Meshtastic-Apple/Meshtastic/Views/Settings/Config/Module/SerialConfig.swift
Garth Vander Houwen 026bb80fba
Transports Interface to Support TCP for all Platforms and Serial on Mac (#1341)
* Initial implementation of transports

* Initial LogRadio implementation

* Fixes for Settings view (caused by debug commenting)

* Refinement of the object and actor model

* Connect view text and tab updates

* Fix mac catalyst and tests

* Warning and logging clean-up

* In progress commit

* Serial Transport and Reconnect draft work

* Serial transport and reconnection draft work

* Quick fix for BLE - still more work to do

* interim commit

* More in progress changes

* Minor improvements

* Pretty good initial implementation

* Bump version beyond the app store

* Fix for disconnection swipeAction

* Tweaks to TCPConnection implementation

* Retry for NONCE_ONLY_DB

* Revert json string change

* Simplified some of the API + "Anti-discovery"

* Tweaks for devices leaving the discovery process

* Bump version

* iOS26 Tweaks

* Tweaks and bug fixes

* Add link with slash sf symbol

* update symbol image on connect view

* BLE disconnect handling

* Log privacy attributes

* Onboarding and minor fixes.

* change database to nodes, add emoji to tcp logs

* Error handling improvements

* More logging emojis

* Suppressed unnecessary errors on disconnect

* Heartbeat emoji

* Add bluetooth symbol

* add privacy attributes to [TCP] logs, add custom bluetooth logo

* Improve routing logs

* Emoji for connect logs

* Heartbeat emoji

* Add CBCentralManagerScanOptionAllowDuplicatesKey options to central for bluetooth

* fix nav errors by switching from observableobject to state

* Update connection indicator icon

* fix for BLE disconnects

* Connection process fixes

* More fixes/tweaks to connection process

* Strict concurrency

* Fix some warnings, remove wifi warning

* delete stale keys

* interim commit

* Update privacy for log, fix wrong space

* fix a couple of linting items

* Switch to targeted

* interim commit

* BLE Signal strenth on connect view

* Remove BLE RSSI from long press menu

* Modem lights

* minor spacing tweak

* Additional BLE logging and a scanning fix.

* Discovery and BLE RSSI improvements

* Background suspension

* Update isConnected to enable UI during db load

* update protobufs

* Replace config if statements with switches, Fix unknown module config logging, make dark mode modem circle stroke color white so they are visible

* Additional logging cleanup

* hast

* Set unmessagable to true if the longname has the unmessagable emoji

* Connect error handling improvements

* Admin popup list icon and activity lights updates

* Revert use of .toolbar back to .navigationBarItems

* More public logging

* Better BLE error handling

* Node DB progress meter

* minor tweak to activity light interaction timing

* Fix comment linting, remove stale keys

* Remove stale keys

* Easy linting fixes

* Two more simple linting fixes

* clean up meshtasticapp

* More public logging

* Replay config

* Logging

* Fix for unselected node on Settings

* Tweak to progress meter based on device idiom

* Update protos

* Session replay redaction of messages

* Serial fix for old devices, and a let statement

* Mask text too

* Fix typo

* BLE poweredOff is now an auto-reconnectable error

* Update logging

* Fix for peerRemovedPairingInformation

* Logging for BLE peripheral:didUpdateValueFor errors.

* Fix for inconsistent swipe disconnect behavior

* periperal:didUpdateValueFor error handling

* Fix for BLEConnection continuation guarding

* BLEConnection actor deadlock on disconnect

* Heartbeat nonce

* Fix for swipe disconnect and task cancellation

* Fix for swipe actions not honoring .disabled()

* Tell BLETransport when BLEConnection is cancelled

* Update navigation logging

* Logging updates

* Bump version to 2.7.0

* Organize into folders and heartbeat stuff

* Minor improvements to manual TCP connection

* Auto-connect toggle

* Possible BLE bug, still waiting to see in logs

* Concurrency tweaks

* Concurrency improvements

* requestDeviceMetadata fix. fixes remote admin

* Minor typo fixes

* "All" button for log filters: category and level

* More robust continuation handling for BLE

* @FetchRequest based ChannelMessageList

* Update info.plist and device hardware file

* Move auto connect toggle to app settings and debug mode, tint properly with the accent color

