syntax = "proto3"; /* * Meshtastic protobufs * * For more information on protobufs (and tools to use them with the language of your choice) see * https://developers.google.com/protocol-buffers/docs/proto3 * * We are not placing any of these defs inside a package, because if you do the * resulting nanopb version is super verbose package mesh. * * Protobuf build instructions: * * To build java classes for reading writing: * protoc -I=. --java_out /tmp mesh.proto * * To generate Nanopb c code: * /home/kevinh/packages/nanopb-0.4.0-linux-x86/generator-bin/protoc --nanopb_out=/tmp -I=app/src/main/proto mesh.proto * * Nanopb binaries available here: https://jpa.kapsi.fi/nanopb/download/ use nanopb 0.4.0 */ option java_package = "com.geeksville.mesh"; option java_outer_classname = "MeshProtos"; option optimize_for = LITE_RUNTIME; import "portnums.proto"; /* * a gps position */ message Position { /* * The new preferred location encoding, divide by 1e-7 to get degrees in floating point */ sint32 latitude_i = 7; sint32 longitude_i = 8; /* * In meters above MSL */ int32 altitude = 3; /* * 1-100 (0 means not provided) */ int32 battery_level = 4; /* * This is usually not sent over the mesh (to save space), but it is sent * from the phone so that the local device can set its RTC If it is sent over * the mesh (because there are devices on the mesh without GPS), it will only * be sent by devices which has a hardware GPS clock. * seconds since 1970 */ fixed32 time = 9; } /* * a data message to forward to an external app (or possibly also be consumed * internally in the case of CLEAR_TEXT and CLEAR_READACK) */ message Data { /* * Formerly named typ and of type Type */ PortNum portnum = 1; /* * Required */ bytes payload = 2; } /* * Broadcast when a newly powered mesh node wants to find a node num it can use * Sent from the phone over bluetooth to set the user id for the owner of this node. * Also sent from nodes to each other when a new node signs on (so all clients can have this info) * * The algorithm is as follows: * when a node starts up, it broadcasts their user and the normal flow is for all * other nodes to reply with their User as well (so the new node can build its nodedb) * If a node ever receives a User (not just the first broadcast) message where * the sender node number equals our node number, that indicates a collision has * occurred and the following steps should happen: * * If the receiving node (that was already in the mesh)'s macaddr is LOWER than the * new User who just tried to sign in: it gets to keep its nodenum. We send a * broadcast message of OUR User (we use a broadcast so that the other node can * receive our message, considering we have the same id - it also serves to let * observers correct their nodedb) - this case is rare so it should be okay. * * If any node receives a User where the macaddr is GTE than their local macaddr, * they have been vetoed and should pick a new random nodenum (filtering against * whatever it knows about the nodedb) and rebroadcast their User. * * A few nodenums are reserved and will never be requested: * 0xff - broadcast * 0 through 3 - for future use */ message User { /* * A globally unique ID string for this user. In the case of * Signal that would mean +16504442323, for the default macaddr * derived id it would be !<8 hexidecimal bytes> */ string id = 1; /* * A full name for this user, i.e. "Kevin Hester" */ string long_name = 2; /* * A VERY short name, ideally two characters. Suitable for a tiny OLED screen */ string short_name = 3; /* * This is the addr of the radio. Not populated by the phone, but added by the esp32 when broadcasting */ bytes macaddr = 4; } /* * A message used in our Dynamic Source Routing protocol (RFC 4728 based) */ message RouteDiscovery { /* * The list of nodes this packet has visited so far */ repeated int32 route = 2; } /* * A failure in delivering a message (usually used for routing control messages, but might be provided in addition to ack.fail_id to provide * details on the type of failure). */ enum ErrorReason { /* This message is not a failure */ NONE = 0; /* * Our node doesn't have a route to the requested destination anymore. */ NO_ROUTE = 1; /* * We received a nak while trying to forward on your behalf */ GOT_NAK = 2; TIMEOUT = 3; /* No suitable interface could be found for delivering this packet */ NO_INTERFACE = 4; /* We reached the max retransmission count (typically for naive flood routing) */ MAX_RETRANSMIT = 5; } /* * The payload portion fo a packet, this is the actual bytes that are sent * inside a radio packet (because from/to are broken out by the comms library) */ message SubPacket { /* * Only one of the following fields can be populated at a time */ oneof payloadVariant { Data data = 3; /* * A route request going from the requester * FIXME - these route messages should be moved into regular data packets and use the regular on * device plugin mechanism. */ RouteDiscovery route_request = 6; /* * A route reply */ RouteDiscovery route_reply = 7; /* * A failure in