Meshtastic-Apple/Meshtastic/Views/Settings/Config/Module/AmbientLightingConfig.swift
Garth Vander Houwen 9797eb9a0e
2.7.4 Working Changes (#1415)
* Update messaging list separator insets

* Dont show unread messages or notifications for emoji reactions matching iMessage.

* Restore ble state method (#1416)

* Restore BLE State

* Log privacy

* AccessoryManager to handle restored connection

* Comment task out

* Update restore state function based on conversation with jake

* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Two Column Node List (#1425)

* Restore BLE State

* Log privacy

* AccessoryManager to handle restored connection

* Comment task out

* Switch the node list to a two column layout

* Keep asian translations of channel details string

* Update restore state function based on conversation with jake

* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* always show node list search bar

* Update auto correct modifier

* Dont show online animations for ios 17, remove online animation from node map, remove online circle from position popover

* Work in progress.

* Update detents

* Gate the discovery process while restoring

* Use geometry reader to size weather tiles on node details

* Update BLE Transport

* Update location weather condistion styles

* Log privacy in didReceive

* Remove extra dividers from admin key config, fix onboarding typo

* Bump minimum catalyst target

* Bump mac target version

* Use @FetchRequest for UserList to try and use less memory on ios 17

* Revert change to @fetchrequest

* Stab in the dark for Devices crash

* Updated UserList (back?) to @FetchRequest

* Set mac minimum to 15

* Nil out continuation after use

* Use @FetchRequest for the node list to stop crashes on iOS 17

* Handle failed connections during restoration

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Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update protos

* Update protos

* Remove stale keys

* Serbian translations update (#1422)

* Log privacy

* Add Serbian translations

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Co-authored-by: Garth Vander Houwen <garthvh@yahoo.com>

* Clarify public key sub-text in security settings (#1412)

* Clarify public key sub-text in settings

* Trigger lint

* freq slot num pad (#1410)

* kill keyboard toolbar on lora config

* delete extranious scrollDismissesKeyboard

* Properly set catalyst target

* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Views/Settings/Config/SecurityConfig.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Enums/DeviceEnums.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Make current location nilable, remove log spam

* clean up toUser logic

* Fix telemetry entity not added in nodeInfoPacket

* fix typo: powerMetrics.hasChXCurrent mismatch

* Duplicate decoding of telemetry.current removed

* Clean up mesh map fetch request and distance filter logic

* Revert attempt to fix message logic

* Bump datadog version

* Missing message fix, attempt #2 (#1431)

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>

* Retry fewer times for longer

* Revert "Missing message fix, attempt #2 (#1431)" (#1432)

This reverts commit a96d318adb.

* Make retry 2 seconds

* Add back link to node details from position popover without navigation stack and link, clear notifications when deleting database

* Add clear notifications function

* Link from channel messages to node info

* Link to node details

* Discovery on retry fix

* Discovery on retry fix fix

* Add contact to device node db if you get an encrypted send faild routing error

* Seperate channel message view into two views for better performance.

* Refactor User Message List

* Update device hardware

Add liquid glass to config save button

* Save button cleanup

* Update button structure on users view

* Move encrypted send logic out of the router. Update protos

* Restore node long- and short- names (#1442)

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>

* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLEConnection.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Revert routing error

* Toggle for enabling device telemetry broadcast enable

* Update

* Enhancements for interval dropdowns (#1445)

* Cleanup

* Fix core data version

* Add never to update interval

* Device telemetry Enabled Boolean (#1446)

* Update core data and interval picker

* Move formatter

* Rework to nest options under enabled

* Clearer names

* Safer devicehardware api call, remove node history filter from mesh map

* Fix build

* Simplify mesh map filter

* Remove stale translation keys

---------

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Nikola Dašić <dasic.nikola@yandex.com>
Co-authored-by: Spencer Smith <dontaskspencer@gmail.com>
Co-authored-by: Benjamin Faershtein <119711889+RCGV1@users.noreply.github.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
2025-10-05 17:51:18 -07:00

