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Updated javadoc
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@ -38,31 +38,53 @@
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*****************************************************************************/
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package net.java.games.input;
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/**
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* A FIFO queue for input events.
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*/
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public final class EventQueue {
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private final Event[] queue;
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private int head;
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private int tail;
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/**
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* This is an internal method and should not be called by applications using the API
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*/
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public EventQueue(int size) {
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queue = new Event[size + 1];
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for (int i = 0; i < queue.length; i++)
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queue[i] = new Event();
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}
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/**
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* This is an internal method and should not be called by applications using the API
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*/
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final synchronized void add(Event event) {
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queue[tail].set(event);
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tail = increase(tail);
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}
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/**
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* Check if the queue is full
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* @return true if the queue is full
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*/
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final synchronized boolean isFull() {
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return increase(tail) == head;
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}
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/**
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* This is an internal method and should not be called by applications using the API
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*/
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private final int increase(int x) {
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return (x + 1)%queue.length;
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}
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/**
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* Populates the provided event with the details of the event on the head of the queue.
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*
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* @param event The event to populate
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* @return false if there were no events left on the queue, otherwise true.
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*/
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public final synchronized boolean getNextEvent(Event event) {
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if (head == tail)
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return false;
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