lwjgl2-arm64/src/java/org/lwjgl/opengl/NVTextureShader2.java

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/*
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* Copyright (c) 2002-2004 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
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* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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package org.lwjgl.opengl;
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public final class NVTextureShader2 {
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public static final int GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF;
public static final int GL_HILO_NV = 0x86F4;
public static final int GL_DSDT_NV = 0x86F5;
public static final int GL_DSDT_MAG_NV = 0x86F6;
public static final int GL_DSDT_MAG_VIB_NV = 0x86F7;
public static final int GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA;
public static final int GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB;
public static final int GL_SIGNED_RGBA_NV = 0x86FB;
public static final int GL_SIGNED_RGBA8_NV = 0x86FC;
public static final int GL_SIGNED_RGB_NV = 0x86FE;
public static final int GL_SIGNED_RGB8_NV = 0x86FF;
public static final int GL_SIGNED_LUMINANCE_NV = 0x8701;
public static final int GL_SIGNED_LUMINANCE8_NV = 0x8702;
public static final int GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703;
public static final int GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704;
public static final int GL_SIGNED_ALPHA_NV = 0x8705;
public static final int GL_SIGNED_ALPHA8_NV = 0x8706;
public static final int GL_SIGNED_INTENSITY_NV = 0x8707;
public static final int GL_SIGNED_INTENSITY8_NV = 0x8708;
public static final int GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C;
public static final int GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D;
public static final int GL_HILO16_NV = 0x86F8;
public static final int GL_SIGNED_HILO_NV = 0x86F9;
public static final int GL_SIGNED_HILO16_NV = 0x86FA;
public static final int GL_DSDT8_NV = 0x8709;
public static final int GL_DSDT8_MAG8_NV = 0x870A;
public static final int GL_DSDT_MAG_INTENSITY_NV = 0x86DC;
public static final int GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B;
private NVTextureShader2() {
}
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}