mirror of
https://github.com/meshtastic/Meshtastic-Apple.git
synced 2026-04-20 22:13:56 +00:00
* Update messaging list separator insets
* Dont show unread messages or notifications for emoji reactions matching iMessage.
* Restore ble state method (#1416)
* Restore BLE State
* Log privacy
* AccessoryManager to handle restored connection
* Comment task out
* Update restore state function based on conversation with jake
* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
---------
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Two Column Node List (#1425)
* Restore BLE State
* Log privacy
* AccessoryManager to handle restored connection
* Comment task out
* Switch the node list to a two column layout
* Keep asian translations of channel details string
* Update restore state function based on conversation with jake
* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* always show node list search bar
* Update auto correct modifier
* Dont show online animations for ios 17, remove online animation from node map, remove online circle from position popover
* Work in progress.
* Update detents
* Gate the discovery process while restoring
* Use geometry reader to size weather tiles on node details
* Update BLE Transport
* Update location weather condistion styles
* Log privacy in didReceive
* Remove extra dividers from admin key config, fix onboarding typo
* Bump minimum catalyst target
* Bump mac target version
* Use @FetchRequest for UserList to try and use less memory on ios 17
* Revert change to @fetchrequest
* Stab in the dark for Devices crash
* Updated UserList (back?) to @FetchRequest
* Set mac minimum to 15
* Nil out continuation after use
* Use @FetchRequest for the node list to stop crashes on iOS 17
* Handle failed connections during restoration
---------
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update protos
* Update protos
* Remove stale keys
* Serbian translations update (#1422)
* Log privacy
* Add Serbian translations
---------
Co-authored-by: Garth Vander Houwen <garthvh@yahoo.com>
* Clarify public key sub-text in security settings (#1412)
* Clarify public key sub-text in settings
* Trigger lint
* freq slot num pad (#1410)
* kill keyboard toolbar on lora config
* delete extranious scrollDismissesKeyboard
* Properly set catalyst target
* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Meshtastic/Views/Settings/Config/SecurityConfig.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Update Meshtastic/Enums/DeviceEnums.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Make current location nilable, remove log spam
* clean up toUser logic
* Fix telemetry entity not added in nodeInfoPacket
* fix typo: powerMetrics.hasChXCurrent mismatch
* Duplicate decoding of telemetry.current removed
* Clean up mesh map fetch request and distance filter logic
* Revert attempt to fix message logic
* Bump datadog version
* Missing message fix, attempt #2 (#1431)
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
* Retry fewer times for longer
* Revert "Missing message fix, attempt #2 (#1431)" (#1432)
This reverts commit a96d318adb.
* Make retry 2 seconds
* Add back link to node details from position popover without navigation stack and link, clear notifications when deleting database
* Add clear notifications function
* Link from channel messages to node info
* Link to node details
* Discovery on retry fix
* Discovery on retry fix fix
* Add contact to device node db if you get an encrypted send faild routing error
* Seperate channel message view into two views for better performance.
* Refactor User Message List
* Update device hardware
Add liquid glass to config save button
* Save button cleanup
* Update button structure on users view
* Move encrypted send logic out of the router. Update protos
* Restore node long- and short- names (#1442)
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLEConnection.swift
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Revert routing error
* Toggle for enabling device telemetry broadcast enable
* Update
* Enhancements for interval dropdowns (#1445)
* Cleanup
* Fix core data version
* Add never to update interval
* Device telemetry Enabled Boolean (#1446)
* Update core data and interval picker
* Move formatter
* Rework to nest options under enabled
* Clearer names
* Safer devicehardware api call, remove node history filter from mesh map
* Fix build
* Simplify mesh map filter
* Remove stale translation keys
---------
Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Nikola Dašić <dasic.nikola@yandex.com>
Co-authored-by: Spencer Smith <dontaskspencer@gmail.com>
Co-authored-by: Benjamin Faershtein <119711889+RCGV1@users.noreply.github.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
136 lines
4.7 KiB
Swift
136 lines
4.7 KiB
Swift
//
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// AmbientLightingConfig.swift
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// Meshtastic
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//
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// Copyright(c) Garth Vander Houwen 11/26/23
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//
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import MeshtasticProtobufs
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import SwiftUI
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import OSLog
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struct AmbientLightingConfig: View {
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@Environment(\.self) var environment
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@Environment(\.managedObjectContext) var context
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@EnvironmentObject var accessoryManager: AccessoryManager
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@Environment(\.dismiss) private var goBack
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var node: NodeInfoEntity?