* Add label to auto connect toggle

* Update log for node info received from ourselves over the mesh

* Remove unused scrollViewProxy

* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update target for connect view

* Properly Set datadog environment

* Comment out ble manager

* Adjust cyclomatic complexity thresholds in .swiftlint.yml

* Linting fixes, delete ble manager

* Make session replay debug only

---------

Co-authored-by: jake-b <jake-b@users.noreply.github.com>
Co-authored-by: jake <jake@jakes-Mac-mini.local>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-08-27 08:09:02 -07:00

204 lines
6.8 KiB
Swift

//
// SerialConfig.swift
// Meshtastic Apple
//
// Copyright (c) Garth Vander Houwen 6/22/22.
//
import MeshtasticProtobufs
import OSLog
import SwiftUI
struct SerialConfig: View {
@Environment(\.managedObjectContext) var context
@EnvironmentObject var accessoryManager: AccessoryManager
@Environment(\.dismiss) private var goBack
var node: NodeInfoEntity?
@State private var isPresentingSaveConfirm: Bool = false
@State var hasChanges = false
@State var enabled = false
@State var echo = false
@State var rxd = 0
@State var txd = 0
@State var baudRate = 0
@State var timeout = 0
@State var overrideConsoleSerialPort = false
@State var mode = 0
var body: some View {
VStack {
Form {
ConfigHeader(title: "Serial", config: \.serialConfig, node: node, onAppear: setSerialValues)
Section(header: Text("Options")) {
Toggle(isOn: $enabled) {
Label("Enabled", systemImage: "terminal")
}
.toggleStyle(SwitchToggleStyle(tint: .accentColor))
Toggle(isOn: $echo) {
Label("Echo", systemImage: "repeat")
Text("If set, any packets you send will be echoed back to your device.")
}
.toggleStyle(SwitchToggleStyle(tint: .accentColor))
Picker("Baud", selection: $baudRate ) {
ForEach(SerialBaudRates.allCases) { sbr in
Text(sbr.description)
}
}
.pickerStyle(DefaultPickerStyle())
.listRowSeparator(/*@START_MENU_TOKEN@*/.visible/*@END_MENU_TOKEN@*/)
Picker("Timeout", selection: $timeout ) {
ForEach(SerialTimeoutIntervals.allCases) { sti in
Text(sti.description)
}
}
.pickerStyle(DefaultPickerStyle())
.listRowSeparator(.hidden)
Text("The amount of time to wait before we consider your packet as done.")
.foregroundColor(.gray)
.font(.callout)
Picker("Mode", selection: $mode ) {
ForEach(SerialModeTypes.allCases) { smt in
Text(smt.description)
}
}
.pickerStyle(DefaultPickerStyle())
}
Section(header: Text("GPIO")) {
Picker("Receive data (rxd) GPIO pin", selection: $rxd) {
ForEach(0..<49) {
if $0 == 0 {
Text("Unset")
} else {
Text("Pin \($0)")
}
}
}
.pickerStyle(DefaultPickerStyle())
.listRowSeparator(.visible)
Picker("Transmit data (txd) GPIO pin", selection: $txd) {
ForEach(0..<49) {
if $0 == 0 {
Text("Unset")
} else {
Text("Pin \($0)")
}
}
}
.pickerStyle(DefaultPickerStyle())
.listRowSeparator(.hidden)
Text("Set the GPIO pins for RXD and TXD.")
.foregroundColor(.gray)
.font(.callout)
}
}
.disabled(!accessoryManager.isConnected || node?.serialConfig == nil)
SaveConfigButton(node: node, hasChanges: $hasChanges) {
let connectedNode = getNodeInfo(id: accessoryManager.activeDeviceNum ?? -1, context: context)
if connectedNode != nil {
var sc = ModuleConfig.SerialConfig()
sc.enabled = enabled
sc.echo = echo
sc.rxd = UInt32(rxd)
sc.txd = UInt32(txd)
sc.baud = SerialBaudRates(rawValue: baudRate)!.protoEnumValue()