delivering a message (usually used for routing control messages, but might be provided in addition to ack.fail_id to provide * details on the type of failure). */ ErrorReason error_reason = 13; /* * Prior to 1.20 positions were communicated as a special payload type, now they are GPS_POSITION_APP Data */ Position position = 1 [deprecated = true]; /* * Prior to 1.20 positions were communicated as a special payload type, now they are MESH_USERINFO_APP */ User user = 4 [deprecated = true]; } /* * Not normally used, but for testing a sender can request that recipient * responds in kind (i.e. if it received a position, it should unicast back it's position). * Note: that if you set this on a broadcast you will receive many replies. */ bool want_response = 5; oneof ackVariant { /* * This packet is a requested acknoledgement indicating that we have received * the specified message ID. This packet type can be used both for immediate * (0 hops) messages or can be routed through multiple hops if dest is set. * Note: As an optimization, recipients can _also_ populate a field in payload * if they think the recipient would appreciate that extra state. */ uint32 success_id = 10; /* * This is a nak, we failed to deliver this message. */ uint32 fail_id = 11; } /* * The address of the destination node. * This field is is filled in by the mesh radio device software, applicaiton * layer software should never need it. * RouteDiscovery messages _must_ populate this. Other message types might need * to if they are doing multihop routing. */ uint32 dest = 9; /* * The address of the original sender for this message. * This field should _only_ be populated for reliable multihop packets (to keep * packets small). */ uint32 source = 12; /* * Only used in route_error messages. Indicates the original message ID that * this message is reporting failure on. */ uint32 original_id = 2; } /* * A full packet sent/received over the mesh * Note: For simplicity reasons (and that we want to keep over the radio packets * very small, we now assume that there is only _one_ SubPacket in each MeshPacket). */ message MeshPacket { /* The priority of this message for sending. Higher priorities are sent first (when managing the transmit queue). This field is never sent over the air, it is only used internally inside of a local device node. API clients (either on the local node or connected directly to the node) can set this parameter if necessary. (values must be <= 127 to keep protobuf field to one byte in size. */ enum Priority { /* Treated as Priority.DEFAULT */ UNSET = 0; MIN = 1; /* Background position updates are sent with very low priority - if the link is super conjested they might not go out at all */ BACKGROUND = 10; /* This priority is used for all messages that don't have a priority set */ DEFAULT = 64; /* Ack/naks are sent with very high priority to ensure that retransmission stops as soon as possible */ ACK = 120; MAX = 127; } /* * The sending node number. * Note: Our crypto implementation uses this field as well. See * docs/software/crypto.md for details. * FIXME - really should be fixed32 instead, this encoding only hurts the ble link though. */ uint32 from = 1; /* * The (immediatSee Priority description for more details.y should be fixed32 instead, this encoding only * hurts the ble link though. */ uint32 to = 2; /* * If set, this indicates the index in the secondary_channels table that this packet * was sent/received on. If unset, packet was on the primary channel. * A particular node might know only a subset of channels in use on the mesh. Therefore channel_index * is inherently a local concept and meaningless to send between nodes. */ uint32 channel_index = 4; /* * Internally to the mesh radios we will route SubPackets encrypted per * docs/software/crypto.md. However, when a particular node has the correct * key to decode a particular packet, it will decode the payload into a SubPacket protobuf structure. * Software outside of the device nodes will never encounter a packet where * "decoded" is not populated (i.e. any encryption/decryption happens before reaching the applications) * The numeric IDs for these fields were selected to keep backwards compatibility with old applications. */ oneof payloadVariant { SubPacket decoded = 3; bytes encrypted = 8; } /* * A unique ID for this packet. Always 0 for no-ack packets or non broadcast * packets (and therefore take zero bytes of space). Otherwise a unique ID for * this packet, useful for flooding algorithms. * ID only needs to be unique on a _per sender_ basis, and it only * needs to be unique for a few minutes (long enough to last for the length of * any ACK or the completion of a mesh broadcast flood). * Note: Our crypto implementation uses this id as well. See docs/software/crypto.md for details. * FIXME - really should be fixed32 instead, this encoding only * hurts the ble link though. */ uint32 id = 6; /* * The time this message was received by the esp32 (secs since 1970). Note: * this field is _never_ sent on the radio link