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@State private var isPresentingSaveConfirm: Bool = false
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@State var hasChanges = false
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@State var ledState: Bool = false
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@State var current = 0
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@State private var color = Color(red: 51, green: 199, blue: 88) // Color(.sRGB, red: 0.98, green: 0.9, blue: 0.2)
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@State private var components: Color.Resolved?
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var body: some View {
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Form {
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ConfigHeader(title: "Ambient Lighting", config: \.ambientLightingConfig, node: node, onAppear: setAmbientLightingConfigValue)
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Section(header: Text("Options")) {
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Toggle(isOn: $ledState) {
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Label("LED State", systemImage: ledState ? "lightbulb.led.fill" : "lightbulb.led")
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Text("The state of the LED (on/off)")
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}
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.toggleStyle(SwitchToggleStyle(tint: .accentColor))
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HStack {
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Image(systemName: "eyedropper")
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.foregroundColor(.accentColor)
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ColorPicker("Color", selection: $color, supportsOpacity: false)
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.padding(5)
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}
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HStack {
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Image(systemName: "directcurrent")
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.foregroundColor(.accentColor)
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Stepper("Current: \(current)", value: $current, in: 0...31, step: 1)
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.padding(5)
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}
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}
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}
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.disabled(!self.accessoryManager.isConnected || node?.ambientLightingConfig == nil)
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.safeAreaInset(edge: .bottom, alignment: .center) {
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HStack(spacing: 0) {
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SaveConfigButton(node: node, hasChanges: $hasChanges) {
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guard let deviceNum = accessoryManager.activeDeviceNum else {
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return
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}
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let connectedNode = getNodeInfo(id: deviceNum, context: context)
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if connectedNode != nil {
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var al = ModuleConfig.AmbientLightingConfig()
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al.ledState = ledState
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al.current = UInt32(current)
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components = color.resolve(in: environment)
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if let components {
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al.red = UInt32(components.red * 255)
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al.green = UInt32(components.green * 255)
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al.blue = UInt32(components.blue * 255)
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}
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Task {
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do {
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_ = try await accessoryManager.saveAmbientLightingModuleConfig(config: al, fromUser: connectedNode!.user!, toUser: node!.user!)
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Task { @MainActor in
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hasChanges = false
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goBack()
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}
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} catch {
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Logger.mesh.warning("Unable to send ambient lighting module config")
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}
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}
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}
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}
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}}
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.navigationTitle("Ambient Lighting Config")
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.navigationBarItems(
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trailing: ZStack {
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ConnectedDevice(deviceConnected: accessoryManager.isConnected, name: accessoryManager.activeConnection?.device.shortName ?? "?")
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}
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)
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.onFirstAppear {
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// Need to request a Ambient Lighting Config from the remote node before allowing changes
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if let deviceNum = accessoryManager.activeDeviceNum, let node {
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let connectedNode = getNodeInfo(id: deviceNum, context: context)
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if let connectedNode {
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if node.num != deviceNum {
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if UserDefaults.enableAdministration {
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/// 2.5 Administration with session passkey
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let expiration = node.sessionExpiration ?? Date()
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if expiration < Date() || node.ambientLightingConfig == nil {
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Task {
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do {
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Logger.mesh.info("⚙️ Empty or expired ambient lighting module config requesting via PKI admin")
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try await accessoryManager.requestAmbientLightingConfig(fromUser: connectedNode.user!, toUser: node.user!)
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} catch {
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Logger.mesh.info("🚨 Unable to send ambient lighting config request")
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}
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}
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}
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} else {
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/// Legacy Administration
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Logger.mesh.info("☠️ Using insecure legacy admin that is no longer supported, please upgrade your firmware.")
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}
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}
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}
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}
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}
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.onChange(of: ledState) { _, newLedState in
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if newLedState != node?.ambientLightingConfig?.ledState { hasChanges = true }
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}
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.onChange(of: current) { _, newCurrent in
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if newCurrent != node?.ambientLightingConfig?.current ?? 10 { hasChanges = true }
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}
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.onChange(of: color) { oldColor, newColor in
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if oldColor != newColor { hasChanges = true }
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}
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}
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func setAmbientLightingConfigValue() {
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self.ledState = node?.ambientLightingConfig?.ledState ?? false
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self.current = Int(node?.ambientLightingConfig?.current ?? 0)
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let red = Double(node?.ambientLightingConfig?.red ?? 255)
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let green = Double(node?.ambientLightingConfig?.green ?? 255)
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let blue = Double(node?.ambientLightingConfig?.blue ?? 255)
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color = Color(red: red / 255.0, green: green / 255.0, blue: blue / 255.0)
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self.hasChanges = false
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}
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}
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