lwjgl2-arm64/src/java/org/lwjgl/opengl/NVTextureShader3.java

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/*
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* Copyright (c) 2002-2004 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
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* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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package org.lwjgl.opengl;
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public final class NVTextureShader3 {
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public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850;
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851;
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852;
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853;
public static final int GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854;
public static final int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855;
public static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856;
public static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857;
public static final int GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858;
public static final int GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859;
public static final int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A;
public static final int GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B;
public static final int GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C;
public static final int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D;
public static final int GL_HILO8_NV = 0x885E;
public static final int GL_SIGNED_HILO8_NV = 0x885F;
public static final int GL_FORCE_BLUE_TO_ONE_NV = 0x8860;
private NVTextureShader3() {
}
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}