Meshtastic-Apple/Meshtastic/Views/Settings/Config/DeviceConfig.swift
Garth Vander Houwen 026bb80fba
Transports Interface to Support TCP for all Platforms and Serial on Mac (#1341)
* Initial implementation of transports

* Initial LogRadio implementation

* Fixes for Settings view (caused by debug commenting)

* Refinement of the object and actor model

* Connect view text and tab updates

* Fix mac catalyst and tests

* Warning and logging clean-up

* In progress commit

* Serial Transport and Reconnect draft work

* Serial transport and reconnection draft work

* Quick fix for BLE - still more work to do

* interim commit

* More in progress changes

* Minor improvements

* Pretty good initial implementation

* Bump version beyond the app store

* Fix for disconnection swipeAction

* Tweaks to TCPConnection implementation

* Retry for NONCE_ONLY_DB

* Revert json string change

* Simplified some of the API + "Anti-discovery"

* Tweaks for devices leaving the discovery process

* Bump version

* iOS26 Tweaks

* Tweaks and bug fixes

* Add link with slash sf symbol

* update symbol image on connect view

* BLE disconnect handling

* Log privacy attributes

* Onboarding and minor fixes.

* change database to nodes, add emoji to tcp logs

* Error handling improvements

* More logging emojis

* Suppressed unnecessary errors on disconnect

* Heartbeat emoji

* Add bluetooth symbol

* add privacy attributes to [TCP] logs, add custom bluetooth logo

* Improve routing logs

* Emoji for connect logs

* Heartbeat emoji

* Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth

* fix nav errors by switching from observableobject to state

* Update connection indicator icon

* fix for BLE disconnects

* Connection process fixes

* More fixes/tweaks to connection process

* Strict concurrency

* Fix some warnings, remove wifi warning

* delete stale keys

* interim commit

* Update privacy for log, fix wrong space

* fix a couple of linting items

* Switch to targeted

* interim commit

* BLE Signal strenth on connect view

* Remove BLE RSSI from long press menu

* Modem lights

* minor spacing tweak

* Additional BLE logging and a scanning fix.

* Discovery and BLE RSSI improvements

* Background suspension

* Update isConnected to enable UI during db load

* update protobufs

* Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible

* Additional logging cleanup

* hast

* Set unmessagable to true if the longname has the unmessagable emoji

* Connect error handling improvements

* Admin popup list icon and activity lights updates

* Revert use of .toolbar back to .navigationBarItems

* More public logging

* Better BLE error handling

* Node DB progress meter

* minor tweak to activity light interaction timing

* Fix comment linting, remove stale keys

* Remove stale keys

* Easy linting fixes

* Two more simple linting fixes

* clean up meshtasticapp

* More public logging

* Replay config

* Logging

* Fix for unselected node on Settings

* Tweak to progress meter based on device idiom

* Update protos

* Session replay redaction of messages

* Serial fix for old devices, and a let statement

* Mask text too

* Fix typo

* BLE poweredOff is now an auto-reconnectable error

* Update logging

* Fix for peerRemovedPairingInformation

* Logging for BLE peripheral:didUpdateValueFor errors.

* Fix for inconsistent swipe disconnect behavior

* periperal:didUpdateValueFor error handling

* Fix for BLEConnection continuation guarding

* BLEConnection actor deadlock on disconnect

* Heartbeat nonce

* Fix for swipe disconnect and task cancellation

* Fix for swipe actions not honoring .disabled()

* Tell BLETransport when BLEConnection is cancelled

* Update navigation logging

* Logging updates

* Bump version to 2.7.0

* Organize into folders and heartbeat stuff

* Minor improvements to manual TCP connection

* Auto-connect toggle

* Possible BLE bug, still waiting to see in logs

* Concurrency tweaks

* Concurrency improvements

* requestDeviceMetadata fix. fixes remote admin

* Minor typo fixes

* "All" button for log filters: category and level

* More robust continuation handling for BLE

* @FetchRequest based ChannelMessageList

* Update info.plist and device hardware file

* Move auto connect toggle to app settings and debug mode, tint properly with the accent color

* Add label to auto connect toggle

* Update log for node info received from ourselves over the mesh

* Remove unused scrollViewProxy

* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update target for connect view

* Properly Set datadog environment

* Comment out ble manager

* Adjust cyclomatic complexity thresholds in .swiftlint.yml

* Linting fixes, delete ble manager

* Make session replay debug only

---------

Co-authored-by: jake-b <jake-b@users.noreply.github.com>
Co-authored-by: jake <jake@jakes-Mac-mini.local>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-08-27 08:09:02 -07:00

