Meshtastic-Apple/Meshtastic/Views/Settings/Config/Module/AmbientLightingConfig.swift
Garth Vander Houwen 026bb80fba
Transports Interface to Support TCP for all Platforms and Serial on Mac (#1341)
* Initial implementation of transports

* Initial LogRadio implementation

* Fixes for Settings view (caused by debug commenting)

* Refinement of the object and actor model

* Connect view text and tab updates

* Fix mac catalyst and tests

* Warning and logging clean-up

* In progress commit

* Serial Transport and Reconnect draft work

* Serial transport and reconnection draft work

* Quick fix for BLE - still more work to do

* interim commit

* More in progress changes

* Minor improvements

* Pretty good initial implementation

* Bump version beyond the app store

* Fix for disconnection swipeAction

* Tweaks to TCPConnection implementation

* Retry for NONCE_ONLY_DB

* Revert json string change

* Simplified some of the API + "Anti-discovery"

* Tweaks for devices leaving the discovery process

* Bump version

* iOS26 Tweaks

* Tweaks and bug fixes

* Add link with slash sf symbol

* update symbol image on connect view

* BLE disconnect handling

* Log privacy attributes

* Onboarding and minor fixes.

* change database to nodes, add emoji to tcp logs

* Error handling improvements

* More logging emojis

* Suppressed unnecessary errors on disconnect

* Heartbeat emoji

* Add bluetooth symbol

* add privacy attributes to [TCP] logs, add custom bluetooth logo

* Improve routing logs

* Emoji for connect logs

* Heartbeat emoji

* Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth

* fix nav errors by switching from observableobject to state

* Update connection indicator icon

* fix for BLE disconnects

* Connection process fixes

* More fixes/tweaks to connection process

* Strict concurrency

* Fix some warnings, remove wifi warning

* delete stale keys

* interim commit

* Update privacy for log, fix wrong space

* fix a couple of linting items

* Switch to targeted

* interim commit

* BLE Signal strenth on connect view

* Remove BLE RSSI from long press menu

* Modem lights

* minor spacing tweak

* Additional BLE logging and a scanning fix.

* Discovery and BLE RSSI improvements

* Background suspension

* Update isConnected to enable UI during db load

* update protobufs

* Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible

* Additional logging cleanup

* hast

* Set unmessagable to true if the longname has the unmessagable emoji

* Connect error handling improvements

* Admin popup list icon and activity lights updates

* Revert use of .toolbar back to .navigationBarItems

* More public logging

* Better BLE error handling

* Node DB progress meter

* minor tweak to activity light interaction timing

* Fix comment linting, remove stale keys

* Remove stale keys

* Easy linting fixes

* Two more simple linting fixes

* clean up meshtasticapp

* More public logging

* Replay config

* Logging

* Fix for unselected node on Settings

* Tweak to progress meter based on device idiom

* Update protos

* Session replay redaction of messages

* Serial fix for old devices, and a let statement

* Mask text too

* Fix typo

* BLE poweredOff is now an auto-reconnectable error

* Update logging

* Fix for peerRemovedPairingInformation

* Logging for BLE peripheral:didUpdateValueFor errors.

* Fix for inconsistent swipe disconnect behavior

* periperal:didUpdateValueFor error handling

* Fix for BLEConnection continuation guarding

* BLEConnection actor deadlock on disconnect

* Heartbeat nonce

* Fix for swipe disconnect and task cancellation

* Fix for swipe actions not honoring .disabled()

* Tell BLETransport when BLEConnection is cancelled

* Update navigation logging

* Logging updates

* Bump version to 2.7.0

* Organize into folders and heartbeat stuff

* Minor improvements to manual TCP connection

* Auto-connect toggle

* Possible BLE bug, still waiting to see in logs

* Concurrency tweaks

* Concurrency improvements

* requestDeviceMetadata fix. fixes remote admin

* Minor typo fixes

* "All" button for log filters: category and level

* More robust continuation handling for BLE

* @FetchRequest based ChannelMessageList

* Update info.plist and device hardware file

* Move auto connect toggle to app settings and debug mode, tint properly with the accent color

* Add label to auto connect toggle

* Update log for node info received from ourselves over the mesh

* Remove unused scrollViewProxy

* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update target for connect view

* Properly Set datadog environment

* Comment out ble manager

* Adjust cyclomatic complexity thresholds in .swiftlint.yml

* Linting fixes, delete ble manager

* Make session replay debug only

---------

Co-authored-by: jake-b <jake-b@users.noreply.github.com>
Co-authored-by: jake <jake@jakes-Mac-mini.local>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-08-27 08:09:02 -07:00

