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https://github.com/meshtastic/Meshtastic-Apple.git
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After this change, a developer can now clone the project and run without the build failing due to lint errors! 😃
* I ran `swiftlint --fix` to resolve many auto-correctable issues (mostly whitespace)
* Excluded the `Meshtastic/Protobufs` directory from lint, since that code is automatically generated.
* Converted some single letter method parameters to lowercase.
* Converted several instances `force_cast` to instead use `guard` or `if let` to unwrap optional values. During this change, some of the SwiftUI views became "too complex to be solved in a reasonable time", so I broke up the views into distinct sub-expressions.
I was able to build and run the app on an iOS simulator.
46 lines
1 KiB
Swift
46 lines
1 KiB
Swift
//
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// MessagesTips.swift
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// Meshtastic
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//
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// Copyright(c) Garth Vander Houwen 9/15/23.
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//
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import SwiftUI
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#if canImport(TipKit)
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import TipKit
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#endif
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@available(iOS 17.0, macOS 14.0, *)
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struct MessagesTip: Tip {
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var id: String {
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return "tip.messages"
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}
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var title: Text {
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Text("tip.messages.title")
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}
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var message: Text? {
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Text("tip.messages.message")
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}
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var image: Image? {
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Image(systemName: "bubble.left.and.bubble.right")
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}
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}
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@available(iOS 17.0, macOS 14.0, *)
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struct ContactsTip: Tip {
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var id: String {
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return "tip.messages.contacts"
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}
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var title: Text {
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// Text("tip.messages.contacts.title")
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Text("Contacts")
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}
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var message: Text? {
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// Text("tip.messages.contacts.message")
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Text("Each node is an available contact. Contacts with recent messages or marked as favorites show up at the top of the list. Select a contact to send or view messages. Long press to favorite or mute the contact or delete the conversation.")
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}
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var image: Image? {
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Image(systemName: "person.circle")
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}
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}
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