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93 lines
3.6 KiB
Plaintext
93 lines
3.6 KiB
Plaintext
Project: net.java.games.*
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Purpose: Open source game libraries
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Authors:
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-- input API design:
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Michael Martak, Sun Microsystems
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Thomas Daniel, Sony Computer Entertainment
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-- input API original author:
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Michael Martak,Sun Microsystems
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-- input API original release author:
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Jeff Kesselman, Game Technology Architect,
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Advanced Software Technologies Group,
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Sun Microsystems.
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-- this file updated on 06/06/2003 by Jeff Kesselman
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Introduction:
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This is the source tree for the Java Game Initiative (JGI) Open Source
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client game programming APIs.
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Build Requirements:
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Note: This build depends on there being a jutils.jar in the lib directories
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of both the coreAPI and the plug-ins. If you install the JGI Jutils project
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at the same root as this project and build it first it will put jars in the
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right places.
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This project has been built in the follwing environment.
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-- Win32 (Win 2000 in the case of our machine)
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-- Sun J2SDK 1.4 (available at java.sun.com)
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-- MinGW 2.0.0 plus the following updates: (all available at www.mingw.org)
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-- binutils 2.13.90
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-- w32api-2.2
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-- mingw-runtime-2.4
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-- "Peter Puck's" directx8 binding
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(http://www.urebelscum.speedhost.com/download.html, file: dx8libs.zip
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(Copy all of his *.a library files into the MingW "lib" directory)
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-- The DirectX9 SDK available at the microsoft directX site.
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(http://www.microsoft.com/directx)
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The Win32 plug-in build.xml file expects this to be installed in
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c:\dx9. You can install it elsewher but then you will have to modify
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the reference in that build.xml ant script.
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-- ANT 1.4.1 (available at apache.org)
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Directory Organization:
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The root contains a master ANT build.xml and the following sub directories:
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-- coreAPI: The actual API
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-- plugins: Directories for bildign controlelr plugins.
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(Currently the only plug in is the Win32 DX8 plugin.)
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Build instructions:
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To clean: ant clean
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To build: ant all (or just ant)
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To build docs: ant javadoc
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To test:
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First cd to coreAPI. There are currently 2 tests there.
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Textest: A simple discovery test that dumps
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the data about the discovered controllers to stdout
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To run: ant textest
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Readtest: A test that creates a window for each discovered
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controller (or sub-controller) which displays the
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current state of all the controller's axiis.
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(Note: The windows currrently all open at the same
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place on the screen so yo uwill have to move them to
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see them all.)
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To run: ant readtest
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Release Info:
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Initial Release: This release contains an implementation of the input
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API designed by Mike Martak of Sun and Thomas (?) of Sony CEA for
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the WIn32 platform. All the code in src/input is cross platform. The
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Win32 code is segregated to the DirectX plugin (src/DXplugin) which
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depends on DirectInput from DX7 (or later).
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05/09/2003: A number of bugs and problems with the DXPlugin are fixed in this
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release. This release also brings the code up to date using the DI8
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interface. This thus is the first release that requries Peter Puck's
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DX8 bindings to compile with MinGW.
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05/09/2003 (second update):
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This version adds a new standard value type to the API.
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Axis.POV holds standard definitions for values for POV (hat) switches
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-- Axis.POV.CENTER and Axis.POV.OFF are synonmous and are
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the center position.
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-- Axis.POV.UP, Axis.POV.DOWN, Axis.POV.LEFT and Axis.POV.RIGHT
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should be self explainatory.
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Any hat that claims to be "normalized" will return these values. (It is
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recommended that all hats be normalized by the systemn specific plugins.)
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