The *right* page (intiial upload was incorrect)

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jeffpk 2003-06-07 19:21:04 +00:00
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<html> <html>
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<div align="center"><font color="#990000" size="+2">Welcome to the Java Game Technology Utilities Project! </font> </div> <div align="center"><font color="#990000" size="+2">Welcome to the Java Input API Project! </font> </div>
<table width="100%" border="0" cellspacing="1" cellpadding="0"> <table width="100%" border="0" cellspacing="1" cellpadding="0">
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<td width="66%" valign="top"> <table width="100%" height="358" border="0" cellpadding="5" cellspacing="1"> <td width="66%" valign="top"> <table width="100%" height="358" border="0" cellpadding="5" cellspacing="1">
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<td valign="top" bgcolor="#FFFFFF"><div align="justify"> <td valign="top" bgcolor="#FFFFFF"><div align="justify">
<p>The JUtils Project hosts an implementation of a set of APIs <p>The JInput Project hosts an implementation of an API for game controller
utilized by other Java Game Technology Group projects (eg JInput,JOAl, JOGL). discovery and polled input. It is part of a suite of open-source technologies
Some of those other projects may have build and/or run-time dependancies on initiated by the Game Technology Group at Sun Microsystems with intention of
the jutils.jar file which is built from the source hosted here. making the development of high performance games in Java a reality.</p>
<p>The API itself is pure Java and presents a platform-neutral
completely portable model of controller discovery and polling.
It can handle arbitrary controllers and returns both human and
machine understandable descriptions of the inputs available.</p>
<p>The implementation hosted here also includes plug-ins to allow
the API to adapt to various specific platforms. These plug-ins
often contain a native code portion to interface to the host system.
</p> </p>
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<td bgcolor="#FFFFFF"><div align="justify">The intial implementation <td bgcolor="#FFFFFF"><div align="justify">The intial implementation
of the JUtils library is available of the Java Input API is available for download from
for download from <a href=" http://jutils.dev.java.net/source/browse/jutils/ ">CVS</a>. <a href=" http://jinput.dev.java.net/source/browse/jinput/ ">CVS</a>.
<p>The initial release contains support classes for a plug-in system that handles The initial release only contains a plug-in for Win32.
an arbitrary number of arbitrarily complex plugins that each consist of a JAR Plug-ins for other platforms (eg Linux, Mac, etc.) are expected to be
file and support files (other jar files, native libs, etc.) </p> forthcoming either from the Java Game Technology Group or other project
contributors. </div></td>
<p>For more information, see the docs for the Plugins class in the CVS tree.</p>
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<li>binutils 2.13.90</li> <li>binutils 2.13.90</li>
<li> w32api-2.2</li> <li> w32api-2.2</li>
<li> mingw-runtime-2.4</li> <li> mingw-runtime-2.4</li>
<li> "Peter Puck's" DirectX8 binding "dx8libs.zip" at <a href="http://www.urebelscum.speedhost.com/download.html" target= " _blank"> www.urebelscum.speedhost.com/download.html</a> </li>
</ul> </ul>
</li> </li>
<li> ANT 1.4.1 (available at <a href=" http://www.apache.org " target="_blank">www.apache.org</a>)</li> <li> ANT 1.4.1 (available at <a href=" http://www.apache.org " target="_blank">www.apache.org</a>)</li>
</ul></td> <p>This project requires that the Java Utils library (jutil.jar) be built and placed
in this project's lib directories. See the README for more detail. For the
Java Utils library itself see
<a href="http://jutils.dev.java.net" target="_blank"> jutils.dev.java.net </a>
</p></ul></td>
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