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The *right* page (intiial upload was incorrect)
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<html>
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<html>
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<body>
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<body>
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<div align="center"><font color="#990000" size="+2">Welcome to the Java Game Technology Utilities Project! </font> </div>
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<div align="center"><font color="#990000" size="+2">Welcome to the Java Input API Project! </font> </div>
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<table width="100%" border="0" cellspacing="1" cellpadding="0">
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<table width="100%" border="0" cellspacing="1" cellpadding="0">
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<tr>
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<tr>
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<td width="66%" valign="top"> <table width="100%" height="358" border="0" cellpadding="5" cellspacing="1">
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<td width="66%" valign="top"> <table width="100%" height="358" border="0" cellpadding="5" cellspacing="1">
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<td valign="top" bgcolor="#FFFFFF"><div align="justify">
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<td valign="top" bgcolor="#FFFFFF"><div align="justify">
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<p>The JUtils Project hosts an implementation of a set of APIs
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<p>The JInput Project hosts an implementation of an API for game controller
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utilized by other Java Game Technology Group projects (eg JInput,JOAl, JOGL).
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discovery and polled input. It is part of a suite of open-source technologies
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Some of those other projects may have build and/or run-time dependancies on
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initiated by the Game Technology Group at Sun Microsystems with intention of
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the jutils.jar file which is built from the source hosted here.
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making the development of high performance games in Java a reality.</p>
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<p>The API itself is pure Java and presents a platform-neutral
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completely portable model of controller discovery and polling.
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It can handle arbitrary controllers and returns both human and
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machine understandable descriptions of the inputs available.</p>
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<p>The implementation hosted here also includes plug-ins to allow
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the API to adapt to various specific platforms. These plug-ins
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often contain a native code portion to interface to the host system.
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</p>
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</p>
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</div></td>
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</tr>
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<tr>
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<td bgcolor="#FFFFFF"><div align="justify">The intial implementation
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<td bgcolor="#FFFFFF"><div align="justify">The intial implementation
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of the JUtils library is available
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of the Java Input API is available for download from
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for download from <a href=" http://jutils.dev.java.net/source/browse/jutils/ ">CVS</a>.
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<a href=" http://jinput.dev.java.net/source/browse/jinput/ ">CVS</a>.
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<p>The initial release contains support classes for a plug-in system that handles
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The initial release only contains a plug-in for Win32.
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an arbitrary number of arbitrarily complex plugins that each consist of a JAR
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Plug-ins for other platforms (eg Linux, Mac, etc.) are expected to be
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file and support files (other jar files, native libs, etc.) </p>
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forthcoming either from the Java Game Technology Group or other project
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contributors. </div></td>
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<p>For more information, see the docs for the Plugins class in the CVS tree.</p>
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<li>binutils 2.13.90</li>
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<li>binutils 2.13.90</li>
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<li> w32api-2.2</li>
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<li> w32api-2.2</li>
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<li> mingw-runtime-2.4</li>
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<li> mingw-runtime-2.4</li>
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<li> "Peter Puck's" DirectX8 binding "dx8libs.zip" at <a href="http://www.urebelscum.speedhost.com/download.html" target= " _blank"> www.urebelscum.speedhost.com/download.html</a> </li>
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</ul>
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</ul>
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</li>
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</li>
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<li> ANT 1.4.1 (available at <a href=" http://www.apache.org " target="_blank">www.apache.org</a>)</li>
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<li> ANT 1.4.1 (available at <a href=" http://www.apache.org " target="_blank">www.apache.org</a>)</li>
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</ul></td>
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<p>This project requires that the Java Utils library (jutil.jar) be built and placed
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in this project's lib directories. See the README for more detail. For the
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Java Utils library itself see
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<a href="http://jutils.dev.java.net" target="_blank"> jutils.dev.java.net </a>
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</p></ul></td>
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</table></td>
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