lwjgl2-arm64/src/java/org/lwjgl/opengl/ARBBufferObject.java

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/*
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* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
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*
* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
* met:
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*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
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* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.BufferChecks;
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import org.lwjgl.LWJGLException;
import java.nio.*;
public abstract class ARBBufferObject {
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/*
* Accepted by the <usage> parameter of BufferDataARB:
*/
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public static final int GL_STREAM_DRAW_ARB = 0x88E0;
public static final int GL_STREAM_READ_ARB = 0x88E1;
public static final int GL_STREAM_COPY_ARB = 0x88E2;
public static final int GL_STATIC_DRAW_ARB = 0x88E4;
public static final int GL_STATIC_READ_ARB = 0x88E5;
public static final int GL_STATIC_COPY_ARB = 0x88E6;
public static final int GL_DYNAMIC_DRAW_ARB = 0x88E8;
public static final int GL_DYNAMIC_READ_ARB = 0x88E9;
public static final int GL_DYNAMIC_COPY_ARB = 0x88EA;
/*
* Accepted by the <access> parameter of MapBufferARB:
*/
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public static final int GL_READ_ONLY_ARB = 0x88B8;
public static final int GL_WRITE_ONLY_ARB = 0x88B9;
public static final int GL_READ_WRITE_ARB = 0x88BA;
/*
* Accepted by the <pname> parameter of GetBufferParameterivARB:
*/
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public static final int GL_BUFFER_SIZE_ARB = 0x8764;
public static final int GL_BUFFER_USAGE_ARB = 0x8765;
public static final int GL_BUFFER_ACCESS_ARB = 0x88BB;
public static final int GL_BUFFER_MAPPED_ARB = 0x88BC;
public static final int GL_BUFFER_MAP_POINTER_ARB = 0x88BD;
static native void initNativeStubs() throws LWJGLException;
public static void glBindBufferARB(int target, int buffer) {
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switch ( target ) {
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case ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB:
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BufferObjectTracker.getVBOArrayStack().setState(buffer);
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break;
case ARBVertexBufferObject.GL_ELEMENT_ARRAY_BUFFER_ARB:
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BufferObjectTracker.getVBOElementStack().setState(buffer);
break;
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case ARBPixelBufferObject.GL_PIXEL_PACK_BUFFER_ARB:
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BufferObjectTracker.getPBOPackStack().setState(buffer);
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break;
case ARBPixelBufferObject.GL_PIXEL_UNPACK_BUFFER_ARB:
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BufferObjectTracker.getPBOUnpackStack().setState(buffer);
break;
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default:
throw new IllegalArgumentException("Unsupported VBO target " + target);
}
nglBindBufferARB(target, buffer);
}
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private static native void nglBindBufferARB(int target, int buffer);
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public static void glDeleteBuffersARB(IntBuffer buffers) {
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for ( int i = buffers.position(); i < buffers.limit(); i++ ) {
int buffer_handle = buffers.get(i);
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if ( BufferObjectTracker.getVBOArrayStack().getState() == buffer_handle )
BufferObjectTracker.getVBOArrayStack().setState(0);
if ( BufferObjectTracker.getVBOElementStack().getState() == buffer_handle )
BufferObjectTracker.getVBOElementStack().setState(0);
if ( BufferObjectTracker.getPBOPackStack().getState() == buffer_handle )
BufferObjectTracker.getPBOPackStack().setState(0);
if ( BufferObjectTracker.getPBOUnpackStack().getState() == buffer_handle )
BufferObjectTracker.getPBOUnpackStack().setState(0);
}
BufferChecks.checkDirect(buffers);
nglDeleteBuffersARB(buffers.remaining(), buffers, buffers.position());
}
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private static native void nglDeleteBuffersARB(int n, IntBuffer buffers, int buffers_offset);
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public static void glGenBuffersARB(IntBuffer buffers) {
BufferChecks.checkDirect(buffers);
nglGenBuffersARB(buffers.remaining(), buffers, buffers.position());
}
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private static native void nglGenBuffersARB(int n, IntBuffer buffers, int buffers_offset);
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public static native boolean glIsBufferARB(int buffer);
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public static void glBufferDataARB(int target, int size, int usage) {
nglBufferDataARB(target, size, null, 0, usage);
}
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public static void glBufferDataARB(int target, ByteBuffer data, int usage) {
BufferChecks.checkDirect(data);
nglBufferDataARB(target, data.remaining(), data, data.position(), usage);
}
public static void glBufferDataARB(int target, ShortBuffer data, int usage) {
