lwjgl2-arm64/src/java/org/lwjgl/util/model/BonedModel.java

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/*
* Copyright (c) 2002 Light Weight Java Game Library Project
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* All rights reserved.
*
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* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
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* met:
*
* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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package org.lwjgl.util.model;
import java.util.Map;
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import org.lwjgl.util.Color;
import org.lwjgl.util.vector.Vector2f;
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/**
* $Id$
*
* A simple animated, skinned, boned 3D model, consisting of a single mesh
* with a single material. The model's internal format is optimised for RAM storage;
* no metadata is held in memory - in other words this is not a good class to use
* for, say, a 3d modelling application.
*
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* @author $Author$
* @version $Revision$
*/
public class BonedModel extends Model {
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public static final long serialVersionUID = 1L;
/** Vertices */
private final BonedVertex[] vertex;
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/**
* C'tor
* @param material
* @param triangle
* @param skin[]
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* @param color[]
* @param animation
* @param vertex
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*/
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public BonedModel(String name, String material, Triangle[] triangle, Vector2f[] skin, Color[] color, Map animation, BonedVertex[] vertex) {
super(name, material, triangle, skin, color, animation);
this.vertex = vertex;
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}
/**
* @return Returns the vertices
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*/
public BonedVertex[] getVertex() {
return vertex;
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}
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}