136 lines
4.7 KiB
Swift

//
// AmbientLightingConfig.swift
// Meshtastic
//
// Copyright(c) Garth Vander Houwen 11/26/23
//
import MeshtasticProtobufs
import SwiftUI
import OSLog
struct AmbientLightingConfig: View {
@Environment(\.self) var environment
@Environment(\.managedObjectContext) var context
@EnvironmentObject var accessoryManager: AccessoryManager
@Environment(\.dismiss) private var goBack
var node: NodeInfoEntity?
@State private var isPresentingSaveConfirm: Bool = false
@State var hasChanges = false
@State var ledState: Bool = false
@State var current = 0
@State private var color = Color(red: 51, green: 199, blue: 88) // Color(.sRGB, red: 0.98, green: 0.9, blue: 0.2)
@State private var components: Color.Resolved?
var body: some View {
VStack {
Form {
ConfigHeader(title: "Ambient Lighting", config: \.ambientLightingConfig, node: node, onAppear: setAmbientLightingConfigValue)
Section(header: Text("Options")) {
Toggle(isOn: $ledState) {
Label("LED State", systemImage: ledState ? "lightbulb.led.fill" : "lightbulb.led")
Text("The state of the LED (on/off)")
}
.toggleStyle(SwitchToggleStyle(tint: .accentColor))
HStack {
Image(systemName: "eyedropper")
.foregroundColor(.accentColor)
ColorPicker("Color", selection: $color, supportsOpacity: false)
.padding(5)
}
HStack {
Image(systemName: "directcurrent")
.foregroundColor(.accentColor)
Stepper("Current: \(current)", value: $current, in: 0...31, step: 1)
.padding(5)
}
}
}
.disabled(!self.accessoryManager.isConnected || node?.ambientLightingConfig == nil)
SaveConfigButton(node: node, hasChanges: $hasChanges) {
guard let deviceNum = accessoryManager.activeDeviceNum else {
return
}
let connectedNode = getNodeInfo(id: deviceNum, context: context)
if connectedNode != nil {
var al = ModuleConfig.AmbientLightingConfig()
al.ledState = ledState
al.current = UInt32(current)
components = color.resolve(in: environment)
if let components {
al.red = UInt32(components.red * 255)
al.green = UInt32(components.green * 255)
al.blue = UInt32(components.blue * 255)
}
Task {
do {
_ = try await accessoryManager.saveAmbientLightingModuleConfig(config: al, fromUser: connectedNode!.user!, toUser: node!.user!)
Task { @MainActor in
hasChanges = false
goBack()
}
} catch {
Logger.mesh.warning("Unable to send ambient lighting module config")
}
}
}
}
.navigationTitle("Ambient Lighting Config")
.navigationBarItems(
trailing: ZStack {
ConnectedDevice(deviceConnected: accessoryManager.isConnected, name: accessoryManager.activeConnection?.device.shortName ?? "?")
}
)
.onFirstAppear {
// Need to request a Ambient Lighting Config from the remote node before allowing changes
if let deviceNum = accessoryManager.activeDeviceNum, let node {
let connectedNode = getNodeInfo(id: deviceNum, context: context)
if let connectedNode {
if node.num != deviceNum {
if UserDefaults.enableAdministration {
/// 2.5 Administration with session passkey
let expiration = node.sessionExpiration ?? Date()
if expiration < Date() || node.ambientLightingConfig == nil {
Task {
do {
Logger.mesh.info("⚙️ Empty or expired ambient lighting module config requesting via PKI admin")
try await accessoryManager.requestAmbientLightingConfig(fromUser: connectedNode.user!, toUser: node.user!)
} catch {
Logger.mesh.info("🚨 Unable to send ambient lighting config request")
}
}
}
} else {
/// Legacy Administration
Logger.mesh.info("☠️ Using insecure legacy admin that is no longer supported, please upgrade your firmware.")
}
}
}
}
}
.onChange(of: ledState) { _, newLedState in
if newLedState != node?.ambientLightingConfig?.ledState { hasChanges = true }
}
.onChange(of: current) { _, newCurrent in
if newCurrent != node?.ambientLightingConfig?.current ?? 10 { hasChanges = true }
}
.onChange(of: color) { oldColor, newColor in
if oldColor != newColor { hasChanges = true }
}
}
}
func setAmbientLightingConfigValue() {
self.ledState = node?.ambientLightingConfig?.ledState ?? false
self.current = Int(node?.ambientLightingConfig?.current ?? 0)
let red = Double(node?.ambientLightingConfig?.red ?? 255)
let green = Double(node?.ambientLightingConfig?.green ?? 255)
let blue = Double(node?.ambientLightingConfig?.blue ?? 255)
color = Color(red: red / 255.0, green: green / 255.0, blue: blue / 255.0)
self.hasChanges = false
}
}