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https://github.com/shadowfacts/lwjgl2-arm64.git
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107 lines
4.6 KiB
Java
107 lines
4.6 KiB
Java
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/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Created by LWJGL.
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* User: spasi
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* Date: 17 <EFBFBD><EFBFBD><EFBFBD> 2003
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* Time: 3:58:43 <EFBFBD><EFBFBD>
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*/
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package org.lwjgl.opengl.arb;
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import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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public class ARBVertexShader {
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/*
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* Accepted by the <shaderType> argument of CreateShaderObjectARB:
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*/
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public static final int GL_VERTEX_SHADER_ARB = 0x8B31;
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/*
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* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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* GetFloatv, and GetDoublev:
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*/
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public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A;
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public static final int GL_MAX_VARYING_FLOATS_ARB = 0x8B4B;
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public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C;
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public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D;
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/*
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* Accepted by the <pname> parameter GetObjectParameter{if}vARB:
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*/
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public static final int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89;
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public static final int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A;
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// ---------------------------
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public static void glBindAttribLocationARB(int programObj, int index, ByteBuffer name) {
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assert name.get(name.limit()) == 0 : "<name> must be a null-terminated string.";
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nglBindAttribLocationARB(programObj, index, name, name.position());
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}
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private static native void nglBindAttribLocationARB(int programObj, int index, ByteBuffer name,
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int nameOffset);
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// ---------------------------
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// ---------------------------
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public static void glGetActiveAttribARB(int programObj, int index, IntBuffer length,
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IntBuffer size, IntBuffer type, ByteBuffer name) {
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assert size.remaining() > 0 : "<size> must have at least one element available.";
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assert type.remaining() > 0 : "<type> must have at least one element available.";
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if ( length == null )
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nglGetActiveAttribARB(programObj, index, name.remaining(), null, -1, size, size.position(),
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type, type.position(), name, name.position());
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else {
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assert length.remaining() > 0 : "<length> must have at least one element available.";
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nglGetActiveAttribARB(programObj, index, name.remaining(), length, length.position(), size,
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size.position(), type, type.position(), name, name.position());
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}
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}
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private static native void nglGetActiveAttribARB(int programObj, int index, int maxLength,
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IntBuffer length, int lengthOffset,
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IntBuffer size, int sizeOffset, IntBuffer type,
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int typeOffset, ByteBuffer name, int nameOffset);
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// ---------------------------
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// ---------------------------
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public static int glGetAttribLocationARB(int programObj, ByteBuffer name) {
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assert name.get(name.limit()) == 0 : "<name> must be null-terminated.";
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return nglGetAttribLocationARB(programObj, name, name.position());
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}
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private static native int nglGetAttribLocationARB(int programObj, ByteBuffer name, int nameOffset);
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// ---------------------------
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}
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