sc.timeout = UInt32(timeout)
sc.overrideConsoleSerialPort = overrideConsoleSerialPort
sc.mode = SerialModeTypes(rawValue: mode)!.protoEnumValue()
Task {
_ = try await accessoryManager.saveSerialModuleConfig(config: sc, fromUser: connectedNode!.user!, toUser: node!.user!)
Task { @MainActor in
// Should show a saved successfully alert once I know that to be true
// for now just disable the button after a successful save
hasChanges = false
goBack()
}
}
}
}
.navigationTitle("Serial Config")
.navigationBarItems(
trailing: ZStack {
ConnectedDevice(
deviceConnected: accessoryManager.isConnected,
name: accessoryManager.activeConnection?.device.shortName ?? "?"
)
}
)
.onFirstAppear {
// Need to request a SerialModuleConfig from the remote node before allowing changes
if let deviceNum = accessoryManager.activeDeviceNum, let node {
let connectedNode = getNodeInfo(id: deviceNum, context: context)
if let connectedNode {
if node.num != deviceNum {
if UserDefaults.enableAdministration && node.num != deviceNum {
/// 2.5 Administration with session passkey
let expiration = node.sessionExpiration ?? Date()
if expiration < Date() || node.serialConfig == nil {
Task {
do {
Logger.mesh.info("⚙️ Empty or expired serial module config requesting via PKI admin")
try await accessoryManager.requestSerialModuleConfig(fromUser: connectedNode.user!, toUser: node.user!)
} catch {
Logger.mesh.info("🚨 Request for serial module config failed")
}
}
}
} else {
/// Legacy Administration
Logger.mesh.info("☠️ Using insecure legacy admin that is no longer supported, please upgrade your firmware.")
}
}
}
}
}
.onChange(of: enabled) { oldEnabled, newEnabled in
if oldEnabled != newEnabled && newEnabled != node?.serialConfig?.enabled ?? false { hasChanges = true }
}
.onChange(of: echo) { oldEcho, newEcho in
if oldEcho != newEcho && newEcho != node?.serialConfig?.echo ?? false { hasChanges = true }
}
.onChange(of: rxd) { oldRxd, newRxd in
if oldRxd != newRxd && newRxd != node?.serialConfig?.rxd ?? -1 { hasChanges = true }
}
.onChange(of: txd) { oldTxd, newTxd in
if oldTxd != newTxd && newTxd != node?.serialConfig?.txd ?? -1 { hasChanges = true }
}
.onChange(of: baudRate) { oldBaud, newBaud in
if oldBaud != newBaud && newBaud != node?.serialConfig?.baudRate ?? -1 { hasChanges = true }
}
.onChange(of: timeout) { oldTimeout, newTimeout in
if oldTimeout != newTimeout && newTimeout != node?.serialConfig?.timeout ?? -1 { hasChanges = true }
}
.onChange(of: overrideConsoleSerialPort) { oldOverrideConsoleSerialPort, newOverrideConsoleSerialPort in
if oldOverrideConsoleSerialPort != newOverrideConsoleSerialPort && newOverrideConsoleSerialPort != node?.serialConfig?.overrideConsoleSerialPort ?? false { hasChanges = true }
}
.onChange(of: mode) { oldMode, newMode in
if oldMode != newMode && newMode != node?.serialConfig?.mode ?? -1 { hasChanges = true }
}
}
}
func setSerialValues() {
self.enabled = node?.serialConfig?.enabled ?? false
self.echo = node?.serialConfig?.echo ?? false
self.rxd = Int(node?.serialConfig?.rxd ?? 0)
self.txd = Int(node?.serialConfig?.txd ?? 0)
self.baudRate = Int(node?.serialConfig?.baudRate ?? 0)
self.timeout = Int(node?.serialConfig?.timeout ?? 0)
self.mode = Int(node?.serialConfig?.mode ?? 0)
self.overrideConsoleSerialPort = false // node?.serialConfig?.overrideConsoleSerialPort ?? false
self.hasChanges = false
}
}