Meshtastic-Apple/Meshtastic/Accessory/Transports/TCP/TCPConnection.swift
Garth Vander Houwen 9797eb9a0e
2.7.4 Working Changes (#1415)
* Update messaging list separator insets

* Dont show unread messages or notifications for emoji reactions matching iMessage.

* Restore ble state method (#1416)

* Restore BLE State

* Log privacy

* AccessoryManager to handle restored connection

* Comment task out

* Update restore state function based on conversation with jake

* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

---------

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Two Column Node List (#1425)

* Restore BLE State

* Log privacy

* AccessoryManager to handle restored connection

* Comment task out

* Switch the node list to a two column layout

* Keep asian translations of channel details string

* Update restore state function based on conversation with jake

* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLETransport.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* always show node list search bar

* Update auto correct modifier

* Dont show online animations for ios 17, remove online animation from node map, remove online circle from position popover

* Work in progress.

* Update detents

* Gate the discovery process while restoring

* Use geometry reader to size weather tiles on node details

* Update BLE Transport

* Update location weather condistion styles

* Log privacy in didReceive

* Remove extra dividers from admin key config, fix onboarding typo

* Bump minimum catalyst target

* Bump mac target version

* Use @FetchRequest for UserList to try and use less memory on ios 17

* Revert change to @fetchrequest

* Stab in the dark for Devices crash

* Updated UserList (back?) to @FetchRequest

* Set mac minimum to 15

* Nil out continuation after use

* Use @FetchRequest for the node list to stop crashes on iOS 17

* Handle failed connections during restoration

---------

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update protos

* Update protos

* Remove stale keys

* Serbian translations update (#1422)

* Log privacy

* Add Serbian translations

---------

Co-authored-by: Garth Vander Houwen <garthvh@yahoo.com>

* Clarify public key sub-text in security settings (#1412)

* Clarify public key sub-text in settings

* Trigger lint

* freq slot num pad (#1410)

* kill keyboard toolbar on lora config

* delete extranious scrollDismissesKeyboard

* Properly set catalyst target

* Update Meshtastic/Views/Onboarding/DeviceOnboarding.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Views/Settings/Config/SecurityConfig.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Meshtastic/Enums/DeviceEnums.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Make current location nilable, remove log spam

* clean up toUser logic

* Fix telemetry entity not added in nodeInfoPacket

* fix typo: powerMetrics.hasChXCurrent mismatch

* Duplicate decoding of telemetry.current removed

* Clean up mesh map fetch request and distance filter logic

* Revert attempt to fix message logic

* Bump datadog version

* Missing message fix, attempt #2 (#1431)

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>

* Retry fewer times for longer

* Revert "Missing message fix, attempt #2 (#1431)" (#1432)

This reverts commit a96d318adb.

* Make retry 2 seconds

* Add back link to node details from position popover without navigation stack and link, clear notifications when deleting database

* Add clear notifications function

* Link from channel messages to node info

* Link to node details

* Discovery on retry fix

* Discovery on retry fix fix

* Add contact to device node db if you get an encrypted send faild routing error

* Seperate channel message view into two views for better performance.

* Refactor User Message List

* Update device hardware

Add liquid glass to config save button

* Save button cleanup

* Update button structure on users view

* Move encrypted send logic out of the router. Update protos

* Restore node long- and short- names (#1442)

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>

* Update Meshtastic/Accessory/Transports/Bluetooth Low Energy/BLEConnection.swift

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Revert routing error

* Toggle for enabling device telemetry broadcast enable

* Update

* Enhancements for interval dropdowns (#1445)

* Cleanup

* Fix core data version

* Add never to update interval

* Device telemetry Enabled Boolean (#1446)

* Update core data and interval picker

* Move formatter

* Rework to nest options under enabled

* Clearer names

* Safer devicehardware api call, remove node history filter from mesh map

* Fix build

* Simplify mesh map filter

* Remove stale translation keys

---------

Co-authored-by: Jake-B <jake-b@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Nikola Dašić <dasic.nikola@yandex.com>
Co-authored-by: Spencer Smith <dontaskspencer@gmail.com>
Co-authored-by: Benjamin Faershtein <119711889+RCGV1@users.noreply.github.com>
Co-authored-by: Ben Meadors <benmmeadors@gmail.com>
2025-10-05 17:51:18 -07:00