136 lines
4.7 KiB
Swift

//
// AmbientLightingConfig.swift
// Meshtastic
//
// Copyright(c) Garth Vander Houwen 11/26/23
//
import MeshtasticProtobufs
import SwiftUI
import OSLog
struct AmbientLightingConfig: View {
@Environment(\.self) var environment
@Environment(\.managedObjectContext) var context
@EnvironmentObject var accessoryManager: AccessoryManager
@Environment(\.dismiss) private var goBack
var node: NodeInfoEntity?
@State private var isPresentingSaveConfirm: Bool = false
@State var hasChanges = false
@State var ledState: Bool = false
@State var current = 0
@State private var color = Color(red: 51, green: 199, blue: 88) // Color(.sRGB, red: 0.98, green: 0.9, blue: 0.2)
@State private var components: Color.Resolved?
var body: some View {
Form {
ConfigHeader(title: "Ambient Lighting", config: \.ambientLightingConfig, node: node, onAppear: setAmbientLightingConfigValue)
Section(header: Text("Options")) {
Toggle(isOn: $ledState) {
Label("LED State", systemImage: ledState ? "lightbulb.led.fill" : "lightbulb.led")
Text("The state of the LED (on/off)")
}
.toggleStyle(SwitchToggleStyle(tint: .accentColor))
HStack {
Image(systemName: "eyedropper")
.foregroundColor(.accentColor)
ColorPicker("Color", selection: $color, supportsOpacity: false)
.padding(5)
}
HStack {
Image(systemName: "directcurrent")
.foregroundColor(.accentColor)
Stepper("Current: \(current)", value: $current, in: 0...31, step: 1)
.padding(5)
}
}
}
.disabled(!self.accessoryManager.isConnected || node?.ambientLightingConfig == nil)
.safeAreaInset(edge: .bottom, alignment: .center) {
HStack(spacing: 0) {
SaveConfigButton(node: node, hasChanges: $hasChanges) {
guard let deviceNum = accessoryManager.activeDeviceNum else {
return
}
let connectedNode = getNodeInfo(id: deviceNum, context: context)
if connectedNode != nil {
var al = ModuleConfig.AmbientLightingConfig()
al.ledState = ledState
al.current = UInt32(current)
components = color.resolve(in: environment)
if let components {
al.red = UInt32(components.red * 255)
al.green = UInt32(components.green * 255)
al.blue = UInt32(components.blue * 255)
}
Task {
do {
_ = try await accessoryManager.saveAmbientLightingModuleConfig(config: al, fromUser: connectedNode!.user!, toUser: node!.user!)
Task { @MainActor in
hasChanges = false
goBack()
}
} catch {
Logger.mesh.warning("Unable to send ambient lighting module config")
}
}
}
}
}}
.navigationTitle("Ambient Lighting Config")
.navigationBarItems(
trailing: ZStack {
ConnectedDevice(deviceConnected: accessoryManager.isConnected, name: accessoryManager.activeConnection?.device.shortName ?? "?")
}
)
.onFirstAppear {
// Need to request a Ambient Lighting Config from the remote node before allowing changes
if let deviceNum = accessoryManager.activeDeviceNum, let node {
let connectedNode = getNodeInfo(id: deviceNum, context: context)
if let connectedNode {
if node.num != deviceNum {
if UserDefaults.enableAdministration {
/// 2.5 Administration with session passkey
let expiration = node.sessionExpiration ?? Date()
if expiration < Date() || node.ambientLightingConfig == nil {
Task {
do {
Logger.mesh.info("⚙️ Empty or expired ambient lighting module config requesting via PKI admin")
try await accessoryManager.requestAmbientLightingConfig(fromUser: connectedNode.user!, toUser: node.user!)
} catch {
Logger.mesh.info("🚨 Unable to send ambient lighting config request")
}
}
}
} else {
/// Legacy Administration
Logger.mesh.info("☠️ Using insecure legacy admin that is no longer supported, please upgrade your firmware.")
}
}
}
}
}
.onChange(of: ledState) { _, newLedState in
if newLedState != node?.ambientLightingConfig?.ledState { hasChanges = true }
}
.onChange(of: current) { _, newCurrent in
if newCurrent != node?.ambientLightingConfig?.current ?? 10 { hasChanges = true }
}
.onChange(of: color) { oldColor, newColor in
if oldColor != newColor { hasChanges = true }
}
}
func setAmbientLightingConfigValue() {
self.ledState = node?.ambientLightingConfig?.ledState ?? false
self.current = Int(node?.ambientLightingConfig?.current ?? 0)
let red = Double(node?.ambientLightingConfig?.red ?? 255)
let green = Double(node?.ambientLightingConfig?.green ?? 255)
let blue = Double(node?.ambientLightingConfig?.blue ?? 255)
color = Color(red: red / 255.0, green: green / 255.0, blue: blue / 255.0)
self.hasChanges = false
}
}