.position());
}
public static void glElementPointerATI(ShortBuffer pPointer) {
assert VBOTracker.getVBOElementStack().getState() == 0: "Cannot use Buffers when VBO is enabled";
nglElementPointerATI(GL11.GL_UNSIGNED_SHORT, pPointer, pPointer.position()<<1);
}
public static void glElementPointerATI(IntBuffer pPointer) {
assert VBOTracker.getVBOElementStack().getState() == 0: "Cannot use Buffers when VBO is enabled";
nglElementPointerATI(GL11.GL_UNSIGNED_INT, pPointer, pPointer.position()<<2);
}
private static native void nglElementPointerATI(int type, Buffer pPointer, int pPointer_offset);
public static void glElementPointerATI(int type, int buffer_offset) {
assert VBOTracker.getVBOElementStack().getState() != 0: "Cannot use int offsets when VBO is disabled";
nglElementPointerATIVBO(type, buffer_offset);
}
private static native void nglElementPointerATIVBO(int type, int buffer_offset);
public static native void glDrawElementArrayATI(int mode, int count);
public static native void glDrawRangeElementArrayATI(int mode, int start, int end, int count);
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}