Endolf
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33640ec47d
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Next development release
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2018-06-01 20:53:10 +01:00 |
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Endolf
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981587abbc
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Fixed compile warnings
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2018-05-30 19:22:39 +01:00 |
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Endolf
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b87aa830e8
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Fixed compile warnings
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2018-05-30 19:20:42 +01:00 |
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Endolf
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30304ba8f4
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Fixed compile warnings
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2018-05-30 19:18:31 +01:00 |
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Endolf
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a19b3c9fa3
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Fixed compile warnings
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2018-05-30 19:11:46 +01:00 |
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Endolf
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59c21d42c5
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Fixed compile warnings
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2018-05-30 19:09:03 +01:00 |
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Endolf
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4ef9e03623
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Fixed compile warnings
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2018-05-30 18:41:48 +01:00 |
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Endolf
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d80d2ad2b2
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Fixed compile warnings
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2018-05-30 18:23:15 +01:00 |
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Endolf
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91428ceee0
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Fixed compile warnings
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2018-05-30 18:19:00 +01:00 |
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Endolf
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516aed2c93
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Fixed compile warnings
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2018-05-30 17:19:18 +01:00 |
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Endolf
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4b00766888
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Fail on compiler warnings in the plugins
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2018-05-29 22:29:43 +01:00 |
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Endolf
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974302e420
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Next development release
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2018-05-25 21:52:45 +01:00 |
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Endolf
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aa699f5ffb
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Remove the log call that added extra new lines
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2018-05-24 20:52:18 +01:00 |
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Endolf
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ba840b81f4
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Wintab changes
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2018-05-12 19:24:07 +01:00 |
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Endolf
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557be525a2
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Linking working.
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2018-05-09 23:49:45 +01:00 |
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Endolf
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f2b022b197
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Compiling working.
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2018-05-09 23:21:21 +01:00 |
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Endolf
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22b9ee15a4
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Fix jni.h file location.
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2018-05-09 21:58:39 +01:00 |
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Endolf
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3b886a200e
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Use normal paths, as they work.
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2018-05-09 21:46:25 +01:00 |
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Endolf
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3faf26532e
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Remove the clean target and some commented out code.
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2018-05-09 21:45:38 +01:00 |
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Endolf
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1eea3061f1
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Fix path
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2018-05-09 20:48:00 +01:00 |
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Endolf
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682ebbaf69
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Refactor the sources
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2018-05-09 20:38:48 +01:00 |
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Endolf
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c71f96a708
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Use javac with the -h arg instead of javah that's now deprecated.
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2018-05-09 20:31:37 +01:00 |
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Endolf
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289a6db298
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First commit for windows
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2018-05-09 18:55:55 +01:00 |
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Razielwar
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e7ed731ceb
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manage button 32
manage button 32 (identifier 31) and remove discrepancy between windows identifier and jinput identifier (+1 from identifier 21)
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2016-10-16 22:11:37 +02:00 |
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Endolf
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2837517753
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Git ignores
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2014-07-14 13:31:09 +01:00 |
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endolf
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0ad4010e80
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Directx SDK has changed the location of the x86 libs.
Clean out the exp and libs that are created during a build when clean target is run.
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2010-03-20 10:51:45 +00:00 |
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endolf
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bfce766c46
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Make the plugins use the right dll name (oops)
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2009-04-01 16:47:21 +00:00 |
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endolf
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d60c807a24
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The environment under windows decides if it's a 64 bit build or not. On 64 bit windows assume a 64 bit one.
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2009-03-31 20:16:53 +00:00 |
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endolf
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c95cf4bddd
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Check the arch type before loading the native library
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2009-03-28 16:36:03 +00:00 |
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endolf
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2ed5250bf4
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All environment paths passed in.
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2009-03-18 01:23:13 +00:00 |
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endolf
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69a2984615
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Rather than crashing, just disable the plugin if we an't load the dll
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2007-09-22 19:35:06 +00:00 |
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endolf
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aa96d5c1be
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Tidy up
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2007-08-02 20:13:51 +00:00 |
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endolf
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0018c62842
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Created a plugin that combines the multiple keyboard/mouse support of the raw plugin, with the game controller support of direct input.
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2007-08-02 20:10:35 +00:00 |
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endolf
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92c7186445
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Revert last change, might be a rumbling only device, or a device with only subdevices.
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2007-06-28 20:41:47 +00:00 |
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endolf
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db12311aa5
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Don't create devices that are of an unknown type, with no components
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2007-06-28 20:38:53 +00:00 |
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endolf
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fd2a1b073d
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Make the API docs and the code match for the Mouse.get<button> methods. Add the methods that we actually wanted to be there.
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2007-06-28 20:37:24 +00:00 |
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endolf
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10214031df
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Raw input has mouse buttons 4 and 5 as button 3 and 4 not side and extra.
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2007-06-20 21:04:46 +00:00 |
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endolf
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083eee58ee
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Implement the isSupported method and make plugins work again. There was an issue where accessing the static methods in DefaultControllerEnvironment and ControllerEnvironment would cause ploblems when the plugins were loaded using the PluginLoader class loader.
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2007-06-10 15:03:27 +00:00 |
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elias
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9cc64dd560
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DirectInput: Only choose DIDF_RELAXIS id the device has at least one axis, and all axes are relative
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2006-08-23 08:04:50 +00:00 |
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elias
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b251b846f2
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DirectInput: Don't fail entire enumeration because of one device failure
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2006-08-23 07:53:04 +00:00 |
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elias
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e48f275cfc
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DirectInput: Fix an issue with mice devices and DIDF_ABSAXIS axis mode. Now DIDF_RELAXIS is chosen if all device axes are relative.
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2006-08-22 21:20:35 +00:00 |
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elias
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924d55e7d3
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DirectInput: Use Controller.Type.UNKNOWN for the catch-all device type
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2006-08-22 09:22:51 +00:00 |
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elias
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3d2ce651e8
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DirectInput: Ignore unmapped components
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2006-08-10 08:05:14 +00:00 |
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elias
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027fa2a7a0
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Check for NULL malloc result
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2006-08-09 08:38:58 +00:00 |
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elias
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c31a7d8818
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Windows: More MinGW compile fixes
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2006-07-20 10:45:00 +00:00 |
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elias
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13a7aaef3c
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Windows: Fix more mingw compile warnings
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2006-07-17 11:32:38 +00:00 |
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elias
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0a481c9adb
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Windows: More mingw fixes
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2006-07-17 11:29:02 +00:00 |
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elias
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0fb2152bde
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Windows: MinGW path fixes
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2006-07-15 23:09:40 +00:00 |
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elias
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e5b009c563
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Windows: Added build.xml.mingw for building with mingw compiler. Doesn't work yet since the RawInput API is not supported through mingw yet.
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2006-07-15 22:39:32 +00:00 |
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elias
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c9b1dd2ba1
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Windows: Handle polled devices in setDataFormat
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2006-07-13 18:37:27 +00:00 |
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