itself (to save space) Times * are typically not sent over the mesh, but they will be added to any Packet * (chain of SubPacket) sent to the phone (so the phone can know exact time of reception) */ fixed32 rx_time = 9; /* * *Never* sent over the radio links. Set during reception to indicate the SNR * of this packet. Used to collect statistics on current link waulity. */ float rx_snr = 7; /* * If unset treated as zero (no fowarding, send to adjacent nodes only) * if 1, allow hopping through one node, etc... * For our usecase real world topologies probably have a max of about 3. * This field is normally placed into a few of bits in the header. */ uint32 hop_limit = 10; /* * This packet is being sent as a reliable message, we would prefer it to arrive * at the destination. We would like to receive a ack packet in response. * Broadcasts messages treat this flag specially: Since acks for broadcasts would * rapidly flood the channel, the normal ack behavior is suppressed. Instead, * the original sender listens to see if at least one node is rebroadcasting this * packet (because naive flooding algoritm). If it hears that the odds (given * typical LoRa topologies) the odds are very high that every node should * eventually receive the message. So FloodingRouter.cpp generates an implicit * ack which is delivered to the original sender. If after some time we don't * hear anyone rebroadcast our packet, we will timeout and retransmit, using the regular resend logic. * Note: This flag is normally sent in a flag bit in the header when sent over the wire */ bool want_ack = 11; /* The priority of this message for sending. See MeshPacket.Priority description for more details. */ Priority priority = 12; } /* * Shared constants between device and phone */ enum Constants { /* * First enum must be zero, and we are just using this enum to * pass int constants between two very different environments */ Unused = 0; /* * From mesh.options * note: this payload length is ONLY the bytes that are sent inside of the radiohead packet * Data.payload max_size:240 */ DATA_PAYLOAD_LEN = 240; } /* * Full settings (center freq, spread factor, pre-shared secret key etc...) * needed to configure a radio for speaking on a particlar channel This * information can be encoded as a QRcode/url so that other users can configure * their radio to join the same channel. * A note aboute how channel names are shown to users: channelname-Xy * poundsymbol is a prefix used to indicate this is a channel name (idea from @professr). * Where X is a letter from A-Z (base 26) representing a hash of the PSK for this * channel - so that if the user changes anything about the channel (which does * force a new PSK) this letter will also change. Thus preventing user confusion if * two friends try to type in a channel name of "BobsChan" and then can't talk * because their PSKs will be different. The PSK is hashed into this letter by * "0x41 + [xor all bytes of the psk ] modulo 26" * This also allows the option of someday if people have the PSK off (zero), the * users COULD type in a channel name and be able to talk. * Y is a lower case letter from a-z that represents the channel 'speed' settings * (for some future definition of speed) * * FIXME: Add description of multi-channel support and how primary vs secondary channels are used. * FIXME: explain how apps use channels for security. explain how remote settings and * remote gpio are managed as an example */ message ChannelSettings { /* * If zero then, use default max legal continuous power (ie. something that won't * burn out the radio hardware) * In most cases you should use zero here. */ int32 tx_power = 1; /* * Standard predefined channel settings * Note: these mappings must match ModemConfigChoice in the device code. */ enum ModemConfig { /* * < Bw = 125 kHz, Cr = 4/5, Sf(7) = 128chips/symbol, CRC * < on. Default medium range (5.469 kbps) */ Bw125Cr45Sf128 = 0; /* * < Bw = 500 kHz, Cr = 4/5, Sf(7) = 128chips/symbol, CRC * < on. Fast+short range (21.875 kbps) */ Bw500Cr45Sf128 = 1; /* * < Bw = 31.25 kHz, Cr = 4/8, Sf(9) = 512chips/symbol, * < CRC on. Slow+long range (275 bps) */ Bw31_25Cr48Sf512 = 2; /* * < Bw = 125 kHz, Cr = 4/8, Sf(12) = 4096chips/symbol, CRC * < on. Slow+long range (183 bps) */ Bw125Cr48Sf4096 = 3; } /* * Note: This is the 'old' mechanism for specifying channel parameters. * Either modem_config or bandwidth/spreading/coding will be specified - NOT * BOTH. As a heuristic: If bandwidth is specified, do not use modem_config. * Because protobufs take ZERO space when the value is zero this works out * nicely. * This value is replaced by bandwidth/spread_factor/coding_rate. If you'd * like to experiment with other options add them to MeshRadio.cpp in the * device code. */ ModemConfig modem_config = 3; /* * Bandwidth in MHz * Certain bandwidth numbers are 'special' and will be converted to the * appropriate floating point value: 31 -> 31.25MHz */ uint32 bandwidth = 6; /* * A number from 7 to 12. Indicates number of chirps per symbol as * 1<