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Updates to keep ToRadio/FromRadio packets smaller than 512 bytes
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2 changed files with 39 additions and 29 deletions
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@ -36,6 +36,8 @@
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*MeshPacket.encrypted max_size:256
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*MeshPacket.payload anonymous_oneof:true
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*SubPacket.payload anonymous_oneof:true
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# MyMessage.name max_size:40
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# or fixed_length or fixed_count, or max_count
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66
mesh.proto
66
mesh.proto
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@ -170,31 +170,13 @@ message RouteDiscovery {
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// inside a radio packet (because from/to are broken out by the comms library)
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message SubPacket {
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// Typically only one of the following fields are populated, but there is no
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// restriction wrt that
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Position position = 1;
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Data data = 3;
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User user = 4;
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// Only one of the following fields can be populated at a time
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oneof payload {
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/// Not normally used, but for testing a sender can request that recipient
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/// responds in kind (i.e. if it received a position, it should unicast back
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/// its position).
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// Note: that if you set this on a broadcast you will receive many replies.
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// FIXME - unify (i.e. remove) this with the new reliable messaging at the
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// MeshPacket level
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bool want_response = 5;
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Position position = 1;
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Data data = 3;
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User user = 4;
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/**
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This packet is a requested acknoledgement indicating that we have received
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the specified message ID. This packet type can be used both for immediate (0
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hops) messages or can be routed through multiple hops if dest is set.
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Note: As an optimization, recipients can _also_ populate other fields in the
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ack if they think the recipient would appreciate that extra state.
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*/
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uint32 ack_id = 10;
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oneof route {
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/**
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A route request going from the requester
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*/
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@ -206,13 +188,29 @@ message SubPacket {
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RouteDiscovery reply = 7;
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}
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/**
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If unset treated as zero (no fowarding, send to adjacent nodes only)
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if 1, allow hopping through one node, etc...
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/// Not normally used, but for testing a sender can request that recipient
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/// responds in kind (i.e. if it received a position, it should unicast back
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/// its position).
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// Note: that if you set this on a broadcast you will receive many replies.
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// FIXME - unify (i.e. remove) this with the new reliable messaging at the
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// MeshPacket level
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bool want_response = 5;
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For our usecase real world topologies probably have a max of about 3.
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*/
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// uint32 hop_limit = 8;
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oneof ack {
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/**
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This packet is a requested acknoledgement indicating that we have received
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the specified message ID. This packet type can be used both for immediate
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(0 hops) messages or can be routed through multiple hops if dest is set.
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Note: As an optimization, recipients can _also_ populate a field in payload
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if they think the recipient would appreciate that extra state.
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*/
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uint32 success_id = 10;
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/** This is a nak, we failed to deliver this message.
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*/
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uint32 fail_id = 11;
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}
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/**
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The address of the destination node.
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@ -285,6 +283,16 @@ message MeshPacket {
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/// SNR
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/// of this packet. Used to collect statistics on current link waulity.
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float rx_snr = 7;
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/**
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If unset treated as zero (no fowarding, send to adjacent nodes only)
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if 1, allow hopping through one node, etc...
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For our usecase real world topologies probably have a max of about 3.
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This field is normally placed into a a couple of bits in the header.
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*/
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uint32 hop_limit = 10;
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}
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/// Shared constants between device and phone
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