BufferChecks.checkDirect(data);
nglBufferDataARB(target, data.remaining() << 1, data, data.position() << 1, usage);
}
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public static void glBufferDataARB(int target, FloatBuffer data, int usage) {
BufferChecks.checkDirectOrNull(data);
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nglBufferDataARB(target, data.remaining() << 2, data, data.position() << 2, usage);
}
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public static void glBufferDataARB(int target, IntBuffer data, int usage) {
BufferChecks.checkDirectOrNull(data);
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nglBufferDataARB(target, data.remaining() << 2, data, data.position() << 2, usage);
}
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private static native void nglBufferDataARB(int target, int size, Buffer data, int data_offset, int usage);
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public static void glBufferSubDataARB(int target, int offset, ByteBuffer data) {
BufferChecks.checkDirect(data);
nglBufferSubDataARB(target, offset, data.remaining(), data, data.position());
}
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public static void glBufferSubDataARB(int target, int offset, ShortBuffer data) {
BufferChecks.checkDirect(data);
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nglBufferSubDataARB(target, offset, data.remaining() << 1, data, data.position() << 1);
}
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public static void glBufferSubDataARB(int target, int offset, FloatBuffer data) {
BufferChecks.checkDirect(data);
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nglBufferSubDataARB(target, offset, data.remaining() << 2, data, data.position() << 2);
}
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public static void glBufferSubDataARB(int target, int offset, IntBuffer data) {
BufferChecks.checkDirect(data);
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nglBufferSubDataARB(target, offset, data.remaining() << 2, data, data.position() << 2);
}
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private static native void nglBufferSubDataARB(int target, int offset, int size, Buffer data, int data_offset);
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public static void glGetBufferSubDataARB(int target, int offset, ByteBuffer data) {
BufferChecks.checkDirect(data);
nglGetBufferSubDataARB(target, offset, data.remaining(), data, data.position());
}
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public static void glGetBufferSubDataARB(int target, int offset, ShortBuffer data) {
BufferChecks.checkDirect(data);
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nglGetBufferSubDataARB(target, offset, data.remaining() << 1, data, data.position() << 1);
}
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public static void glGetBufferSubDataARB(int target, int offset, IntBuffer data) {
BufferChecks.checkDirect(data);
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nglGetBufferSubDataARB(target, offset, data.remaining() << 2, data, data.position() << 2);
}
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public static void glGetBufferSubDataARB(int target, int offset, FloatBuffer data) {
BufferChecks.checkDirect(data);
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nglGetBufferSubDataARB(target, offset, data.remaining() << 2, data, data.position() << 2);
}
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private static native void nglGetBufferSubDataARB(int target, int offset, int size, Buffer data, int data_offset);
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/**
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* glMapBufferARB maps a gl vertex buffer buffer to a ByteBuffer. The oldBuffer argument can be null,
* in which case a new ByteBuffer will be created, pointing to the returned memory. If oldBuffer is non-null,
* it will be returned if it points to the same mapped memory, otherwise a new ByteBuffer is created. That
* way, an application will normally use glMapBufferARB like this:
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* <p/>
* ByteBuffer mapped_buffer; mapped_buffer = glMapBufferARB(..., ..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferARB(..., ..., ..., mapped_buffer);
*
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* @param size The size of the buffer area.
* @param oldBuffer A ByteBuffer. If this argument points to the same address as the new mapping, it will be returned and no new buffer will be created. In that case, size is ignored.
*
* @return A ByteBuffer representing the mapped buffer memory.
*/
public static native ByteBuffer glMapBufferARB(int target, int access, int size, ByteBuffer oldBuffer);
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public static native boolean glUnmapBufferARB(int target);
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public static void glGetBufferParameterARB(int target, int pname, IntBuffer params) {
BufferChecks.checkBuffer(params);
nglGetBufferParameterivARB(target, pname, params, params.position());
}
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private static native void nglGetBufferParameterivARB(int target, int pname, IntBuffer params, int params_offset);
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public static native ByteBuffer glGetBufferPointerARB(int target, int pname, int size);
}