Meshtastic-Apple/Meshtastic/Views/Nodes/Helpers/Map/MapContent/AnimatedNodePin.swift
Copilot c388bf9b40 Add missing SwiftUI #Preview blocks across 65 views (#1649)
* Add SwiftUI previews for simple helper views

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Co-authored-by: garthvh <1795163+garthvh@users.noreply.github.com>

* Add previews for action buttons, ChannelForm, MetricsColumnDetail, and DeviceOnboarding

Agent-Logs-Url: https://github.com/meshtastic/Meshtastic-Apple/sessions/a2a43e8c-24fd-443a-8a98-13b678770edd

Co-authored-by: garthvh <1795163+garthvh@users.noreply.github.com>

* Add previews for config views, log views, AppLog, Firmware, AppData, and UserConfig

Agent-Logs-Url: https://github.com/meshtastic/Meshtastic-Apple/sessions/a2a43e8c-24fd-443a-8a98-13b678770edd

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* Add preview for PositionConfig

Agent-Logs-Url: https://github.com/meshtastic/Meshtastic-Apple/sessions/a2a43e8c-24fd-443a-8a98-13b678770edd

Co-authored-by: garthvh <1795163+garthvh@users.noreply.github.com>

* Fix formatting bugs in #Preview blocks: restore missing .environmentObject/.environment modifiers and add proper tab indentation

Agent-Logs-Url: https://github.com/meshtastic/Meshtastic-Apple/sessions/7eeb7a54-7928-466f-8e39-b00d0012a09d

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* Linting fixes

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: garthvh <1795163+garthvh@users.noreply.github.com>
Co-authored-by: Garth Vander Houwen <garthvh@yahoo.com>
2026-04-16 06:06:55 +00:00

80 lines
2.4 KiB
Swift

import SwiftUI
import MapKit
import CoreLocation
struct AnimatedNodePin: View, Equatable {
let nodeColor: UIColor
let shortName: String?
let hasDetectionSensorMetrics: Bool
let isOnline: Bool
let calculatedDelay: Double
private let swiftUIColor: Color
init(nodeColor: UIColor, shortName: String?, hasDetectionSensorMetrics: Bool, isOnline: Bool, calculatedDelay: Double) {
self.nodeColor = nodeColor
self.shortName = shortName
self.hasDetectionSensorMetrics = hasDetectionSensorMetrics
self.isOnline = isOnline
self.calculatedDelay = calculatedDelay
self.swiftUIColor = Color(nodeColor)
}
var body: some View {
ZStack {
// Pass the calculatedDelay to the PulsingCircle view
if isOnline {
if #available(iOS 18, macOS 15, *) {
PulsingCircle(nodeColor: nodeColor, calculatedDelay: calculatedDelay)
}
}
if hasDetectionSensorMetrics {
Image(systemName: "sensor.fill")
.symbolRenderingMode(.palette)
.symbolEffect(.variableColor)
.padding()
.foregroundStyle(.white)
.background(swiftUIColor)
.clipShape(Circle())
} else {
CircleText(text: shortName ?? "?", color: swiftUIColor, circleSize: 40)
}
}
}
static func == (lhs: AnimatedNodePin, rhs: AnimatedNodePin) -> Bool {
return lhs.nodeColor == rhs.nodeColor &&
lhs.shortName == rhs.shortName &&
lhs.hasDetectionSensorMetrics == rhs.hasDetectionSensorMetrics &&
lhs.isOnline == rhs.isOnline &&
lhs.calculatedDelay == rhs.calculatedDelay // Include calculatedDelay to ensure changes in animation timing trigger UI updates
}
}
#Preview {
VStack(spacing: 20) {
AnimatedNodePin(nodeColor: .systemBlue, shortName: "TN", hasDetectionSensorMetrics: false, isOnline: true, calculatedDelay: 0.0)
AnimatedNodePin(nodeColor: .systemGreen, shortName: "AB", hasDetectionSensorMetrics: true, isOnline: true, calculatedDelay: 0.2)
AnimatedNodePin(nodeColor: .systemRed, shortName: "XY", hasDetectionSensorMetrics: false, isOnline: false, calculatedDelay: 0.0)
}
}
struct PulsingCircle: View {
let nodeColor: UIColor
let calculatedDelay: Double
@State private var isPulsing = false
var body: some View {
Circle()
.fill(Color(nodeColor.lighter()).opacity(0.4))
.frame(width: 55, height: 55)
.scaleEffect(isPulsing ? 1.2 : 0.8)
.animation(
.easeInOut(duration: 0.8).repeatForever(autoreverses: true).delay(calculatedDelay),
value: isPulsing
)
.onAppear {
isPulsing = true
}
}
}