339 lines
12 KiB
Swift

//
// DeviceConfig.swift
// Meshtastic Apple
//
// Copyright (c) Garth Vander Houwen 6/13/22.
//
import MeshtasticProtobufs
import OSLog
import SwiftUI
struct DeviceConfig: View {
@Environment(\.managedObjectContext) var context
@EnvironmentObject var accessoryManager: AccessoryManager
@Environment(\.dismiss) private var goBack
var node: NodeInfoEntity?
@State private var isPresentingNodeDBResetConfirm = false
@State private var isPresentingFactoryResetConfirm = false
@State var hasChanges = false
@State var deviceRole = 0
@State var buzzerGPIO = 0
@State var buttonGPIO = 0
@State var rebroadcastMode = 0
@State var nodeInfoBroadcastSecs = 10800
@State var doubleTapAsButtonPress = false
@State var ledHeartbeatEnabled = true
@State var tripleClickAsAdHocPing = true
@State var tzdef = ""
@State private var showRouterWarning = false
var body: some View {
VStack {
Form {
ConfigHeader(title: "Device", config: \.deviceConfig, node: node, onAppear: setDeviceValues)
Section(header: Text("Options")) {
VStack(alignment: .leading) {
Picker("Device Role", selection: $deviceRole ) {
ForEach(DeviceRoles.allCases) { dr in
Text(dr.name).tag(dr.rawValue as Int)
}
}
.onChange(of: deviceRole) { _, newRole in
if hasChanges && [DeviceRoles.router.rawValue, DeviceRoles.routerLate.rawValue, DeviceRoles.repeater.rawValue].contains(newRole) {
showRouterWarning = true
}
}
.confirmationDialog(
"Are you sure?",
isPresented: $showRouterWarning,
titleVisibility: .visible
) {
Button("Confirm") {
hasChanges = true
}
Button("Cancel", role: .cancel) {
setDeviceValues()
}
} message: {
Text("The Router roles are only for high vantage locations like mountaintops and towers with few nearby nodes, not for use in urban areas. Improper use will hurt your local mesh.")
}
Text(DeviceRoles(rawValue: deviceRole)?.description ?? "")
.foregroundColor(.gray)
.font(.callout)
}
.pickerStyle(DefaultPickerStyle())
VStack(alignment: .leading) {
Picker("Rebroadcast Mode", selection: $rebroadcastMode ) {
ForEach(RebroadcastModes.allCases) { rm in
Text(rm.name)
}
}
Text(RebroadcastModes(rawValue: rebroadcastMode)?.description ?? "")
.foregroundColor(.gray)
.font(.callout)
}
.pickerStyle(DefaultPickerStyle())
Picker("Node Info Broadcast Interval", selection: $nodeInfoBroadcastSecs ) {
ForEach(UpdateIntervals.allCases) { ui in
if ui.rawValue >= 3600 {
Text(ui.description)
}
}
}
.pickerStyle(DefaultPickerStyle())
}
Section(header: Text("Hardware")) {
Toggle(isOn: $doubleTapAsButtonPress) {
Label("Double Tap as Button", systemImage: "hand.tap")
Text("Treat double tap on supported accelerometers as a user button press.")
}
.toggleStyle(SwitchToggleStyle(tint: .accentColor))
Toggle(isOn: $tripleClickAsAdHocPing) {
Label("Triple Click Ad Hoc Ping", systemImage: "mappin")
Text("Send a position on the primary channel when the user button is triple clicked.")
}
.toggleStyle(SwitchToggleStyle(tint: .accentColor))
Toggle(isOn: $ledHeartbeatEnabled) {
Label("LED Heartbeat", systemImage: "waveform.path.ecg")
Text("Controls the blinking LED on the device. For most devices this will control one of the up to 4 LEDS, the charger and GPS LEDs are not controllable.")
}
.toggleStyle(SwitchToggleStyle(tint: .accentColor))
}
Section(header: Text("Debug")) {
VStack(alignment: .leading) {
HStack {
Label("Time Zone", systemImage: "clock.badge.exclamationmark")
TextField("Time Zone", text: $tzdef, axis: .vertical)
.foregroundColor(.gray)
.onChange(of: tzdef) {
var totalBytes = tzdef.utf8.count
// Only mess with the value if it is too big
while totalBytes > 63 {
tzdef = String(tzdef.dropLast())
totalBytes = tzdef.utf8.count
}
}
.foregroundColor(.gray)
}
