lwjgl2-arm64/src/java/org/lwjgl/DisplayMode.java

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/*
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* Copyright (c) 2002 Light Weight Java Game Library Project
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* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
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*
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* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl;
/**
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* $Id$
*
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* This class encapsulates the properties for a given display mode.
* This class is not instantiable, and is aquired from the <code>Display.
* getAvailableDisplayModes()</code> method.
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*
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* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
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*/
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public final class DisplayMode {
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/** properties of the display mode */
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public final int width, height, bpp, freq, alpha, depth, stencil;
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/**
* Construct a display mode.
*
* @see Display
*/
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private DisplayMode(int width, int height, int bpp, int freq, int alpha, int depth, int stencil) {
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this.width = width;
this.height = height;
this.bpp = bpp;
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this.freq = freq;
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this.alpha = alpha;
this.depth = depth;
this.stencil = stencil;
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}
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/**
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* Tests for <code>DisplayMode</code> equality
*
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* @see java.lang.Object#equals(Object)
*/
public boolean equals(Object obj) {
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if (obj == null || !(obj instanceof DisplayMode)) {
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return false;
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}
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DisplayMode dm = (DisplayMode) obj;
return dm.width == width
&& dm.height == dm.height
&& dm.bpp == bpp
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&& dm.freq == freq
&& dm.alpha == alpha
&& dm.depth == depth
&& dm.stencil == stencil;
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}
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/**
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* Retrieves the hashcode for this object
*
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* @see java.lang.Object#hashCode()
*/
public int hashCode() {
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return width ^ height ^ freq ^ bpp ^ alpha ^ (depth << 8) ^ (stencil << 24);
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}
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/**
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* Retrieves a String representation of this <code>DisplayMode</code>
*
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* @see java.lang.Object#toString()
*/
public String toString() {
StringBuffer sb = new StringBuffer();
sb.append(width);
sb.append(" x ");
sb.append(height);
sb.append(" x ");
sb.append(bpp);
sb.append(" @");
sb.append(freq);
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sb.append("Hz ");
sb.append(alpha);
sb.append("bit alpha, ");
sb.append(depth);
sb.append("bit depth, ");
sb.append(stencil);
sb.append("bit stencil");
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return sb.toString();
}
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}