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//
// TCPConnection.swift
// Meshtastic
//
// Created by Jake Bordens on 7/19/25.
//
import Foundation
import Network
import OSLog
import MeshtasticProtobufs
actor TCPConnection: Connection {
let type = TransportType.tcp
private var connection: NWConnection?
private let queue = DispatchQueue(label: "tcp.connection")
private var readerTask: Task<Void, Never>?
private let nwHost: NWEndpoint.Host
private let nwPort: NWEndpoint.Port
private var connectionStreamContinuation: AsyncStream<ConnectionEvent>.Continuation?
var isConnected: Bool {
connection?.state == .ready
}
init(host: String, port: Int) async throws {
self.nwHost = NWEndpoint.Host(host)
self.nwPort = NWEndpoint.Port(integerLiteral: UInt16(port))
}
private func waitForMagicBytes() async throws -> Bool {
let startOfFrame: [UInt8] = [0x94, 0xc3]
var waitingOnByte = 0
while true {
let data = try await receiveData(min: 1, max: 1)
if data.count != 1 {
// End of stream
return false
}
if data[0] == startOfFrame[waitingOnByte] {
waitingOnByte += 1
} else {
waitingOnByte = 0
}
if waitingOnByte > 1 {
return true
}
}
}
private func readInteger() async throws -> UInt16? {
let data = try await receiveData(min: 2, max: 2)
if data.count == 2 {
let value = data.withUnsafeBytes { $0.load(as: UInt16.self).bigEndian }
return value
}
return nil
}
private func startReader() {
// TODO: @MainActor here because packets come into AccessoryManager out of order otherwise. Need to figure out the concurrency
readerTask = Task { @MainActor in
while await isConnected {
do {
if try await waitForMagicBytes() == false {
Logger.transport.debug("🌐 [TCP] startReader: EOF while waiting for magic bytes")
continue
}
// Logger.transport.debug("[TCP] startReader: Found magic byte, waiting for length")
if let length = try? await readInteger() {
let payload = try await receiveData(min: Int(length), max: Int(length))
if let fromRadio = try? FromRadio(serializedBytes: payload) {
await connectionStreamContinuation?.yield(.data(fromRadio))
} else {
try await self.disconnect(withError: AccessoryError.disconnected("Network connection dropped"), shouldReconnect: true)
}
} else {
Logger.transport.debug("🌐 [TCP] startReader: EOF while waiting for length")
}
} catch {
Logger.transport.error("🌐 [TCP] startReader: Error reading from TCP: \(error, privacy: .public)")
try? await self.disconnect(withError: error, shouldReconnect: true)
break
}
}
// Logger.services.error("End of TCP reading task: isConnected:\(self.isConnected)")
}
}
private func receiveData(min: Int, max: Int) async throws -> Data {
let capturedConnection = connection
return try await withTaskCancellationHandler {
try await withCheckedThrowingContinuation { cont in
connection?.receive(minimumIncompleteLength: min, maximumLength: max) { content, _, isComplete, error in
if let error = error {
cont.resume(throwing: error)
return
}
if isComplete {
// cont.resume(returning: Data())
cont.resume(throwing: AccessoryError.disconnected("Error while receiving data"))
return
}
if let content {
cont.resume(returning: content)
} else {
cont.resume(returning: Data())
}
}
}
} onCancel: {
// onCancel cannot directly resume the continuation (it doesnt know if its already been resumed).
// A safe pattern is to cancel the underlying NWConnection. That forces the receive completion
// handler to fire with an error, where you can safely resume the continuation.
capturedConnection?.cancel()
}
}
func send(_ data: ToRadio) async throws {
let serialized = try data.serializedData()
var buffer = Data()
buffer.append(0x94)
buffer.append(0xc3)
var len = UInt16(serialized.count).bigEndian
withUnsafeBytes(of: &len) { buffer.append(contentsOf: $0) }
buffer.append(serialized)
try await withCheckedThrowingContinuation { (cont: CheckedContinuation<Void, Error>) in
connection?.send(content: buffer, completion: .contentProcessed { error in
if let error = error {
cont.resume(throwing: error)
} else {
cont.resume()
}
})
}
}
func disconnect(withError error: Error? = nil, shouldReconnect: Bool) throws {
Logger.transport.debug("🌐 [TCP] Disconnecting from TCP connection")
readerTask?.cancel()
readerTask = nil
connection?.cancel()
connection = nil
if let error {
// Inform the AccessoryManager of the error and intent to reconnect
if shouldReconnect {
connectionStreamContinuation?.yield(.error(error))
} else {
connectionStreamContinuation?.yield(.errorWithoutReconnect(error))
}
} else {
connectionStreamContinuation?.yield(.disconnected(shouldReconnect: shouldReconnect))
}
connectionStreamContinuation?.finish()
connectionStreamContinuation = nil
}
func drainPendingPackets() async throws {
// For TCP, since reader is always running, no need to drain separately
}
func startDrainPendingPackets() throws {
// For TCP, reader is already started
}
private func getPacketStream() -> AsyncStream<ConnectionEvent> {
AsyncStream<ConnectionEvent> { continuation in
self.connectionStreamContinuation = continuation
continuation.onTermination = { _ in
Task { try await self.disconnect(withError: AccessoryError.eventStreamCancelled, shouldReconnect: true) }
}
}
}
func connect() async throws -> AsyncStream<ConnectionEvent> {
let newConnection = NWConnection(host: nwHost, port: nwPort, using: .tcp)
self.connection = newConnection
try await withTaskCancellationHandler {
try await withCheckedThrowingContinuation { cont in
newConnection.stateUpdateHandler = { state in
switch state {
case .ready:
cont.resume()
case .failed(let error):
cont.resume(throwing: error)
case .cancelled:
cont.resume(throwing: CancellationError())
default:
break
}
}
newConnection.start(queue: queue)
}
} onCancel: {
newConnection.cancel()
}
// We've gotten here past the connection and since we haven't thrown, the
// connection is in the ready state.
// Update the state connection handler for in-progress monitoring of state
// changes while connected.
newConnection.stateUpdateHandler = { state in
switch state {
case .failed(let error):
Logger.transport.error("🌐 [TCP] Connection failed after ready: \(error, privacy: .public)")
Task {
try? await self.disconnect(withError: error, shouldReconnect: true)
}
case .cancelled:
Logger.transport.debug("🌐 [TCP] Connection cancelled")
default:
break
}
}
startReader()
return getPacketStream()
}
func appDidEnterBackground() {
}
func appDidBecomeActive() {
}
}