.keyboardType(.default)
.disableAutocorrection(true)
Text("Time zone for dates on the device screen and log.")
.foregroundColor(.gray)
.font(.callout)
}
}
Section(header: Text("GPIO")) {
Picker("Button GPIO", selection: $buttonGPIO) {
ForEach(0..<49) {
if $0 == 0 {
Text("Unset")
} else {
Text("Pin \($0)")
}
}
}
.pickerStyle(DefaultPickerStyle())
Picker("Buzzer GPIO", selection: $buzzerGPIO) {
ForEach(0..<49) {
if $0 == 0 {
Text("Unset")
} else {
Text("Pin \($0)")
}
}
}
.pickerStyle(DefaultPickerStyle())
}
}
.disabled(!accessoryManager.isConnected || node?.deviceConfig == nil)
// Only show these buttons for the BLE connected node
if accessoryManager.isConnected, let device = accessoryManager.activeConnection?.device, node?.num ?? -1 == device.num {
HStack {
Button("Reset NodeDB", role: .destructive) {
isPresentingNodeDBResetConfirm = true
}
.disabled(node?.user == nil)
.buttonStyle(.bordered)
.buttonBorderShape(.capsule)
.controlSize(.regular)
.padding(.leading)
.confirmationDialog(
"Are you sure?",
isPresented: $isPresentingNodeDBResetConfirm,
titleVisibility: .visible
) {
Button("Erase all device and app data?", role: .destructive) {
Task {
do {
try await accessoryManager.sendNodeDBReset(fromUser: node!.user!, toUser: node!.user!)
try await Task.sleep(for: .seconds(1))
try await accessoryManager.disconnect()
clearCoreDataDatabase(context: context, includeRoutes: false)
} catch {
Logger.mesh.error("NodeDB Reset Failed")
}
}
}
}
Button("Factory Reset", role: .destructive) {
isPresentingFactoryResetConfirm = true
}
.disabled(node?.user == nil)
.buttonStyle(.bordered)
.buttonBorderShape(.capsule)
.controlSize(.regular)
.padding(.trailing)
.confirmationDialog(
"Factory reset will delete device and app data.",
isPresented: $isPresentingFactoryResetConfirm,
titleVisibility: .visible
) {
Button("Delete all config? ", role: .destructive) {
Task {
do {
try await accessoryManager.sendFactoryReset(fromUser: node!.user!, toUser: node!.user!)
try await Task.sleep(for: .seconds(1))
try await accessoryManager.disconnect()
clearCoreDataDatabase(context: context, includeRoutes: false)
} catch {
Logger.mesh.error("Factory Reset Failed")
}
}
}
Button("Delete all config, keys and BLE bonds? ", role: .destructive) {
Task {
do {
try await accessoryManager.sendFactoryReset(fromUser: node!.user!, toUser: node!.user!, resetDevice: true)
try? await Task.sleep(for: .seconds(1))
try await accessoryManager.disconnect()
clearCoreDataDatabase(context: context, includeRoutes: false)
} catch {
Logger.mesh.error("Factory Reset Failed")
}
}
}
}
}
}
HStack {
SaveConfigButton(node: node, hasChanges: $hasChanges) {
if let deviceNum = accessoryManager.activeDeviceNum,
let connectedNode = getNodeInfo(id: deviceNum, context: context) {
var dc = Config.DeviceConfig()
dc.role = DeviceRoles(rawValue: deviceRole)!.protoEnumValue()
dc.buttonGpio = UInt32(buttonGPIO)
dc.buzzerGpio = UInt32(buzzerGPIO)
dc.rebroadcastMode = RebroadcastModes(rawValue: rebroadcastMode)?.protoEnumValue() ?? RebroadcastModes.all.protoEnumValue()
dc.nodeInfoBroadcastSecs = UInt32(nodeInfoBroadcastSecs)
dc.doubleTapAsButtonPress = doubleTapAsButtonPress
dc.disableTripleClick = !tripleClickAsAdHocPing
dc.tzdef = tzdef
dc.ledHeartbeatDisabled = !ledHeartbeatEnabled
Task {
_ = try await accessoryManager.saveDeviceConfig(config: dc, fromUser: connectedNode.user!, toUser: node!.user!)
Task { @MainActor in
// Should show a saved successfully alert once I know that to be true
// for now just disable the button after a successful save
hasChanges = false
goBack()
}
}
}
}
}
Spacer()
}
.navigationTitle("Device Config")
.navigationBarItems(
trailing: ZStack {
