lwjgl2-arm64/src/java/org/lwjgl/opengl/ATIVertexAttribArrayObject.java

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/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
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*
* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
* met:
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*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
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* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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package org.lwjgl.opengl;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import org.lwjgl.LWJGLException;
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public final class ATIVertexAttribArrayObject {
static native void initNativeStubs() throws LWJGLException;
public static native void glVertexAttribArrayObjectATI(int index, int size, int type,
boolean normalized, int stride, int buffer,
int offset);
// ---------------------------
public static void glGetVertexAttribArrayObjectATI(int index, int pname, FloatBuffer params) {
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BufferChecks.checkBuffer(params);
nglGetVertexAttribArrayObjectfvATI(index, pname, params, params.position());
}
private static native void nglGetVertexAttribArrayObjectfvATI(int index, int pname,
FloatBuffer params,
int paramsOffset);
// ---------------------------
// ---------------------------
public static void glGetVertexAttribArrayObjectATI(int index, int pname, IntBuffer params) {
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BufferChecks.checkBuffer(params);
nglGetVertexAttribArrayObjectivATI(index, pname, params, params.position());
}
private static native void nglGetVertexAttribArrayObjectivATI(int index, int pname,
IntBuffer params, int paramsOffset);
// ---------------------------
}