lwjgl2-arm64/src/java/org/lwjgl/vector/Vector.java

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/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
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* * Neither the name of 'Lightweight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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package org.lwjgl.vector;
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import java.io.Serializable;
import java.nio.FloatBuffer;
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/**
* $Id$
*
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* Base class for vectors.
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*
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* @author cix_foo <cix_foo@users.sourceforge.net>
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* @version $Revision$
*/
public abstract class Vector implements Serializable, ReadableVector {
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/**
* Constructor for Vector.
*/
public Vector() {
super();
}
/**
* @return the length of the vector
*/
public final float length() {
return (float) Math.sqrt(lengthSquared());
}
/**
* @return the length squared of the vector
*/
public abstract float lengthSquared();
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/**
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* Load this vector from a FloatBuffer
* @param buf The buffer to load it from, at the current position
* @return this
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*/
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public abstract Vector load(FloatBuffer buf);
/**
* Negate a vector
* @return this
*/
public abstract Vector negate();
/**
* Normalise this vector
* @return this
*/
public final Vector normalise() {
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float len = length();
if (len != 0.0f) {
float l = 1.0f / len;
return scale(l);
} else {
assert false;
return this;
}
}
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/**
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* Store this vector in a FloatBuffer
* @param buf The buffer to store it in, at the current position
* @return this
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*/
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public abstract Vector store(FloatBuffer buf);
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/**
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* Scale this vector
* @param scale The scale factor
* @return this
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*/
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public abstract Vector scale(float scale);
}