ConnectedDevice(deviceConnected: accessoryManager.isConnected, name: accessoryManager.activeConnection?.device.shortName ?? "?")
}
)
.onFirstAppear {
// Need to request a DeviceConfig from the remote node before allowing changes
if let deviceNum = accessoryManager.activeDeviceNum, let node {
let connectedNode = getNodeInfo(id: deviceNum, context: context)
if let connectedNode {
if node.num != deviceNum {
if UserDefaults.enableAdministration {
/// 2.5 Administration with session passkey
let expiration = node.sessionExpiration ?? Date()
if expiration < Date() || node.deviceConfig == nil {
Task {
do {
Logger.mesh.info("⚙️ Empty or expired device config requesting via PKI admin")
try await accessoryManager.requestDeviceConfig(fromUser: connectedNode.user!, toUser: node.user!)
} catch {
Logger.mesh.error("🚨 Device config request failed")
}
}
}
} else {
if node.deviceConfig == nil {
/// Legacy Administration
Logger.mesh.info("☠️ Using insecure legacy admin that is no longer supported, please upgrade your firmware.")
}
}
}
}
}
}
.onChange(of: deviceRole) { oldRole, newRole in
if oldRole != newRole && newRole != node?.deviceConfig?.role ?? -1 { hasChanges = true }
}
.onChange(of: buttonGPIO) { oldButtonGPIO, newButtonGPIO in
if oldButtonGPIO != newButtonGPIO && newButtonGPIO != node?.deviceConfig?.buttonGpio ?? -1 { hasChanges = true }
}
.onChange(of: buzzerGPIO) { oldBuzzerGPIO, newBuzzerGPIO in
if oldBuzzerGPIO != newBuzzerGPIO && newBuzzerGPIO != node?.deviceConfig?.buzzerGpio ?? -1 { hasChanges = true }
}
.onChange(of: rebroadcastMode) { oldRebroadcastMode, newRebroadcastMode in
if oldRebroadcastMode != newRebroadcastMode && newRebroadcastMode != node?.deviceConfig?.rebroadcastMode ?? -1 { hasChanges = true }
}
.onChange(of: nodeInfoBroadcastSecs) { oldNodeInfoBroadcastSecs, newNodeInfoBroadcastSecs in
if oldNodeInfoBroadcastSecs != newNodeInfoBroadcastSecs && newNodeInfoBroadcastSecs != node?.deviceConfig?.nodeInfoBroadcastSecs ?? -1 { hasChanges = true }
}
.onChange(of: doubleTapAsButtonPress) { oldDoubleTapAsButtonPress, newDoubleTapAsButtonPress in
if oldDoubleTapAsButtonPress != newDoubleTapAsButtonPress && newDoubleTapAsButtonPress != node?.deviceConfig?.doubleTapAsButtonPress ?? false { hasChanges = true }
}
.onChange(of: tripleClickAsAdHocPing) { oldTripleClickAsAdHocPing, newTripleClickAsAdHocPing in
if oldTripleClickAsAdHocPing != newTripleClickAsAdHocPing && newTripleClickAsAdHocPing != node?.deviceConfig?.tripleClickAsAdHocPing ?? false { hasChanges = true }
}
.onChange(of: tzdef) { oldTzdef, newTzdef in
if oldTzdef != newTzdef && newTzdef != node?.deviceConfig?.tzdef { hasChanges = true }
}
.onChange(of: ledHeartbeatEnabled) { oldLedHeartbeatEnabled, newLedHeartbeatEnabled in
if oldLedHeartbeatEnabled != newLedHeartbeatEnabled && newLedHeartbeatEnabled != node?.deviceConfig?.ledHeartbeatEnabled ?? false { hasChanges = true }
}
}
func setDeviceValues() {
if node?.deviceConfig?.role ?? 0 == 3 {
node?.deviceConfig?.role = 1
}
self.deviceRole = Int(node?.deviceConfig?.role ?? 0)
self.buttonGPIO = Int(node?.deviceConfig?.buttonGpio ?? 0)
self.buzzerGPIO = Int(node?.deviceConfig?.buzzerGpio ?? 0)
self.rebroadcastMode = Int(node?.deviceConfig?.rebroadcastMode ?? 0)
self.nodeInfoBroadcastSecs = Int(node?.deviceConfig?.nodeInfoBroadcastSecs ?? 900)
if nodeInfoBroadcastSecs < 3600 {
nodeInfoBroadcastSecs = 3600
}
self.doubleTapAsButtonPress = node?.deviceConfig?.doubleTapAsButtonPress ?? false
self.tripleClickAsAdHocPing = node?.deviceConfig?.tripleClickAsAdHocPing ?? false
self.ledHeartbeatEnabled = node?.deviceConfig?.ledHeartbeatEnabled ?? true
self.tzdef = node?.deviceConfig?.tzdef ?? ""
hasChanges = false
}
}